Player Matchup

Sol
Sol
Ascend2990
Sol
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,476 Elo+
Party 3
Martichoras
Martichoras
BlessedB3AST
Martichoras
Level 102
God Stats
1W - 3L
1,649 SR
Queue Stats
97W - 83L
1,531 Elo+
Party 4
Fenrir
Fenrir
DrunkCrunkMonk
Fenrir
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 111L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
Enfoh
Zhong Kui
Level 66
God Stats
11W - 4L
1,891 SR
Queue Stats
142W - 120L
1,530 Elo+
Party 4
Atlas
Atlas
ParkCityCutter
Atlas
Level 66
God Stats
3W - 1L
1,597 SR
Queue Stats
278W - 265L
1,584 Elo+
Party 3
Team Averages
Level 71
1,628 SR
1,521 Elo+

VS

Team Averages
Level 116
1,479 SR
1,517 Elo+
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Ceyrinn
Terra
Level 137
God Stats
4W - 8L
1,451 SR
Queue Stats
45W - 48L
1,487 Elo+
Party 2
Tyr
Tyr
Sugendesse
Tyr
Level 65
God Stats
3W - 4L
1,512 SR
Queue Stats
129W - 110L
1,592 Elo+
Party 1
Medusa
Medusa
sebulbasaur
Medusa
Level 145
God Stats
1W - 4L
1,431 SR
Queue Stats
94W - 90L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,558
570
4,536
3,312
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Martichoras
BlessedB3AST
Martichoras
10
2 / 0 / 0
5,755
719
1,952
3,660
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 1
4,744
593
1,598
5,154
1,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Enfoh
Zhong Kui
9
2 / 0 / 1
5,257
657
2,647
4,796
3,166
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 3 / 0
4,231
529
2,120
5,266
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 1 / 0
4,962
620
2,374
3,456
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
 
Mercury
10
0 / 2 / 1
4,916
615
889
5,719
1,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Ceyrinn
Terra
7
2 / 1 / 2
4,642
580
1,068
5,219
2,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

4
0 / 2 / 0
3,540
443
709
2,964
1,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Medusa
8
2 / 0 / 2
4,840
605
4,117
5,653
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
6
Kills
6
6
Deaths
6
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
1
0
2
L
Mercury
 
Mercury
0
2
1
0.25
W
1
1
0
1
W
Martichoras
BlessedB3AST
Martichoras
2
0
0
2
L
Terra
Ceyrinn
Terra
2
1
2
3
W
1
2
1
0.75
W
Zhong Kui
Enfoh
Zhong Kui
2
0
1
2.5
W
0
3
0
0
L
0
2
0
0
L
Medusa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,853
Damage
9,157
22,188
Taken
23,011
10,329
Mitigated
9,183
7,231
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,374
341
0
1,514
3,456
1,532
0
1,721
1,651
25,745
0
L
Mercury
 
Mercury
889
515
0
330
5,719
1,825
0
1,012
4,704
0
34,554
W
4,536
2,295
0
1,345
3,312
868
0
366
2,946
30,248
0
W
Martichoras
BlessedB3AST
Martichoras
1,952
709
0
1,454
3,660
1,346
350
0
3,660
0
37,103
L
Terra
Ceyrinn
Terra
1,068
165
1,098
1,471
5,219
2,146
0
3,193
2,026
10,650
0
W
1,598
359
0
543
5,154
1,585
0
789
4,365
0
25,483
W
Zhong Kui
Enfoh
Zhong Kui
2,647
483
0
2,665
4,796
3,166
0
1,645
3,043
32,830
0
W
2,120
729
0
1,224
5,266
3,364
0
702
4,564
9,902
0
L
709
144
0
382
2,964
1,584
0
0
2,964
0
8,869
L
Medusa
4,117
2,224
0
2,725
5,653
2,096
0
3,419
2,234
0
27,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,545
Gold Earned
22,900
243
Minions Killed
195
0
Camps Cleared
0
816,672
Distance Traveled
688,148
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,962
620
61
8
0
103,582
0
L
Mercury
4,916
615
61
8
0
179,122
2
W
Sol
4,558
570
54
7
0
152,313
0
W
Martichoras
5,755
719
80
10
0
150,211
0
L
Terra
4,642
580
18
2
0
182,139
0
W
Fenrir
4,744
593
48
6
0
181,227
2
W
Zhong Kui
5,257
657
55
7
0
160,214
0
W
Atlas
4,231
529
6
1
0
172,707
5
L
Tyr
3,540
443
12
2
0
76,171
0
L
Medusa
4,840
605
43
5
0
147,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role