Player Matchup

Sol
Sol
ALWAYSKILLZ
Sol
Level 108
God Stats
37W - 33L
1,607 SR
Queue Stats
286W - 284L
1,539 Elo+
Party 2
Thanatos
Thanatos
CHUCKLES30
Thanatos
Level 158
God Stats
7W - 11L
1,514 SR
Queue Stats
109W - 112L
1,494 Elo+
Party 2
Atlas
Atlas
EricCantRoll710
Atlas
Level 159
God Stats
2W - 4L
1,520 SR
Queue Stats
10W - 20L
1,284 Elo+
Party 2
Surtr
Surtr
PaleEarnhardtTV
Surtr
Level 101
God Stats
1W - 3L
1,543 SR
Queue Stats
1W - 11L
1,171 Elo+
Party 2
Janus
Janus
YaboiKelpo_15
Janus
Level 135
God Stats
2W - 5L
1,358 SR
Queue Stats
29W - 33L
1,516 Elo+
Solo
Team Averages
Level 132
1,508 SR
1,401 Elo+

VS

Team Averages
Level 112
1,462 SR
1,457 Elo+
Medusa
Medusa
Ev3rUchiha
Medusa
Level 138
God Stats
1W - 1L
1,499 SR
Queue Stats
84W - 166L
1,339 Elo+
Solo
Mulan
Mulan
KnownID
Mulan
Level 115
God Stats
3W - 2L
1,687 SR
Queue Stats
256W - 236L
1,473 Elo+
Solo
Horus
Horus
Ramosua
Horus
Level 129
God Stats
15W - 18L
1,412 SR
Queue Stats
343W - 332L
1,491 Elo+
Party 1
Achilles
Achilles
SpeedStickGamer
Achilles
Level 111
God Stats
1W - 1L
1,223 SR
Queue Stats
154W - 150L
1,471 Elo+
Party 1
Zeus
Zeus
kidkuizine
Zeus
Level 66
God Stats
53W - 57L
1,488 SR
Queue Stats
143W - 133L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,614
476
9,599
13,636
4,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
CHUCKLES30
Thanatos
14
4 / 6 / 3
8,678
542
11,369
18,297
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 7 / 2
7,050
441
6,092
18,125
15,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 5 / 2
7,166
448
4,113
12,139
11,601
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 2 / 2
7,854
491
8,104
7,671
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ev3rUchiha
Medusa
16
2 / 0 / 6
9,113
570
7,937
6,768
3,102
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
KnownID
Mulan
13
2 / 3 / 12
7,608
476
7,236
17,060
15,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
Ramosua
Horus
18
9 / 0 / 6
10,499
656
12,786
17,988
9,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
15
7 / 1 / 4
9,835
615
10,457
11,479
11,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 5 / 5
8,346
522
9,254
10,737
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
9
Kills
24
24
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Thanatos
CHUCKLES30
Thanatos
4
6
3
0.92
L
0
7
2
0.14
W
Medusa
Ev3rUchiha
Medusa
2
0
6
5
W
Mulan
KnownID
Mulan
2
3
12
2.67
L
0
5
2
0.2
W
Horus
Ramosua
Horus
9
0
6
12
W
Achilles
7
1
4
9
L
2
2
2
1.5
W
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,277
Damage
47,670
69,868
Taken
64,032
42,426
Mitigated
41,671
21,238
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,599
3,630
0
4,327
13,636
4,436
0
268
13,108
58,694
0
L
Thanatos
CHUCKLES30
Thanatos
11,369
3,439
0
9,692
18,297
7,729
0
1,629
16,363
0
71,789
L
6,092
1,182
114
3,562
18,125
15,611
0
5,348
12,678
20,123
0
W
Medusa
Ev3rUchiha
Medusa
7,937
3,702
0
4,251
6,768
3,102
1,223
2,816
3,914
0
79,860
W
Mulan
KnownID
Mulan
7,236
1,434
0
3,398
17,060
15,337
0
9,717
6,921
0
31,685
L
4,113
1,049
0
1,699
12,139
11,601
0
63
11,384
672
31,213
W
Horus
Ramosua
Horus
12,786
5,796
1,190
3,278
17,988
9,144
155
4,273
13,484
0
100,873
W
Achilles
10,457
2,371
0
3,437
11,479
11,111
770
2,346
8,427
0
62,786
L
8,104
663
0
1,844
7,671
3,049
0
2,079
5,383
51,709
0
W
9,254
1,154
0
1,150
10,737
2,977
362
3,870
6,474
43,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,362
Gold Earned
45,401
364
Minions Killed
491
0
Camps Cleared
0
1,542,818
Distance Traveled
1,646,944
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,614
476
99
6
0
312,737
2
L
Thanatos
8,678
542
106
7
0
340,321
2
L
Atlas
7,050
441
20
1
0
314,308
2
W
Medusa
9,113
570
125
8
0
319,059
4
W
Mulan
7,608
476
51
3
0
294,230
4
L
Surtr
7,166
448
48
3
0
313,539
0
W
Horus
10,499
656
134
8
0
401,732
0
W
Achilles
9,835
615
120
8
0
326,165
2
L
Janus
7,854
491
91
6
0
261,913
0
W
Zeus
8,346
522
61
4
0
305,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role