Player Matchup

Guan Yu
Guan Yu
Ddoom21
Guan Yu
Level 127
God Stats
27W - 39L
1,524 SR
Queue Stats
400W - 387L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
SurfyChef15
Kuzenbo
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
853W - 842L
1,439 Elo+
Solo
Cthulhu
Cthulhu
WhiteWookie578
Cthulhu
Level 136
God Stats
2W - 2L
1,637 SR
Queue Stats
304W - 289L
1,525 Elo+
Party 2
Ishtar
Ishtar
XXXnashboixxx
Ishtar
Level 31
God Stats
7W - 5L
1,500 SR
Queue Stats
224W - 249L
1,486 Elo+
Party 2
Ra
Ra
iCompRed
Ra
Level 127
God Stats
18W - 21L
1,787 SR
Queue Stats
250W - 244L
1,456 Elo+
Solo
Team Averages
Level 116
1,590 SR
1,477 Elo+

VS

Team Averages
Level 118
1,391 SR
1,469 Elo+
Ravana
Ravana
A_DrasTic_Bullet
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,482 Elo+
Solo
Poseidon
Poseidon
ChillOnMePlease
Poseidon
Level 16
God Stats
8W - 5L
1,294 SR
Queue Stats
84W - 90L
1,346 Elo+
Party 1
Charybdis
Charybdis
OnlyGuinevere
Charybdis
Level 137
God Stats
3W - 5L
1,382 SR
Queue Stats
189W - 184L
1,471 Elo+
Solo
Cerberus
Cerberus
TheRealDrZeus
Cerberus
Level 150
God Stats
2W - 4L
1,336 SR
Queue Stats
50W - 36L
1,575 Elo+
Party 1
Mercury
Mercury
iSensuBean
Mercury
Level 131
God Stats
5W - 8L
1,445 SR
Queue Stats
180W - 160L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ddoom21
Guan Yu
10
3 / 0 / 1
6,680
477
6,075
8,196
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
SurfyChef15
Kuzenbo
10
1 / 0 / 5
7,095
507
6,521
13,103
14,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 0 / 0
7,758
554
3,316
6,187
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 1 / 0
8,875
634
9,473
10,584
4,692
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 3
7,741
553
6,251
6,828
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
7,477
534
3,686
4,554
4,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
10
0 / 5 / 0
5,923
423
6,401
6,410
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
OnlyGuinevere
Charybdis
11
0 / 5 / 1
6,625
473
5,061
13,099
4,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
TheRealDrZeus
Cerberus
9
0 / 2 / 0
5,867
419
4,825
13,746
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
iSensuBean
Mercury
11
1 / 1 / 0
6,721
480
4,376
11,532
3,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
13
Kills
1
1
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Poseidon
0
5
0
0
W
Guan Yu
Ddoom21
Guan Yu
3
0
1
3.5
L
Charybdis
OnlyGuinevere
Charybdis
0
5
1
0.1
W
Kuzenbo
SurfyChef15
Kuzenbo
1
0
5
3.5
L
Cerberus
TheRealDrZeus
Cerberus
0
2
0
0
W
0
0
0
0
W
6
1
0
6
W
3
0
3
4.5
L
Mercury
iSensuBean
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,636
Damage
24,349
44,898
Taken
49,341
30,596
Mitigated
24,788
14,686
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,686
1,227
0
1,502
4,554
4,387
0
3,035
1,229
0
59,421
L
Poseidon
6,401
680
232
402
6,410
2,151
0
2,992
3,403
52,570
0
W
Guan Yu
Ddoom21
Guan Yu
6,075
1,118
313
498
8,196
4,523
0
3,824
4,372
96
27,300
L
Charybdis
OnlyGuinevere
Charybdis
5,061
2,986
0
5,282
13,099
4,303
0
1,697
11,402
0
49,023
W
Kuzenbo
SurfyChef15
Kuzenbo
6,521
3,028
0
3,687
13,103
14,227
147
4,843
8,260
28,071
0
L
Cerberus
TheRealDrZeus
Cerberus
4,825
331
241
6,534
13,746
10,306
0
5,820
7,926
22,912
0
W
3,316
572
0
457
6,187
4,273
0
0
6,187
49,137
15
W
9,473
5,701
0
6,150
10,584
4,692
831
257
10,291
0
74,684
W
6,251
1,210
1,025
2,556
6,828
2,881
0
2,611
4,217
72,034
0
L
Mercury
iSensuBean
Mercury
4,376
1,841
0
1,323
11,532
3,641
0
2,278
9,198
0
45,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,149
Gold Earned
32,613
409
Minions Killed
410
0
Camps Cleared
0
1,474,830
Distance Traveled
1,302,942
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,477
534
105
8
0
230,881
0
L
Poseidon
5,923
423
73
5
0
256,176
0
W
Guan Yu
6,680
477
38
3
0
337,819
0
L
Charybdis
6,625
473
96
7
0
235,696
1
W
Kuzenbo
7,095
507
29
2
0
290,387
0
L
Cerberus
5,867
419
56
4
0
255,834
2
W
Cthulhu
7,758
554
103
7
0
277,236
0
W
Ishtar
8,875
634
123
9
0
265,255
3
W
Ra
7,741
553
116
8
0
304,133
3
L
Mercury
6,721
480
80
6
0
324,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role