Player Matchup

Apollo
Apollo
KingChippo
Apollo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,211 Elo+
Party 1
Medusa
Medusa
Stanky Carson
Medusa
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
354W - 353L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
Windextor49
Sun Wukong
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 21L
1,558 Elo+
Party 1
Lancelot
Lancelot
jokerFE
Lancelot
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,439 Elo+
Party 1
Fenrir
Fenrir
picguzdi
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 96L
1,474 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,435 Elo+

VS

Team Averages
Level 98
1,442 SR
1,479 Elo+
Medusa
Medusa
CAMEGAMER
Medusa
Level 96
God Stats
9W - 2L
1,756 SR
Queue Stats
160W - 148L
1,449 Elo+
Solo
Chernobog
Chernobog
DarkKnightRamza1
Chernobog
Level 120
God Stats
1W - 1L
1,285 SR
Queue Stats
39W - 38L
1,442 Elo+
Solo
Ullr
Ullr
DonPatron21
Ullr
Level 141
God Stats
3W - 1L
1,267 SR
Queue Stats
985W - 1,044L
1,466 Elo+
Solo
Surtr
Surtr
Isinwen
Surtr
Level 66
God Stats
1W - 1L
1,409 SR
Queue Stats
80W - 64L
1,570 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaintlyJ
Tsukuyomi
Level 66
God Stats
2W - 1L
1,493 SR
Queue Stats
424W - 428L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KingChippo
Apollo
17
1 / 7 / 9
9,651
689
10,549
15,167
8,795
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 4 / 3
9,499
679
9,891
10,865
6,101
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Windextor49
Sun Wukong
18
3 / 6 / 8
10,219
730
18,243
18,324
28,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
jokerFE
Lancelot
18
8 / 7 / 5
10,605
758
13,237
18,552
10,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
picguzdi
Fenrir
15
2 / 6 / 7
9,387
671
9,866
16,800
23,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CAMEGAMER
Medusa
19
8 / 4 / 12
12,173
870
14,513
13,352
7,033
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chernobog
18
7 / 5 / 20
11,698
836
17,251
14,737
9,190
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 4 / 17
11,195
800
15,826
13,613
8,138
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
Isinwen
Surtr
18
5 / 3 / 19
11,032
788
16,184
15,927
29,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
SaintlyJ
Tsukuyomi
19
3 / 2 / 22
11,868
848
10,712
17,391
23,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
120
18
Kills
30
30
Deaths
18
32
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Medusa
CAMEGAMER
Medusa
8
4
12
3.5
W
Chernobog
7
5
20
3.4
W
7
4
17
3.88
W
Surtr
Isinwen
Surtr
5
3
19
4.83
L
Apollo
KingChippo
Apollo
1
7
9
0.79
W
Tsukuyomi
SaintlyJ
Tsukuyomi
3
2
22
7
L
4
4
3
1.38
L
Sun Wukong
Windextor49
Sun Wukong
3
6
8
1.17
L
Lancelot
jokerFE
Lancelot
8
7
5
1.5
L
Fenrir
picguzdi
Fenrir
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,786
Damage
74,486
79,708
Taken
75,020
77,047
Mitigated
77,433
14,569
Healing
20,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CAMEGAMER
Medusa
14,513
5,521
959
3,422
13,352
7,033
1,208
816
12,536
0
43,204
W
Chernobog
17,251
9,031
713
1,365
14,737
9,190
3,226
963
13,714
0
35,677
W
15,826
10,011
1,361
1,806
13,613
8,138
3,971
514
13,099
0
33,565
W
Surtr
Isinwen
Surtr
16,184
3,285
946
2,865
15,927
29,696
38
476
15,451
1,553
22,029
L
Apollo
KingChippo
Apollo
10,549
6,211
428
1,419
15,167
8,795
195
159
14,816
0
26,072
W
Tsukuyomi
SaintlyJ
Tsukuyomi
10,712
1,237
2,101
5,068
17,391
23,376
312
1,277
15,837
0
18,945
L
9,891
3,773
1,401
2,442
10,865
6,101
60
368
10,235
0
30,792
L
Sun Wukong
Windextor49
Sun Wukong
18,243
2,084
1,047
1,924
18,324
28,107
50
158
17,426
5,874
29,448
L
Lancelot
jokerFE
Lancelot
13,237
2,158
490
3,084
18,552
10,819
0
158
18,170
0
22,572
L
Fenrir
picguzdi
Fenrir
9,866
1,076
113
2,221
16,800
23,225
0
259
15,724
0
15,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,361
Gold Earned
57,966
169
Minions Killed
170
0
Camps Cleared
0
1,139,927
Distance Traveled
1,283,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,173
870
65
5
0
276,003
0
W
Chernobog
11,698
836
44
3
0
222,029
0
W
Ullr
11,195
800
31
2
0
218,780
0
W
Surtr
11,032
788
14
1
0
256,034
0
L
Apollo
9,651
689
48
3
0
207,754
0
W
Tsukuyomi
11,868
848
16
1
0
310,582
0
L
Medusa
9,499
679
40
3
0
179,834
0
L
Sun Wukong
10,219
730
50
4
0
237,084
0
L
Lancelot
10,605
758
16
1
0
263,597
0
L
Fenrir
9,387
671
15
1
0
251,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role