Player Matchup

Tiamat
Tiamat
Da angel123
Tiamat
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
89W - 92L
1,546 Elo+
Solo
Mulan
Mulan
DimmadomeDareYou
Mulan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 24L
1,620 Elo+
Party 2
Scylla
Scylla
GremlinGoblin
Scylla
Level 28
God Stats
1W - 1L
1,200 SR
Queue Stats
76W - 75L
1,465 Elo+
Solo
Hun Batz
Hun Batz
Ponce_TFZ
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,474 Elo+
Solo
Cupid
Cupid
doubleharryman5
Cupid
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 15L
1,579 Elo+
Party 2
Team Averages
Level 25
1,440 SR
1,537 Elo+

VS

Team Averages
Level 71
1,606 SR
1,430 Elo+
Ix Chel
Ix Chel
Firemoonrock
Ix Chel
Level 28
God Stats
1W - 1L
1,743 SR
Queue Stats
20W - 28L
1,381 Elo+
Solo
Nox
Nox
cubancocktail
Nox
Level 123
God Stats
2W - 3L
1,657 SR
Queue Stats
339W - 338L
1,415 Elo+
Party 1
Ymir
Ymir
kyrib
Ymir
Level 28
God Stats
3W - 1L
1,306 SR
Queue Stats
134W - 156L
1,345 Elo+
Solo
Zhong Kui
Zhong Kui
lShirokle
Zhong Kui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,616 Elo+
Solo
Chiron
Chiron
vinosophus420
Chiron
Level 157
God Stats
10W - 3L
1,825 SR
Queue Stats
189W - 193L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
5 / 2 / 14
13,890
817
21,180
15,430
11,112
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
10 / 5 / 14
14,012
824
25,871
29,594
35,412
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

18
2 / 5 / 12
10,929
643
9,739
12,108
5,925
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Ponce_TFZ
Hun Batz
9
1 / 3 / 7
9,145
538
3,430
5,509
2,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
14 / 3 / 11
14,730
866
24,232
20,304
10,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Firemoonrock
Ix Chel
18
2 / 7 / 10
11,003
647
10,726
14,599
8,031
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 7 / 8
10,557
621
10,666
15,739
9,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
kyrib
Ymir
19
2 / 5 / 13
11,833
696
10,376
22,576
27,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
lShirokle
Zhong Kui
20
6 / 7 / 5
13,588
799
16,465
21,787
26,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

19
4 / 6 / 5
11,133
655
11,202
17,290
10,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
58
32
Kills
17
18
Deaths
32
58
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
2
14
6
W
10
5
14
3.4
L
Ix Chel
Firemoonrock
Ix Chel
2
7
10
1
W
2
5
12
1.6
W
Hun Batz
Ponce_TFZ
Hun Batz
1
3
7
1.5
L
3
7
8
1
W
14
3
11
6.5
L
Ymir
kyrib
Ymir
2
5
13
1.7
L
Zhong Kui
lShirokle
Zhong Kui
6
7
5
1.21
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,452
Damage
59,435
82,945
Taken
91,991
65,301
Mitigated
81,371
35,533
Healing
23,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
21,180
1,504
2,427
7,171
15,430
11,112
1,268
9,720
5,598
56,212
0
W
25,871
2,502
1,734
8,169
29,594
35,412
710
13,137
15,420
0
45,687
L
Ix Chel
Firemoonrock
Ix Chel
10,726
597
891
771
14,599
8,031
585
4,684
9,582
23,081
0
W
9,739
588
440
702
12,108
5,925
1,425
8,348
3,760
16,353
0
W
Hun Batz
Ponce_TFZ
Hun Batz
3,430
404
269
621
5,509
2,156
0
3,679
1,806
0
5,752
L
10,666
370
1,090
1,973
15,739
9,043
357
5,308
10,059
23,071
0
W
24,232
13,266
4,796
9,204
20,304
10,696
3,950
12,634
7,367
0
59,763
L
Ymir
kyrib
Ymir
10,376
1,088
1,386
5,388
22,576
27,571
0
8,011
13,527
19,467
0
L
Zhong Kui
lShirokle
Zhong Kui
16,465
636
809
6,502
21,787
26,484
0
7,112
14,144
49,152
0
L
11,202
5,332
996
3,240
17,290
10,242
840
5,420
11,854
0
26,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,706
Gold Earned
58,114
207
Minions Killed
186
0
Camps Cleared
0
1,357,325
Distance Traveled
1,445,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,890
817
63
4
0
333,380
0
W
Mulan
14,012
824
39
2
0
310,728
0
L
Ix Chel
11,003
647
18
1
0
280,860
0
W
Scylla
10,929
643
16
1
0
298,047
0
W
Hun Batz
9,145
538
8
0
0
89,702
0
L
Nox
10,557
621
26
2
0
290,139
0
W
Cupid
14,730
866
81
5
0
325,468
0
L
Ymir
11,833
696
23
1
0
300,900
0
L
Zhong Kui
13,588
799
81
5
0
289,638
0
L
Chiron
11,133
655
38
2
0
284,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role