Player Matchup

Cthulhu
Cthulhu
ALFA 1999
Cthulhu
Level 157
God Stats
1W - 0L
1,316 SR
Queue Stats
207W - 205L
1,516 Elo+
Solo
Fenrir
Fenrir
AutumnRR
Fenrir
Level 32
God Stats
5W - 5L
1,874 SR
Queue Stats
43W - 25L
1,660 Elo+
Party 3
Skadi
Skadi
Blitz446
Skadi
Level 99
God Stats
18W - 14L
1,665 SR
Queue Stats
59W - 41L
1,621 Elo+
Party 3
Anubis
Anubis
StyLGhost
Anubis
Level 51
God Stats
2W - 1L
1,333 SR
Queue Stats
17W - 10L
1,542 Elo+
Party 2
Odin
Odin
marcelomhg
Odin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,526 Elo+
Party 2
Team Averages
Level 93
1,537 SR
1,573 Elo+

VS

Team Averages
Level 116
1,452 SR
1,516 Elo+
Set
Set
GUNsmokeCLOAK
Set
Level 157
God Stats
2W - 8L
1,339 SR
Queue Stats
194W - 194L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
LEGEND_LUCAS
Nu Wa
Level 109
God Stats
1W - 3L
1,293 SR
Queue Stats
115W - 102L
1,538 Elo+
Party 4
Cupid
Cupid
SpiderMan_GOOP
Cupid
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 113L
1,538 Elo+
Party 4
Cthulhu
Cthulhu
Venom_GOOP
Cthulhu
Level 70
God Stats
25W - 27L
1,423 SR
Queue Stats
62W - 72L
1,447 Elo+
Party 4
Tsukuyomi
Tsukuyomi
alwaysTaken
Tsukuyomi
Level 118
God Stats
2W - 2L
1,705 SR
Queue Stats
110W - 115L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALFA 1999
Cthulhu
7
0 / 0 / 0
3,806
761
1,645
2,301
1,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
AutumnRR
Fenrir
6
0 / 0 / 0
3,676
735
505
4,230
1,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
Blitz446
Skadi
6
0 / 1 / 0
3,475
695
970
3,011
787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
StyLGhost
Anubis
6
0 / 0 / 1
3,565
713
934
2,137
771
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 0 / 0
3,739
748
464
2,770
1,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,414
683
441
3,022
1,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 1 / 0
3,007
601
1,863
2,540
525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

1
0 / 0 / 0
2,412
482
0
0
0
Cthulhu
Venom_GOOP
Cthulhu
1
0 / 0 / 0
2,412
482
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tsukuyomi
alwaysTaken
Tsukuyomi
8
1 / 0 / 0
4,188
838
2,362
3,946
1,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ALFA 1999
Cthulhu
0
0
0
0
W
Fenrir
AutumnRR
Fenrir
0
0
0
0
W
Skadi
Blitz446
Skadi
0
1
0
0
L
0
0
0
0
L
0
1
0
0
L
0
0
0
0
W
Anubis
StyLGhost
Anubis
0
0
1
0.5
L
Cthulhu
Venom_GOOP
Cthulhu
0
0
0
0
L
Tsukuyomi
alwaysTaken
Tsukuyomi
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,518
Damage
4,666
14,449
Taken
9,508
5,833
Mitigated
3,208
5,471
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ALFA 1999
Cthulhu
1,645
311
0
700
2,301
1,668
0
160
2,141
19,259
120
W
Fenrir
AutumnRR
Fenrir
505
207
0
1,954
4,230
1,280
0
340
3,890
0
22,068
W
Skadi
Blitz446
Skadi
970
471
0
750
3,011
787
0
96
2,915
0
17,240
L
441
246
0
1,019
3,022
1,456
0
1,525
1,497
0
17,137
L
1,863
294
0
470
2,540
525
0
934
1,606
14,199
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
StyLGhost
Anubis
934
48
0
964
2,137
771
497
597
1,540
22,231
0
L
Cthulhu
Venom_GOOP
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
alwaysTaken
Tsukuyomi
2,362
790
0
1,099
3,946
1,227
0
0
3,946
0
24,553
W
464
0
0
1,103
2,770
1,327
20
670
2,100
0
5,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,261
Gold Earned
15,433
157
Minions Killed
101
0
Camps Cleared
0
482,988
Distance Traveled
305,106
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,806
761
33
7
0
86,067
0
W
Fenrir
3,676
735
38
8
0
100,163
0
W
Skadi
3,475
695
36
7
0
101,657
0
L
Set
3,414
683
35
7
0
113,414
3
L
Nu Wa
3,007
601
21
4
0
83,081
0
L
Cupid
2,412
482
0
0
0
0
0
W
Anubis
3,565
713
39
8
0
89,585
0
L
Cthulhu
2,412
482
0
0
0
0
0
L
Tsukuyomi
4,188
838
45
9
0
108,611
1
W
Odin
3,739
748
11
2
0
105,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role