Player Matchup

Tyr
Tyr
CarpetSlug7
Tyr
Level 119
God Stats
0W - 2L
1,263 SR
Queue Stats
5W - 5L
1,661 Elo+
Solo
Achilles
Achilles
Gatekeeper1023
Achilles
Level 143
God Stats
338W - 303L
1,656 SR
Queue Stats
427W - 427L
1,498 Elo+
Solo
Ix Chel
Ix Chel
Schmoopul
Ix Chel
Level 56
God Stats
17W - 13L
1,579 SR
Queue Stats
177W - 205L
1,482 Elo+
Solo
Raijin
Raijin
WeboLimon
Raijin
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,323 Elo+
Solo
Xbalanque
Xbalanque
blazing_redpool9
Xbalanque
Level 81
God Stats
10W - 10L
1,511 SR
Queue Stats
145W - 159L
1,484 Elo+
Solo
Team Averages
Level 107
1,502 SR
1,490 Elo+

VS

Team Averages
Level 84
1,569 SR
1,464 Elo+
Cerberus
Cerberus
Hawk3y3s21
Cerberus
Level 65
God Stats
23W - 17L
1,609 SR
Queue Stats
50W - 66L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
RecalledSpark72
Baron Samedi
Level 87
God Stats
5W - 1L
1,806 SR
Queue Stats
70W - 81L
1,490 Elo+
Party 1
Fenrir
Fenrir
Thomas955215
Fenrir
Level 66
God Stats
52W - 42L
1,457 SR
Queue Stats
152W - 155L
1,446 Elo+
Solo
Neith
Neith
jmarrero198
Neith
Level 105
God Stats
3W - 2L
1,313 SR
Queue Stats
165W - 144L
1,437 Elo+
Solo
Ravana
Ravana
xXNeonGreyXx
Ravana
Level 96
God Stats
4W - 3L
1,657 SR
Queue Stats
102W - 114L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,980
1,163
5,477
8,148
7,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
12
2 / 1 / 0
7,485
1,248
5,620
6,471
3,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Schmoopul
Ix Chel
11
0 / 2 / 2
6,278
1,046
6,206
5,134
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
WeboLimon
Raijin
9
0 / 0 / 0
4,070
678
0
0
0
Xbalanque
11
1 / 7 / 1
6,563
1,094
4,126
10,673
3,623
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

313

VS

Team 2 Tickets

387

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hawk3y3s21
Cerberus
12
1 / 1 / 7
7,104
1,184
3,457
4,221
2,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
RecalledSpark72
Baron Samedi
12
1 / 1 / 6
6,505
1,084
4,459
3,530
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
12
8 / 2 / 3
8,279
1,380
8,349
8,062
3,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 0 / 10
7,285
1,214
5,845
4,421
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
12
1 / 0 / 5
6,681
1,114
4,521
3,738
1,770
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
12
12
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Achilles
2
1
0
2
W
Cerberus
Hawk3y3s21
Cerberus
1
1
7
4.5
W
Baron Samedi
RecalledSpark72
Baron Samedi
1
1
6
4
L
Ix Chel
Schmoopul
Ix Chel
0
2
2
0.5
W
Fenrir
8
2
3
4.75
L
Raijin
WeboLimon
Raijin
0
0
0
0
L
Xbalanque
1
7
1
0.21
W
1
0
10
6
W
Ravana
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,429
Damage
26,631
30,426
Taken
23,972
15,495
Mitigated
11,313
2,635
Healing
6,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,477
216
0
230
8,148
7,153
0
2,651
5,377
0
9,384
L
Achilles
5,620
831
0
479
6,471
3,405
0
2,572
3,813
0
14,658
W
Cerberus
Hawk3y3s21
Cerberus
3,457
0
1,245
1,135
4,221
2,109
0
1,682
2,539
14,058
0
W
Baron Samedi
RecalledSpark72
Baron Samedi
4,459
746
566
483
3,530
1,685
0
1,070
2,460
8,392
0
L
Ix Chel
Schmoopul
Ix Chel
6,206
760
921
791
5,134
1,314
0
269
4,749
17,297
0
W
Fenrir
8,349
1,792
0
1,693
8,062
3,991
0
1,680
6,274
0
11,941
L
Raijin
WeboLimon
Raijin
0
0
0
0
0
0
0
0
0
0
0
L
Xbalanque
4,126
1,643
0
214
10,673
3,623
0
2,435
8,069
0
14,486
W
5,845
1,279
0
585
4,421
1,758
0
459
3,962
0
14,665
W
Ravana
4,521
1,346
0
519
3,738
1,770
0
1,455
2,233
0
21,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,376
Gold Earned
35,854
73
Minions Killed
117
2
Camps Cleared
7
435,934
Distance Traveled
576,686
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,980
1,163
11
2
0
125,775
2
L
Achilles
7,485
1,248
22
4
0
120,021
0
W
Cerberus
7,104
1,184
47
8
1
122,715
0
W
Baron Samedi
6,505
1,084
13
2
1
112,202
0
L
Ix Chel
6,278
1,046
20
3
0
106,188
0
W
Fenrir
8,279
1,380
2
0
1
120,129
0
L
Raijin
4,070
678
0
0
0
0
0
L
Xbalanque
6,563
1,094
20
3
2
83,950
0
W
Neith
7,285
1,214
17
3
0
116,422
0
W
Ravana
6,681
1,114
38
6
4
105,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role