Player Matchup

Tiamat
Tiamat
Big_Lu03
Tiamat
Level 37
God Stats
1W - 3L
1,482 SR
Queue Stats
30W - 38L
1,363 Elo+
Solo
Cupid
Cupid
ChadWhoPlays
Cupid
Level 29
God Stats
2W - 5L
1,348 SR
Queue Stats
7W - 17L
1,218 Elo+
Party 3
Mulan
Mulan
EndTheQuran
Mulan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,367 Elo+
Solo
Yemoja
Yemoja
gogo4our
Yemoja
Level 38
God Stats
7W - 4L
1,537 SR
Queue Stats
142W - 151L
1,320 Elo+
Solo
Fenrir
Fenrir
kingdrago619
Fenrir
Level 41
God Stats
1W - 9L
1,018 SR
Queue Stats
274W - 305L
1,258 Elo+
Party 3
Team Averages
Level 38
1,377 SR
1,305 Elo+

VS

Team Averages
Level 38
1,399 SR
1,267 Elo+
Cthulhu
Cthulhu
Iron Gamer3314
Cthulhu
Level 42
God Stats
48W - 55L
1,464 SR
Queue Stats
142W - 156L
1,316 Elo+
Solo
Rama
Rama
MoMo eL cHinEse
Rama
Level 38
God Stats
5W - 4L
1,421 SR
Queue Stats
42W - 50L
1,345 Elo+
Party 1
Ao Kuang
Ao Kuang
NOTB4RBZ
Ao Kuang
Level 45
God Stats
5W - 5L
1,356 SR
Queue Stats
44W - 61L
1,321 Elo+
Party 1
Ymir
Ymir
l3ruce_l3anner
Ymir
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,230 Elo+
Party 2
Sol
Sol
thelegendofjord
Sol
Level 23
God Stats
1W - 1L
1,256 SR
Queue Stats
1W - 3L
1,123 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Big_Lu03
Tiamat
9
0 / 6 / 0
5,539
462
4,153
8,489
3,886
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 1
5,124
427
4,501
7,494
2,586
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 2 / 0
4,414
368
1,140
4,161
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
gogo4our
Yemoja
10
2 / 5 / 1
6,312
526
4,709
10,844
7,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
1 / 5 / 0
5,495
458
3,136
10,272
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,219
602
2,055
4,881
2,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
3 / 1 / 4
6,611
551
5,950
8,165
2,949
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
NOTB4RBZ
Ao Kuang
13
12 / 1 / 2
8,404
700
8,195
10,654
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 6
6,199
517
1,786
7,369
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 0 / 4
7,653
638
6,022
7,776
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
20
21
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Big_Lu03
Tiamat
0
6
0
0
L
0
3
1
0.17
L
0
2
0
0
W
1
0
1
1.5
W
3
1
4
5
W
Ao Kuang
NOTB4RBZ
Ao Kuang
12
1
2
13
L
Yemoja
gogo4our
Yemoja
2
5
1
0.5
L
Fenrir
1
5
0
0.2
W
1
1
6
4
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,639
Damage
24,008
41,260
Taken
38,845
19,275
Mitigated
17,438
8,179
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Big_Lu03
Tiamat
4,153
692
0
1,728
8,489
3,886
13
6,835
1,654
36,327
0
L
4,501
2,602
0
1,372
7,494
2,586
0
2,695
4,799
0
30,283
L
1,140
341
0
1,058
4,161
1,324
0
1,948
1,926
0
10,250
W
2,055
415
0
3,045
4,881
2,865
654
0
4,881
49,361
0
W
5,950
4,694
0
2,385
8,165
2,949
1,358
2,541
5,624
0
40,622
W
Ao Kuang
NOTB4RBZ
Ao Kuang
8,195
3,426
0
1,785
10,654
4,393
0
741
9,913
62,314
0
L
Yemoja
gogo4our
Yemoja
4,709
2,019
1,180
962
10,844
7,538
12
3,237
7,607
19,246
0
L
Fenrir
3,136
1,540
0
1,879
10,272
3,941
0
3,050
7,186
0
28,362
W
1,786
357
0
636
7,369
4,444
36
1,754
5,615
10,740
0
W
6,022
2,649
0
4,426
7,776
2,787
1,926
4,224
3,552
47,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
36,086
195
Minions Killed
348
0
Camps Cleared
0
886,031
Distance Traveled
1,159,468
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,539
462
62
5
0
191,637
3
L
Cupid
5,124
427
52
4
0
205,286
0
L
Mulan
4,414
368
20
2
0
84,466
0
W
Cthulhu
7,219
602
82
7
0
247,713
0
W
Rama
6,611
551
62
5
0
216,187
0
W
Ao Kuang
8,404
700
96
8
0
270,092
0
L
Yemoja
6,312
526
21
2
0
181,636
0
L
Fenrir
5,495
458
40
3
0
223,006
1
W
Ymir
6,199
517
17
1
0
210,230
0
W
Sol
7,653
638
91
8
0
215,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role