Player Matchup

Baron Samedi
Baron Samedi
JadDark21
Baron Samedi
Level 107
God Stats
2W - 1L
1,709 SR
Queue Stats
27W - 25L
1,280 Elo+
Solo
Cthulhu
Cthulhu
Rodalus
Cthulhu
Level 150
God Stats
4W - 2L
1,577 SR
Queue Stats
109W - 101L
1,516 Elo+
Party 1
Serqet
Serqet
bobamilk
Serqet
Level 36
God Stats
3W - 3L
1,269 SR
Queue Stats
10W - 12L
1,439 Elo+
Party 3
Mulan
Mulan
kronikiznasty
Mulan
Level 128
God Stats
14W - 9L
1,688 SR
Queue Stats
117W - 94L
1,537 Elo+
Party 1
Janus
Janus
mikazon
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,447 Elo+
Party 3
Team Averages
Level 88
1,549 SR
1,444 Elo+

VS

Team Averages
Level 117
1,536 SR
1,493 Elo+
Bellona
Bellona
AthenaWasRight
Bellona
Level 125
God Stats
3W - 3L
1,735 SR
Queue Stats
261W - 253L
1,512 Elo+
Solo
Anubis
Anubis
Lucrazy
Anubis
Level 105
God Stats
1W - 7L
1,312 SR
Queue Stats
69W - 92L
1,355 Elo+
Party 2
Cernunnos
Cernunnos
SWIKENSTEIN
Cernunnos
Level 109
God Stats
17W - 11L
1,582 SR
Queue Stats
307W - 328L
1,511 Elo+
Party 2
Arachne
Arachne
grinch12_25
Arachne
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,557 Elo+
Solo
Kuzenbo
Kuzenbo
legoman0910
Kuzenbo
Level 128
God Stats
2W - 4L
1,551 SR
Queue Stats
40W - 37L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JadDark21
Baron Samedi
14
3 / 0 / 13
8,657
1,237
11,397
4,481
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Rodalus
Cthulhu
15
4 / 2 / 16
9,358
1,337
13,625
10,310
9,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
bobamilk
Serqet
14
4 / 1 / 9
8,666
1,238
8,868
9,817
4,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
11 / 2 / 6
10,088
1,441
10,610
11,084
10,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
mikazon
Janus
14
1 / 2 / 14
8,114
1,159
8,045
6,272
2,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Team 1 Tickets

327

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,105
1,158
8,495
12,960
14,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Lucrazy
Anubis
13
1 / 6 / 4
7,673
1,096
4,380
8,279
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
SWIKENSTEIN
Cernunnos
13
1 / 5 / 3
7,786
1,112
6,186
11,724
4,845
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
grinch12_25
Arachne
13
1 / 5 / 4
7,650
1,093
7,492
12,947
7,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
legoman0910
Kuzenbo
13
1 / 3 / 4
7,868
1,124
11,517
11,651
14,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
23
Kills
7
7
Deaths
23
58
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Baron Samedi
JadDark21
Baron Samedi
3
0
13
9.5
L
Anubis
Lucrazy
Anubis
1
6
4
0.5
W
Cthulhu
Rodalus
Cthulhu
4
2
16
6
L
Cernunnos
SWIKENSTEIN
Cernunnos
1
5
3
0.5
W
Serqet
bobamilk
Serqet
4
1
9
8.5
L
Arachne
grinch12_25
Arachne
1
5
4
0.6
W
11
2
6
7
L
Kuzenbo
legoman0910
Kuzenbo
1
3
4
1
W
Janus
mikazon
Janus
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,545
Damage
38,070
41,964
Taken
57,561
30,049
Mitigated
45,402
9,376
Healing
3,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,495
2,058
0
623
12,960
14,260
0
6,913
5,191
0
11,647
W
Baron Samedi
JadDark21
Baron Samedi
11,397
969
2,364
1,395
4,481
2,143
0
1,474
2,850
32,530
0
L
Anubis
Lucrazy
Anubis
4,380
512
127
235
8,279
4,309
0
4,688
3,175
18,625
0
W
Cthulhu
Rodalus
Cthulhu
13,625
494
790
1,716
10,310
9,684
0
3,079
6,676
28,467
1,461
L
Cernunnos
SWIKENSTEIN
Cernunnos
6,186
3,091
0
447
11,724
4,845
0
5,269
5,729
0
24,569
W
Serqet
bobamilk
Serqet
8,868
3,601
0
500
9,817
4,748
0
3,710
5,698
44
18,659
L
Arachne
grinch12_25
Arachne
7,492
5,265
0
1,372
12,947
7,234
0
6,904
5,243
0
14,866
W
10,610
1,624
0
2,054
11,084
10,962
0
3,733
6,578
154
16,825
L
Kuzenbo
legoman0910
Kuzenbo
11,517
2,789
0
550
11,651
14,754
0
6,781
4,468
21,520
0
W
Janus
mikazon
Janus
8,045
1,017
185
372
6,272
2,512
0
3,043
3,040
17,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,883
Gold Earned
39,082
160
Minions Killed
117
6
Camps Cleared
4
752,813
Distance Traveled
667,693
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,105
1,158
7
1
0
152,942
0
W
Baron Samedi
8,657
1,237
48
7
2
144,647
0
L
Anubis
7,673
1,096
34
5
2
82,972
0
W
Cthulhu
9,358
1,337
33
5
0
165,400
0
L
Cernunnos
7,786
1,112
47
7
1
126,319
4
W
Serqet
8,666
1,238
26
4
3
169,050
0
L
Arachne
7,650
1,093
13
2
1
151,883
0
W
Mulan
10,088
1,441
16
2
1
139,815
0
L
Kuzenbo
7,868
1,124
16
2
0
153,577
0
W
Janus
8,114
1,159
37
5
0
133,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role