Player Matchup

Arachne
Arachne
JNOA562
Arachne
Level 66
God Stats
5W - 3L
1,450 SR
Queue Stats
178W - 173L
1,386 Elo+
Party 2
Charybdis
Charybdis
OBGBOSS
Charybdis
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
303W - 277L
1,453 Elo+
Party 3
Hercules
Hercules
TMAC51
Hercules
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
92W - 129L
1,328 Elo+
Party 2
Sun Wukong
Sun Wukong
Unwanted__godxX
Sun Wukong
Level 36
God Stats
6W - 1L
1,500 SR
Queue Stats
148W - 158L
1,335 Elo+
Solo
Anubis
Anubis
solonXops42
Anubis
Level 44
God Stats
95W - 71L
1,623 SR
Queue Stats
147W - 117L
1,541 Elo+
Party 3
Team Averages
Level 56
1,515 SR
1,409 Elo+

VS

Team Averages
Level 68
1,566 SR
1,481 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BillyBrutal2003
Thanatos
Level 28
God Stats
9W - 6L
1,501 SR
Queue Stats
63W - 67L
1,464 Elo+
Party 1
Heimdallr
Heimdallr
GD Killa BTA
Heimdallr
Level 37
God Stats
20W - 14L
1,543 SR
Queue Stats
435W - 389L
1,466 Elo+
Solo
Fenrir
Fenrir
SALAMENCER4567
Fenrir
Level 105
God Stats
11W - 4L
1,642 SR
Queue Stats
127W - 140L
1,489 Elo+
Party 1
Anubis
Anubis
STEVIEDIC
Anubis
Level 46
God Stats
21W - 16L
1,644 SR
Queue Stats
94W - 92L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JNOA562
Arachne
15
2 / 3 / 5
9,324
491
6,479
18,509
7,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
OBGBOSS
Charybdis
14
3 / 4 / 2
8,793
463
14,968
14,872
5,654
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
TMAC51
Hercules
14
1 / 4 / 7
9,030
475
6,116
14,387
14,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Unwanted__godxX
Sun Wukong
17
7 / 3 / 1
11,218
590
14,529
17,311
10,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
18
7 / 1 / 0
11,037
581
9,470
8,714
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 1 / 7
8,118
427
11,396
18,202
20,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Thanatos
14
3 / 7 / 2
8,745
460
11,746
19,359
7,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
GD Killa BTA
Heimdallr
13
3 / 5 / 3
8,067
425
9,433
14,788
6,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 1 / 3
9,292
489
8,290
14,030
5,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Anubis
STEVIEDIC
Anubis
15
2 / 6 / 1
9,255
487
5,822
12,200
5,611
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
20
Kills
15
15
Deaths
20
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
1
7
5.5
L
Thanatos
3
7
2
0.57
L
Heimdallr
GD Killa BTA
Heimdallr
3
5
3
0.9
W
Arachne
JNOA562
Arachne
2
3
5
1.5
W
Charybdis
OBGBOSS
Charybdis
3
4
2
1
L
5
1
3
6.5
L
Anubis
STEVIEDIC
Anubis
2
6
1
0.42
W
Hercules
TMAC51
Hercules
1
4
7
1.13
W
Sun Wukong
Unwanted__godxX
Sun Wukong
7
3
1
2.5
W
Anubis
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,562
Damage
46,687
73,793
Taken
78,579
41,093
Mitigated
45,348
20,950
Healing
19,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
11,396
4,212
324
5,131
18,202
20,086
0
392
17,810
58,323
0
L
Thanatos
11,746
2,892
0
8,321
19,359
7,041
393
1,970
17,357
0
56,376
L
Heimdallr
GD Killa BTA
Heimdallr
9,433
3,330
0
2,013
14,788
6,848
853
0
14,788
0
46,912
W
Arachne
JNOA562
Arachne
6,479
4,371
0
6,020
18,509
7,746
0
2,308
16,109
0
59,349
W
Charybdis
OBGBOSS
Charybdis
14,968
8,774
0
4,112
14,872
5,654
0
4,468
10,404
0
74,322
L
8,290
1,724
0
993
14,030
5,762
0
2,351
11,679
0
68,490
L
Anubis
STEVIEDIC
Anubis
5,822
0
0
2,524
12,200
5,611
0
4,827
7,373
80,115
0
W
Hercules
TMAC51
Hercules
6,116
1,102
0
3,224
14,387
14,287
84
6,300
8,087
0
24,464
W
Sun Wukong
Unwanted__godxX
Sun Wukong
14,529
2,590
0
4,884
17,311
10,027
669
1,222
16,089
0
87,310
W
Anubis
9,470
303
0
2,710
8,714
3,379
1,233
3,264
5,450
82,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,402
Gold Earned
43,477
503
Minions Killed
453
0
Camps Cleared
0
1,992,992
Distance Traveled
1,859,043
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,118
427
75
4
0
348,793
5
L
Thanatos
8,745
460
84
4
0
341,984
0
L
Heimdallr
8,067
425
75
4
0
349,503
2
W
Arachne
9,324
491
73
4
0
454,949
6
W
Charybdis
8,793
463
113
6
0
336,473
0
L
Fenrir
9,292
489
79
4
0
458,436
0
L
Anubis
9,255
487
140
7
0
360,327
0
W
Hercules
9,030
475
30
2
0
466,126
0
W
Sun Wukong
11,218
590
152
8
0
372,137
2
W
Anubis
11,037
581
135
7
0
363,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role