Player Matchup

Cupid
Cupid
Gnomezilla
Cupid
Level 126
God Stats
1W - 0L
1,712 SR
Queue Stats
3W - 2L
1,493 Elo+
Party 4
Kali
Kali
Jbrucey
Kali
Level 35
God Stats
12W - 5L
1,564 SR
Queue Stats
110W - 117L
1,433 Elo+
Party 1
Ymir
Ymir
Stalkerseven
Ymir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,493 Elo+
Party 4
Amaterasu
Amaterasu
Vognar
Amaterasu
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 108L
1,459 Elo+
Party 1
Ra
Ra
jaybs
Ra
Level 36
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 63L
1,377 Elo+
Party 1
Team Averages
Level 57
1,555 SR
1,451 Elo+

VS

Team Averages
Level 50
1,464 SR
1,389 Elo+
King Arthur
King Arthur
MakakuMan
King Arthur
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,202 Elo+
Solo
Surtr
Surtr
RyanRails
Surtr
Level 26
God Stats
6W - 5L
1,606 SR
Queue Stats
33W - 26L
1,462 Elo+
Party 3
Sobek
Sobek
SquishyYeti
Sobek
Level 126
God Stats
3W - 2L
1,686 SR
Queue Stats
304W - 259L
1,434 Elo+
Party 2
Hachiman
Hachiman
TwoDollaTuesday
Hachiman
Level 28
God Stats
1W - 2L
1,273 SR
Queue Stats
36W - 31L
1,452 Elo+
Party 2
Hades
Hades
UrFavoriteHam
Hades
Level 33
God Stats
5W - 6L
1,253 SR
Queue Stats
33W - 29L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
7 / 2 / 4
9,551
503
14,222
11,087
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kali
Jbrucey
Kali
16
7 / 4 / 9
10,557
556
12,427
22,706
11,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 8
9,710
511
8,693
17,251
20,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Vognar
Amaterasu
15
2 / 0 / 11
9,786
515
19,291
24,647
29,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

Ra
17
4 / 3 / 7
10,220
538
13,838
9,199
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MakakuMan
King Arthur
11
0 / 5 / 1
7,294
384
4,441
20,688
16,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Surtr
RyanRails
Surtr
15
1 / 6 / 0
9,046
476
16,033
26,492
19,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 2 / 3
9,903
521
10,387
22,237
29,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
14
2 / 6 / 2
8,716
459
12,219
14,310
6,136
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 4 / 0
9,017
475
7,247
20,037
12,547
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
23
Kills
9
9
Deaths
23
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cupid
7
2
4
4.5
W
Kali
Jbrucey
Kali
7
4
9
2.88
L
King Arthur
MakakuMan
King Arthur
0
5
1
0.1
L
Surtr
RyanRails
Surtr
1
6
0
0.17
L
2
2
3
1.75
W
3
0
8
7
L
Hachiman
2
6
2
0.5
L
4
4
0
1
W
Amaterasu
Vognar
Amaterasu
2
0
11
7.5
W
Ra
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,471
Damage
50,327
84,890
Taken
103,764
71,782
Mitigated
84,667
29,011
Healing
31,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
14,222
7,423
934
3,940
11,087
4,769
1,033
2,215
8,872
0
62,724
W
Kali
Jbrucey
Kali
12,427
8,844
0
7,351
22,706
11,886
0
3,206
19,500
0
97,190
L
King Arthur
MakakuMan
King Arthur
4,441
335
0
410
20,688
16,777
0
1,605
18,818
0
46,433
L
Surtr
RyanRails
Surtr
16,033
6,712
0
7,614
26,492
19,256
533
3,539
21,624
1,043
79,743
L
10,387
555
0
9,891
22,237
29,951
0
6,355
15,169
47,679
0
W
8,693
1,859
0
3,643
17,251
20,326
219
5,103
12,148
40,070
0
L
Hachiman
12,219
8,672
0
4,524
14,310
6,136
0
3,891
10,419
0
56,592
L
7,247
487
358
8,676
20,037
12,547
0
6,465
13,213
73,802
0
W
Amaterasu
Vognar
Amaterasu
19,291
8,983
0
10,865
24,647
29,970
66
2,631
22,004
0
65,571
W
Ra
13,838
2,181
535
1,743
9,199
4,831
353
5,114
4,085
79,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,824
Gold Earned
43,976
477
Minions Killed
422
0
Camps Cleared
0
1,921,364
Distance Traveled
1,730,874
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,551
503
100
5
0
351,044
5
W
Kali
10,557
556
114
6
0
433,631
0
L
King Arthur
7,294
384
55
3
0
393,039
0
L
Surtr
9,046
476
117
6
0
331,589
0
L
Sobek
9,903
521
59
3
0
390,320
2
W
Ymir
9,710
511
36
2
0
362,167
0
L
Hachiman
8,716
459
88
5
0
330,149
2
L
Hades
9,017
475
103
5
0
285,777
0
W
Amaterasu
9,786
515
101
5
0
400,238
0
W
Ra
10,220
538
126
7
0
374,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role