Player Matchup

Thor
Thor
Silver I
Elde1BAR
Thor
Silver I
Level 167
God Stats
2W - 5L
1,527 SR
Queue Stats
111W - 121L
1,296 MMR
Solo
Surtr
Surtr
Silver IV
Firenzes
Surtr
Silver IV
Level 128
God Stats
5W - 9L
1,466 SR
Queue Stats
17W - 45L
1,035 MMR
Party 2
Thoth
Thoth
Silver I
Ksanderr
Thoth
Silver I
Level 155
God Stats
1W - 5L
1,828 SR
Queue Stats
160W - 170L
1,329 MMR
Solo
Ravana
Ravana
Silver I
SupinoΩreto
Ravana
Silver I
Level 104
God Stats
2W - 2L
1,653 SR
Queue Stats
86W - 103L
1,384 MMR
Party 2
Medusa
Medusa
Silver II
mdkkk
Medusa
Silver II
Level 108
God Stats
5W - 7L
1,468 SR
Queue Stats
73W - 91L
1,099 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,588 SR
1,229 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,530 SR
1,477 MMR
Jormungandr
Jormungandr
Silver III
 
Jormungandr
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold II
SH4DOW350
Anubis
Gold II
Level 154
God Stats
31W - 25L
1,588 SR
Queue Stats
155W - 158L
1,509 MMR
Party 1
Hachiman
Hachiman
Gold V
bot0911
Hachiman
Gold V
Level 151
God Stats
7W - 4L
1,565 SR
Queue Stats
10W - 8L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 0 / 0
4,862
486
2,580
7,601
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Surtr
Firenzes
Surtr
10
0 / 1 / 0
4,823
482
2,576
7,256
4,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Ksanderr
Thoth
8
0 / 2 / 1
4,879
488
2,110
5,368
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
8
1 / 1 / 0
5,129
513
1,702
3,976
1,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
mdkkk
Medusa
7
0 / 1 / 0
3,977
398
0
4,135
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CliodhnaHe BoMercuryAo Kuang

VS

Bans
MartichorasAthenaSerqetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 0 / 1
7,042
704
4,316
5,893
4,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
 
Awilix
11
3 / 1 / 1
6,007
601
5,812
6,558
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
7
0 / 0 / 3
5,047
505
1,484
2,624
1,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
SH4DOW350
Anubis
10
1 / 0 / 2
6,068
607
4,483
3,796
1,786
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
bot0911
Hachiman
10
0 / 0 / 1
5,451
545
1,408
1,508
515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
1
1.5
W
Awilix
 
Awilix
3
1
1
3.5
W
Kuzenbo
 
Kuzenbo
0
0
3
1.5
L
Thor
0
0
0
0
L
Surtr
Firenzes
Surtr
0
1
0
0
L
Thoth
Ksanderr
Thoth
0
2
1
0.25
W
Anubis
SH4DOW350
Anubis
1
0
2
2
L
Ravana
1
1
0
1
W
Hachiman
bot0911
Hachiman
0
0
1
0.5
L
Medusa
mdkkk
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,968
Damage
17,503
28,336
Taken
20,379
10,636
Mitigated
11,324
7,989
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,316
2,272
0
983
5,893
4,698
102
74
5,819
60,282
94
W
Awilix
 
Awilix
5,812
2,591
0
3,204
6,558
2,427
0
375
6,183
0
42,972
W
Kuzenbo
 
Kuzenbo
1,484
828
0
1,114
2,624
1,898
4
91
2,533
8,009
0
L
Thor
2,580
761
0
3,283
7,601
2,536
0
1,423
6,096
0
31,898
L
Surtr
Firenzes
Surtr
2,576
1,402
0
2,649
7,256
4,523
0
4,160
3,096
368
30,679
L
Thoth
Ksanderr
Thoth
2,110
171
0
692
5,368
1,005
0
2,772
2,350
26,044
0
W
Anubis
SH4DOW350
Anubis
4,483
118
0
2,023
3,796
1,786
0
1,709
2,087
40,922
0
L
Ravana
1,702
531
0
691
3,976
1,261
0
906
3,010
0
31,823
W
Hachiman
bot0911
Hachiman
1,408
1,041
0
1,066
1,508
515
407
0
1,508
0
36,681
L
Medusa
mdkkk
Medusa
0
0
0
674
4,135
1,311
0
589
3,546
0
1,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,670
Gold Earned
29,615
235
Minions Killed
346
0
Camps Cleared
0
847,068
Distance Traveled
987,099
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,042
704
117
12
0
171,303
0
W
Awilix
6,007
601
75
8
0
261,591
0
W
Kuzenbo
5,047
505
15
2
0
212,235
2
L
Thor
4,862
486
70
7
0
194,155
0
L
Surtr
4,823
482
50
5
0
188,481
0
L
Thoth
4,879
488
60
6
0
191,628
1
W
Anubis
6,068
607
82
8
0
205,628
2
L
Ravana
5,129
513
49
5
0
174,573
0
W
Hachiman
5,451
545
57
6
0
136,342
0
L
Medusa
3,977
398
6
1
0
98,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role