Player Matchup

Nemesis
Nemesis
Bronze III
AquaticBolt
Nemesis
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,489 MMR
Solo
Ishtar
Ishtar
Gold III
AvocadoCrocs
Ishtar
Gold III
Level 120
God Stats
5W - 4L
1,500 SR
Queue Stats
425W - 427L
1,487 MMR
Solo
Janus
Janus
Gold V
CreamCh33se
Janus
Gold V
Level 156
God Stats
6W - 4L
1,463 SR
Queue Stats
102W - 98L
1,435 MMR
Party 2
Hercules
Hercules
Bronze IV
Gillharas
Hercules
Bronze IV
Level 142
God Stats
3W - 0L
1,545 SR
Queue Stats
8W - 9L
1,454 MMR
Solo
Ravana
Ravana
Silver I
tryxhardx420
Ravana
Silver I
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 68L
1,502 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,502 SR
1,473 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,445 SR
1,478 MMR
Agni
Agni
Gold III
 
Agni
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze IV
Damalex
Da Ji
Bronze IV
Level 106
God Stats
0W - 1L
1,237 SR
Queue Stats
1W - 4L
1,477 MMR
Solo
Bacchus
Bacchus
Gold IV
Obigzz
Bacchus
Gold IV
Level 53
God Stats
5W - 9L
1,486 SR
Queue Stats
62W - 61L
1,485 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
kronisboring
Kumbhakarna
Gold V
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,450 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
lALFl
Ah Muzen Cab
Bronze III
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 133L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AquaticBolt
Nemesis
17
3 / 3 / 8
10,130
563
7,230
15,420
6,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
18
6 / 2 / 2
11,613
645
9,701
14,700
7,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 9
10,490
583
7,025
8,464
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
Gillharas
Hercules
17
7 / 2 / 6
10,935
608
12,987
15,758
13,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
14
2 / 1 / 12
10,207
567
9,808
9,531
9,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ao KuangFenrirSun WukongBaba YagaMartichoras

VS

Bans
ThanatosAchillesSusanoHachimanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
1 / 2 / 2
10,082
560
11,473
10,113
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Damalex
Da Ji
14
4 / 2 / 1
9,215
512
6,279
12,586
5,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
Obigzz
Bacchus
15
3 / 7 / 1
9,388
522
7,225
19,152
17,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kumbhakarna
kronisboring
Kumbhakarna
11
0 / 4 / 2
7,119
396
3,479
13,239
8,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
lALFl
Ah Muzen Cab
14
0 / 6 / 2
8,563
476
4,714
12,855
5,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
21
Kills
8
8
Deaths
21
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
2
2
1
W
Nemesis
AquaticBolt
Nemesis
3
3
8
2.33
W
Ishtar
6
2
2
3.5
W
3
0
9
7.5
L
Da Ji
Damalex
Da Ji
4
2
1
2.25
W
Hercules
Gillharas
Hercules
7
2
6
5
L
Bacchus
Obigzz
Bacchus
3
7
1
0.5
L
Kumbhakarna
kronisboring
Kumbhakarna
0
4
2
0.25
L
Ah Muzen Cab
lALFl
Ah Muzen Cab
0
6
2
0.17
W
Ravana
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,751
Damage
33,170
63,873
Taken
67,945
40,653
Mitigated
40,997
13,990
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,473
662
0
1,500
10,113
4,257
391
777
9,248
96,097
0
W
Nemesis
AquaticBolt
Nemesis
7,230
2,915
0
1,516
15,420
6,303
610
5,869
9,174
0
81,668
W
Ishtar
9,701
5,959
0
5,678
14,700
7,665
1,111
2,760
11,619
0
102,226
W
7,025
1,359
0
980
8,464
3,276
1,420
4,465
3,677
92,702
0
L
Da Ji
Damalex
Da Ji
6,279
2,226
0
2,647
12,586
5,762
0
1,478
11,044
0
65,826
W
Hercules
Gillharas
Hercules
12,987
4,153
0
3,467
15,758
13,488
825
5,168
9,956
0
74,033
L
Bacchus
Obigzz
Bacchus
7,225
996
0
5,100
19,152
17,205
0
2,282
16,758
50,847
0
L
Kumbhakarna
kronisboring
Kumbhakarna
3,479
722
93
1,344
13,239
8,437
0
2,368
10,779
23,407
0
L
Ah Muzen Cab
lALFl
Ah Muzen Cab
4,714
1,329
0
920
12,855
5,336
0
0
12,855
0
61,815
W
Ravana
9,808
2,406
0
2,349
9,531
9,921
354
3,398
6,005
0
36,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,375
Gold Earned
44,367
611
Minions Killed
528
0
Camps Cleared
0
1,869,593
Distance Traveled
1,648,775
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,082
560
176
10
0
353,519
1
W
Nemesis
10,130
563
116
6
0
407,781
0
W
Ishtar
11,613
645
183
10
0
322,273
5
W
Janus
10,490
583
187
10
0
359,517
3
L
Da Ji
9,215
512
103
6
0
312,905
0
W
Hercules
10,935
608
100
6
0
384,460
1
L
Bacchus
9,388
522
107
6
0
359,286
4
L
Kumbhakarna
7,119
396
42
2
0
306,459
0
L
Ah Muzen Cab
8,563
476
100
6
0
316,606
6
W
Ravana
10,207
567
25
1
0
395,562
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role