Player Matchup

Cerberus
Cerberus
CorporatMessiah
Cerberus
Level 42
God Stats
4W - 3L
1,459 SR
Queue Stats
115W - 118L
1,294 Elo+
Solo
Fenrir
Fenrir
DEJA_VUx5
Fenrir
Level 105
God Stats
5W - 2L
1,649 SR
Queue Stats
35W - 26L
1,489 Elo+
Party 1
Anubis
Anubis
lazzarifamily
Anubis
Level 25
God Stats
4W - 1L
1,885 SR
Queue Stats
9W - 10L
1,364 Elo+
Party 1
Team Averages
Level 57
1,664 SR
1,383 Elo+

VS

Team Averages
Level 31
1,666 SR
1,349 Elo+
Bellona
Bellona
GamingWithM_YT
Bellona
Level 40
God Stats
13W - 8L
1,749 SR
Queue Stats
40W - 63L
1,046 Elo+
Party 2
Merlin
Merlin
HaloKings55
Merlin
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 18L
1,311 Elo+
Solo
Zeus
Zeus
N1NJAxTR1X
Zeus
Level 17
God Stats
9W - 8L
1,749 SR
Queue Stats
75W - 87L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 3 / 14
8,570
779
4,809
11,030
10,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
DEJA_VUx5
Fenrir
13
11 / 1 / 4
10,407
946
13,204
12,512
5,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 3 / 8
9,626
875
8,509
11,641
6,064
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 5
7,775
707
5,533
11,497
8,798
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
11
2 / 5 / 4
8,256
751
8,806
8,987
2,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 6 / 2
9,405
855
7,185
9,430
2,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
6
7
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
3
14
2.33
W
Fenrir
DEJA_VUx5
Fenrir
11
1
4
13
L
1
5
5
0.7
L
Merlin
2
5
4
0.8
L
3
6
2
0.67
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,522
Damage
21,524
35,183
Taken
29,914
21,992
Mitigated
13,959
7,400
Healing
2,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,809
245
0
569
11,030
10,322
0
4,465
6,473
17,583
0
W
Fenrir
DEJA_VUx5
Fenrir
13,204
4,004
0
4,577
12,512
5,606
0
6,009
6,431
0
38,957
L
5,533
1,810
0
302
11,497
8,798
0
7,789
3,492
0
11,676
L
Merlin
8,806
868
0
1,875
8,987
2,489
0
3,931
5,056
29,382
0
L
7,185
637
0
160
9,430
2,672
180
1,692
7,738
28,087
0
W
8,509
836
0
2,254
11,641
6,064
29
6,508
5,133
38,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,603
Gold Earned
25,436
138
Minions Killed
80
0
Camps Cleared
0
597,794
Distance Traveled
553,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,570
779
34
3
0
200,847
0
W
Fenrir
10,407
946
47
4
0
224,069
0
L
Bellona
7,775
707
3
0
0
201,654
0
L
Merlin
8,256
751
31
3
0
182,699
0
L
Zeus
9,405
855
46
4
0
169,504
0
W
Anubis
9,626
875
57
5
0
172,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role