Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Disjointskate33
Yemoja
Level 101
God Stats
1W - 1L
1,715 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
SirCrumpet54
Bakasura
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 2
Agni
Agni
chrisscross117
Agni
Level 124
God Stats
32W - 25L
1,570 SR
Queue Stats
210W - 228L
1,501 Elo+
Solo
Ravana
Ravana
swiftlevinsky
Ravana
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
185W - 158L
1,572 Elo+
Solo
Team Averages
Level 112
1,557 SR
1,515 Elo+

VS

Team Averages
Level 140
1,560 SR
1,497 Elo+
Janus
Janus
AfroWinja
Janus
Level 151
God Stats
7W - 7L
1,593 SR
Queue Stats
54W - 54L
1,501 Elo+
Party 1
Apollo
Apollo
Octagonal Echo
Apollo
Level 132
God Stats
1W - 3L
1,498 SR
Queue Stats
28W - 35L
1,479 Elo+
Party 1
Athena
Athena
SadBoiThicc
Athena
Level 147
God Stats
2W - 4L
1,546 SR
Queue Stats
62W - 67L
1,490 Elo+
Party 1
Surtr
Surtr
carnage63445
Surtr
Level 141
God Stats
27W - 13L
1,738 SR
Queue Stats
276W - 262L
1,497 Elo+
Solo
Serqet
Serqet
jguillermo008
Serqet
Level 129
God Stats
32W - 27L
1,425 SR
Queue Stats
197W - 188L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
1 / 0 / 1
6,623
509
4,612
8,315
3,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 0 / 3
5,671
436
4,537
5,408
3,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
SirCrumpet54
Bakasura
14
9 / 1 / 1
8,702
669
9,331
12,264
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 2
7,491
576
4,461
7,664
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 0 / 1
7,660
589
10,075
7,160
4,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AfroWinja
Janus
12
2 / 2 / 1
7,165
551
4,610
7,639
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
7,158
551
3,460
6,328
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Athena
9
0 / 1 / 1
5,907
454
3,170
9,669
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 1 / 0
7,216
555
5,379
16,381
12,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 5 / 2
6,341
488
4,865
12,123
5,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
1
1.5
L
Janus
AfroWinja
Janus
2
2
1
1.25
W
0
0
3
1.5
L
0
1
0
0
L
Athena
0
1
1
0.5
W
Bakasura
SirCrumpet54
Bakasura
9
1
1
9.5
L
0
1
0
0
W
0
2
2
0.5
L
1
5
2
0.4
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,016
Damage
21,484
40,811
Taken
52,140
19,409
Mitigated
30,523
17,148
Healing
14,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,612
3,134
0
4,402
8,315
3,502
0
874
7,441
0
55,682
L
Janus
AfroWinja
Janus
4,610
239
0
972
7,639
2,617
28
2,834
4,544
44,082
0
W
4,537
1,402
1,900
531
5,408
3,266
0
1,340
3,912
18,491
0
L
3,460
2,361
0
3,141
6,328
2,280
0
1,414
4,914
0
61,540
L
Athena
3,170
676
0
819
9,669
7,696
0
3,564
5,363
21,316
0
W
Bakasura
SirCrumpet54
Bakasura
9,331
6,995
0
5,226
12,264
5,348
0
2,002
9,950
0
61,147
L
5,379
2,479
0
6,441
16,381
12,582
2
0
16,295
310
57,756
W
4,461
210
0
990
7,664
2,392
162
3,695
3,919
64,080
0
L
4,865
1,081
0
3,114
12,123
5,348
0
1,219
10,333
73
38,331
W
10,075
3,692
0
4,099
7,160
4,901
0
151
6,889
0
75,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,147
Gold Earned
33,787
476
Minions Killed
391
0
Camps Cleared
0
1,306,803
Distance Traveled
1,301,112
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,623
509
107
8
0
235,959
4
L
Janus
7,165
551
85
7
0
229,783
0
W
Yemoja
5,671
436
21
2
0
255,398
3
L
Apollo
7,158
551
116
9
0
235,388
2
L
Athena
5,907
454
26
2
0
291,345
8
W
Bakasura
8,702
669
110
8
0
312,090
0
L
Surtr
7,216
555
104
8
0
255,779
0
W
Agni
7,491
576
107
8
0
266,469
4
L
Serqet
6,341
488
60
5
0
288,817
0
W
Ravana
7,660
589
131
10
0
236,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role