Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hel
Hel
BerserkRobin411
Hel
Level 46
God Stats
2W - 9L
1,266 SR
Queue Stats
80W - 110L
1,024 Elo+
Solo
Sol
Sol
BigBibba_
Sol
Level 48
God Stats
12W - 9L
1,617 SR
Queue Stats
74W - 104L
1,450 Elo+
Party 1
Awilix
Awilix
CevxF
Awilix
Level 38
God Stats
1W - 3L
1,468 SR
Queue Stats
43W - 79L
1,365 Elo+
Party 1
Ymir
Ymir
Duanesgaming276
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Team Averages
Level 52
1,470 SR
1,368 Elo+

VS

Team Averages
Level 54
1,323 SR
1,184 Elo+
Hel
Hel
Arcana Skull
Hel
Level 106
God Stats
1W - 2L
1,064 SR
Queue Stats
17W - 27L
1,010 Elo+
Party 2
Izanami
Izanami
BlvckBull_Django
Izanami
Level 16
God Stats
2W - 4L
1,300 SR
Queue Stats
11W - 22L
1,010 Elo+
Party 2
Chang'e
Chang'e
DJpug64
Chang'e
Level 47
God Stats
3W - 4L
1,396 SR
Queue Stats
122W - 107L
1,464 Elo+
Party 3
Shiva
Shiva
II RELATED II
Shiva
Level 85
God Stats
6W - 4L
1,355 SR
Queue Stats
144W - 138L
1,427 Elo+
Party 3
Kali
Kali
MaddTitanBrut3
Kali
Level 16
God Stats
6W - 6L
1,500 SR
Queue Stats
17W - 27L
1,010 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 3 / 0
6,804
567
6,092
9,681
5,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 6 / 2
5,105
425
4,485
8,176
2,311
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 2
6,703
559
7,646
9,933
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Awilix
CevxF
Awilix
9
2 / 2 / 1
5,653
471
4,132
9,369
2,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 4 / 0
4,227
352
673
4,421
1,774
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
6,493
541
3,801
7,348
3,397
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 3 / 2
5,580
465
4,908
7,362
2,657
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
DJpug64
Chang'e
11
9 / 1 / 2
7,637
636
8,042
7,149
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 2
7,314
610
5,991
11,027
7,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

10
2 / 1 / 5
6,537
545
2,842
7,662
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
16
17
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
1
0
4
3
L
1
6
2
0.33
L
2
2
2
1.5
W
1
3
2
0.67
L
Awilix
CevxF
Awilix
2
2
1
1.25
W
Chang'e
DJpug64
Chang'e
9
1
2
10
L
0
4
0
0
W
3
1
2
4
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,028
Damage
25,584
41,580
Taken
40,548
15,409
Mitigated
18,534
10,663
Healing
16,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,092
754
0
2,135
9,681
5,378
0
719
8,962
40,044
76
W
3,801
272
1,806
4,437
7,348
3,397
381
5,350
1,998
26,055
0
L
4,485
385
650
1,256
8,176
2,311
43
2,625
5,551
15,753
0
L
7,646
1,957
0
4,932
9,933
3,053
156
4,434
5,499
49,924
0
W
4,908
3,001
0
880
7,362
2,657
162
5,571
1,791
0
39,523
L
Awilix
CevxF
Awilix
4,132
891
0
1,690
9,369
2,893
0
2,123
7,246
0
24,669
W
Chang'e
DJpug64
Chang'e
8,042
1,290
650
2,398
7,149
2,683
601
1,711
5,384
49,513
0
L
673
422
0
0
4,421
1,774
0
1,963
2,402
2,511
0
W
5,991
1,846
0
4,813
11,027
7,001
0
5,590
4,924
0
50,413
W
2,842
1,513
0
1,803
7,662
2,796
106
406
7,240
0
24,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,492
Gold Earned
33,561
227
Minions Killed
307
0
Camps Cleared
0
1,034,498
Distance Traveled
1,085,576
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,804
567
89
7
0
230,333
0
W
Hel
6,493
541
38
3
0
202,501
0
L
Hel
5,105
425
17
1
0
219,205
0
L
Sol
6,703
559
82
7
0
218,838
0
W
Izanami
5,580
465
62
5
0
199,317
0
L
Awilix
5,653
471
36
3
0
278,087
0
W
Chang'e
7,637
636
71
6
0
221,032
2
L
Ymir
4,227
352
3
0
0
88,035
0
W
Shiva
7,314
610
89
7
0
236,875
2
W
Kali
6,537
545
47
4
0
225,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role