Player Matchup

Merlin
Merlin
ItzMeru
Merlin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,319 Elo+
Party 1
Bakasura
Bakasura
KlausReinherz28
Bakasura
Level 45
God Stats
4W - 1L
1,826 SR
Queue Stats
21W - 16L
1,455 Elo+
Party 2
Kuzenbo
Kuzenbo
SoLo x FREAK
Kuzenbo
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 11L
1,319 Elo+
Party 1
Medusa
Medusa
StreetRat4671
Medusa
Level 28
God Stats
2W - 0L
1,681 SR
Queue Stats
10W - 6L
1,550 Elo+
Party 2
Achilles
Achilles
superstar 935
Achilles
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,414 Elo+
Party 2
Team Averages
Level 45
1,601 SR
1,411 Elo+

VS

Team Averages
Level 45
1,483 SR
1,444 Elo+
Nemesis
Nemesis
BigDanTheMan44
Nemesis
Level 4
God Stats
1W - 2L
1,712 SR
Queue Stats
1W - 2L
1,647 Elo+
Party 3
Neith
Neith
FatCutiePie
Neith
Level 44
God Stats
13W - 11L
1,485 SR
Queue Stats
32W - 37L
1,433 Elo+
Solo
Chaac
Chaac
HesAhPhantom
Chaac
Level 95
God Stats
0W - 2L
1,301 SR
Queue Stats
7W - 10L
1,317 Elo+
Party 3
Nox
Nox
iz be red
Nox
Level 44
God Stats
5W - 4L
1,505 SR
Queue Stats
314W - 362L
1,418 Elo+
Solo
Sol
Sol
lobarios
Sol
Level 39
God Stats
8W - 11L
1,414 SR
Queue Stats
43W - 43L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ItzMeru
Merlin
13
0 / 0 / 4
7,239
1,034
6,481
3,451
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
13
4 / 2 / 1
8,174
1,168
5,413
7,343
5,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
SoLo x FREAK
Kuzenbo
13
0 / 1 / 3
7,007
1,001
2,988
4,489
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 0 / 2
6,945
992
2,796
2,547
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
superstar 935
Achilles
12
1 / 0 / 2
7,084
1,012
2,361
3,533
2,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

366

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,491
927
0
3,241
1,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 2
7,913
1,130
7,794
9,004
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 0
6,565
938
2,385
3,518
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 1 / 2
7,638
1,091
4,827
7,866
3,421
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 0
4,730
676
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
5
Kills
2
3
Deaths
5
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
1
1
2
2
L
0
1
0
0
W
Merlin
ItzMeru
Merlin
0
0
4
2
W
Bakasura
4
2
1
2.25
W
Kuzenbo
SoLo x FREAK
Kuzenbo
0
1
3
1.5
W
0
0
2
1
L
1
1
2
2
L
0
0
0
0
W
Achilles
superstar 935
Achilles
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,039
Damage
15,006
21,363
Taken
23,629
16,530
Mitigated
9,922
2,760
Healing
2,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
3,241
1,269
0
1,080
1,861
0
610
L
7,794
2,385
0
1,189
9,004
3,557
0
3,495
4,738
0
37,793
L
2,385
210
0
1,370
3,518
1,675
0
648
2,714
0
11,155
W
Merlin
ItzMeru
Merlin
6,481
170
0
633
3,451
1,306
0
865
2,586
30,798
0
W
Bakasura
5,413
4,357
0
1,155
7,343
5,001
0
1,365
5,978
0
12,588
W
Kuzenbo
SoLo x FREAK
Kuzenbo
2,988
836
0
628
4,489
6,525
0
1,045
3,444
3,582
0
W
2,796
611
0
177
2,547
931
0
670
1,877
0
19,935
L
4,827
695
0
32
7,866
3,421
0
3,731
3,727
19,434
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
superstar 935
Achilles
2,361
732
0
167
3,533
2,767
0
894
2,639
0
4,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,449
Gold Earned
33,337
151
Minions Killed
139
5
Camps Cleared
3
663,560
Distance Traveled
345,388
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,491
927
3
0
1
46,243
0
L
Neith
7,913
1,130
81
12
0
123,940
0
L
Chaac
6,565
938
16
2
0
49,649
0
W
Merlin
7,239
1,034
58
8
2
118,276
2
W
Bakasura
8,174
1,168
37
5
2
152,431
0
W
Kuzenbo
7,007
1,001
7
1
0
126,771
1
W
Medusa
6,945
992
44
6
0
126,350
0
L
Nox
7,638
1,091
39
6
2
125,556
0
L
Sol
4,730
676
0
0
0
0
0
W
Achilles
7,084
1,012
5
1
1
139,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role