Player Matchup

Cthulhu
Cthulhu
DylanMcChillen
Cthulhu
Level 102
God Stats
10W - 12L
1,526 SR
Queue Stats
282W - 305L
1,442 Elo+
Party 1
Tiamat
Tiamat
Lisa Newcar7506
Tiamat
Level 69
God Stats
1W - 3L
1,269 SR
Queue Stats
32W - 36L
1,428 Elo+
Solo
Hera
Hera
hunter7792
Hera
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 130L
1,448 Elo+
Party 1
Artemis
Artemis
sacritaxx
Artemis
Level 64
God Stats
3W - 5L
1,536 SR
Queue Stats
49W - 76L
1,381 Elo+
Solo
Kali
Kali
sebastian_delta
Kali
Level 102
God Stats
2W - 4L
1,464 SR
Queue Stats
293W - 302L
1,475 Elo+
Party 1
Team Averages
Level 88
1,459 SR
1,435 Elo+

VS

Team Averages
Level 81
1,416 SR
1,435 Elo+
Olorun
Olorun
ArodIsHydrated
Olorun
Level 78
God Stats
5W - 11L
1,332 SR
Queue Stats
277W - 262L
1,510 Elo+
Party 2
Fenrir
Fenrir
CloverWulF
Fenrir
Level 60
God Stats
2W - 0L
1,475 SR
Queue Stats
9W - 10L
1,312 Elo+
Solo
Bellona
Bellona
Dragon_OfDojima_
Bellona
Level 83
God Stats
6W - 6L
1,460 SR
Queue Stats
285W - 287L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
KeegyWeegy93
Danzaburou
Level 106
God Stats
59W - 42L
1,540 SR
Queue Stats
157W - 155L
1,461 Elo+
Solo
Ganesha
Ganesha
Kkiller974289
Ganesha
Level 78
God Stats
1W - 1L
1,274 SR
Queue Stats
109W - 107L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,139
460
2,086
5,447
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 0 / 2
5,282
587
4,127
5,154
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 3 / 0
4,327
481
4,313
5,182
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
sacritaxx
Artemis
1
0 / 0 / 0
1,763
196
0
0
0
10
2 / 2 / 1
5,605
623
3,620
10,195
3,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,102
567
3,747
4,578
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
CloverWulF
Fenrir
9
3 / 1 / 0
5,407
601
2,317
6,841
2,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 0 / 2
6,824
758
3,678
7,009
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KeegyWeegy93
Danzaburou
9
3 / 3 / 0
5,813
646
2,628
6,249
2,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
8
0 / 0 / 3
5,592
621
1,762
3,945
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
8
8
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Fenrir
CloverWulF
Fenrir
3
1
0
3
W
2
0
2
3
L
1
3
0
0.33
W
Danzaburou
KeegyWeegy93
Danzaburou
3
3
0
1
W
Ganesha
0
0
3
1.5
L
1
0
2
2
L
0
3
0
0
L
Artemis
sacritaxx
Artemis
0
0
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,146
Damage
14,132
25,978
Taken
28,622
10,641
Mitigated
14,702
5,207
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,747
1,138
0
2,062
4,578
1,669
481
1,928
2,650
29,532
0
W
Fenrir
CloverWulF
Fenrir
2,317
647
0
1,523
6,841
2,458
307
1,478
5,315
0
25,595
W
3,678
715
0
2,880
7,009
5,599
336
4,264
2,745
0
44,223
L
2,086
194
0
954
5,447
2,993
0
1,135
4,312
12,523
0
W
Danzaburou
KeegyWeegy93
Danzaburou
2,628
1,327
0
1,961
6,249
2,289
1,428
1,323
4,715
0
30,784
W
Ganesha
1,762
293
0
1,282
3,945
2,687
161
1,230
2,584
17,963
0
L
4,127
580
0
2,042
5,154
2,357
0
2,606
2,374
29,106
0
L
4,313
1,520
0
256
5,182
1,467
0
0
5,182
23,155
0
L
Artemis
sacritaxx
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
3,620
1,697
0
1,955
10,195
3,824
0
1,657
8,538
0
39,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,116
Gold Earned
28,738
165
Minions Killed
238
0
Camps Cleared
0
701,886
Distance Traveled
810,938
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,102
567
54
6
0
133,291
0
W
Fenrir
5,407
601
44
5
0
205,414
0
W
Bellona
6,824
758
76
8
0
148,587
1
L
Cthulhu
4,139
460
22
2
0
129,085
3
W
Danzaburou
5,813
646
59
7
0
144,124
0
W
Ganesha
5,592
621
5
1
0
179,522
0
L
Tiamat
5,282
587
53
6
0
187,551
4
L
Hera
4,327
481
28
3
0
167,761
0
L
Artemis
1,763
196
0
0
0
0
0
L
Kali
5,605
623
62
7
0
217,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role