Player Matchup

Anhur
Anhur
ChefisCookin
Anhur
Level 162
God Stats
4W - 4L
1,844 SR
Queue Stats
99W - 104L
1,546 Elo+
Party 1
Ne Zha
Ne Zha
Malcastör
Ne Zha
Level 168
God Stats
2W - 0L
1,667 SR
Queue Stats
28W - 28L
1,706 Elo+
Party 1
Osiris
Osiris
PogCoomyhousePog
Osiris
Level 158
God Stats
2W - 1L
1,403 SR
Queue Stats
58W - 77L
1,485 Elo+
Party 1
Merlin
Merlin
TheEltrut
Merlin
Level 97
God Stats
3W - 5L
1,642 SR
Queue Stats
83W - 72L
1,564 Elo+
Party 1
Geb
Geb
Xooter
Geb
Level 140
God Stats
2W - 1L
1,343 SR
Queue Stats
137W - 168L
1,496 Elo+
Party 1
Team Averages
Level 145
1,580 SR
1,559 Elo+

VS

Team Averages
Level 119
1,555 SR
1,600 Elo+
Bacchus
Bacchus
BigBlack726
Bacchus
Level 144
God Stats
1W - 2L
1,288 SR
Queue Stats
105W - 102L
1,587 Elo+
Solo
Sol
Sol
RIGARRDO
Sol
Level 144
God Stats
3W - 5L
1,463 SR
Queue Stats
584W - 518L
1,476 Elo+
Solo
Bakasura
Bakasura
Seirá
Bakasura
Level 147
God Stats
3W - 3L
1,822 SR
Queue Stats
339W - 193L
1,620 Elo+
Party 2
Thoth
Thoth
godimissgab
Thoth
Level 156
God Stats
9W - 12L
1,704 SR
Queue Stats
897W - 473L
1,743 Elo+
Party 2
Vamana
Vamana
urdogwaterbozo
Vamana
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 42L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,687
699
8,631
6,746
2,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Malcastör
Ne Zha
11
4 / 3 / 2
6,636
603
5,040
9,603
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 2
5,968
543
3,426
9,758
8,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
TheEltrut
Merlin
12
0 / 2 / 0
6,142
558
1,307
3,735
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
Xooter
Geb
9
0 / 2 / 5
5,906
537
1,327
10,108
5,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigBlack726
Bacchus
8
0 / 2 / 3
5,347
486
2,600
6,719
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

5
0 / 3 / 0
4,327
393
1,158
3,233
541
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bakasura
Seirá
Bakasura
12
5 / 1 / 1
7,028
639
4,945
7,591
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 4
7,163
651
5,068
5,665
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 1
6,620
602
6,328
8,258
6,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
9
Kills
9
9
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigBlack726
Bacchus
0
2
3
0.75
W
4
1
4
6
W
Ne Zha
Malcastör
Ne Zha
4
3
2
1.67
W
1
1
2
2
L
0
3
0
0
L
Bakasura
Seirá
Bakasura
5
1
1
5.5
W
Merlin
TheEltrut
Merlin
0
2
0
0
W
Geb
Xooter
Geb
0
2
5
1.25
L
3
2
4
2.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
20,099
39,950
Taken
31,466
20,804
Mitigated
15,841
10,791
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigBlack726
Bacchus
2,600
371
0
1,644
6,719
5,024
0
823
5,896
14,722
0
W
8,631
5,639
0
2,989
6,746
2,653
109
1,822
4,383
0
57,733
W
Ne Zha
Malcastör
Ne Zha
5,040
2,015
0
1,096
9,603
3,513
673
2,328
6,880
0
44,559
W
3,426
1,074
0
3,436
9,758
8,008
96
248
9,413
108
36,264
L
1,158
362
0
519
3,233
541
0
213
3,020
15,620
0
L
Bakasura
Seirá
Bakasura
4,945
3,221
0
1,982
7,591
2,581
0
843
6,748
0
38,911
W
Merlin
TheEltrut
Merlin
1,307
43
0
324
3,735
1,302
51
1,526
1,993
60,371
0
W
Geb
Xooter
Geb
1,327
216
1,153
1,793
10,108
5,328
14
2,972
6,838
15,535
0
L
5,068
542
0
625
5,665
1,352
0
837
4,828
51,728
0
L
6,328
3,805
0
2,278
8,258
6,343
0
98
8,160
0
44,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,339
Gold Earned
30,485
342
Minions Killed
318
0
Camps Cleared
0
1,119,518
Distance Traveled
1,031,868
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,347
486
22
2
0
233,564
2
W
Anhur
7,687
699
105
10
0
187,122
1
W
Ne Zha
6,636
603
66
6
0
258,473
0
W
Osiris
5,968
543
59
5
0
232,860
2
L
Sol
4,327
393
27
2
0
88,693
0
L
Bakasura
7,028
639
75
7
0
285,323
0
W
Merlin
6,142
558
104
9
0
212,243
2
W
Geb
5,906
537
8
1
0
228,820
5
L
Thoth
7,163
651
112
10
0
212,846
0
L
Vamana
6,620
602
82
7
0
211,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role