Player Matchup

Jormungandr
Jormungandr
Dragonkiller980
Jormungandr
Level 65
God Stats
5W - 7L
1,465 SR
Queue Stats
79W - 101L
1,252 Elo+
Party 2
Danzaburou
Danzaburou
FireDemonOkami
Danzaburou
Level 128
God Stats
6W - 5L
1,628 SR
Queue Stats
82W - 110L
1,290 Elo+
Party 2
Thanatos
Thanatos
Terravistor
Thanatos
Level 49
God Stats
7W - 11L
1,497 SR
Queue Stats
31W - 48L
1,315 Elo+
Party 2
Team Averages
Level 81
1,530 SR
1,286 Elo+

VS

Team Averages
Level 106
1,435 SR
1,447 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Major Sucky
Raijin
Level 145
God Stats
3W - 1L
1,340 SR
Queue Stats
33W - 37L
1,521 Elo+
Solo
Danzaburou
Danzaburou
sugalinwood
Danzaburou
Level 66
God Stats
1W - 0L
1,466 SR
Queue Stats
10W - 9L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dragonkiller980
Jormungandr
9
1 / 8 / 1
8,016
729
7,569
13,121
6,945
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
FireDemonOkami
Danzaburou
10
1 / 5 / 1
7,820
711
6,233
11,164
3,667
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Terravistor
Thanatos
10
0 / 8 / 2
7,608
692
4,566
11,257
3,693
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 16
9,377
852
7,153
9,240
9,629
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
14
13 / 1 / 8
11,543
1,049
15,707
10,835
3,447
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
sugalinwood
Danzaburou
13
6 / 1 / 12
10,336
940
8,728
8,549
2,897
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
2
Kills
21
21
Deaths
2
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
16
10
L
Jormungandr
Dragonkiller980
Jormungandr
1
8
1
0.19
L
Danzaburou
FireDemonOkami
Danzaburou
1
5
1
0.3
W
Raijin
13
1
8
17
L
Thanatos
Terravistor
Thanatos
0
8
2
0.13
W
Danzaburou
sugalinwood
Danzaburou
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,368
Damage
31,588
35,542
Taken
28,624
14,305
Mitigated
15,973
3,987
Healing
7,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,153
103
305
802
9,240
9,629
26
2,569
6,671
24,212
0
L
Jormungandr
Dragonkiller980
Jormungandr
7,569
1,091
96
501
13,121
6,945
0
8,146
4,975
25,086
0
L
Danzaburou
FireDemonOkami
Danzaburou
6,233
2,693
0
994
11,164
3,667
0
7,535
3,629
0
29,414
W
Raijin
15,707
2,575
0
3,597
10,835
3,447
765
3,358
7,477
44,292
0
L
Thanatos
Terravistor
Thanatos
4,566
670
0
2,396
11,257
3,693
0
7,562
3,695
0
14,634
W
Danzaburou
sugalinwood
Danzaburou
8,728
3,462
0
2,403
8,549
2,897
1,566
2,100
6,449
0
38,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,444
Gold Earned
31,256
94
Minions Killed
129
0
Camps Cleared
0
529,409
Distance Traveled
648,952
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,377
852
25
2
0
231,627
0
L
Jormungandr
8,016
729
34
3
0
170,571
0
L
Danzaburou
7,820
711
40
4
0
175,482
4
W
Raijin
11,543
1,049
49
4
0
209,447
0
L
Thanatos
7,608
692
20
2
0
183,356
0
W
Danzaburou
10,336
940
55
5
0
207,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role