Player Matchup

Bacchus
Bacchus
Silver IV
DirtyRiverJon
Bacchus
Silver IV
Level 93
God Stats
84W - 60L
1,501 SR
Queue Stats
182W - 201L
869 MMR
Solo
Tyr
Tyr
Bronze II
Exstasy0308
Tyr
Bronze II
Level 89
God Stats
1W - 7L
1,161 SR
Queue Stats
164W - 212L
215 MMR
Solo
Merlin
Merlin
Silver V
Hunter26X26
Merlin
Silver V
Level 138
God Stats
39W - 45L
1,498 SR
Queue Stats
300W - 354L
569 MMR
Solo
Awilix
Awilix
Bronze II
papi-syrup
Awilix
Bronze II
Level 98
God Stats
9W - 6L
1,509 SR
Queue Stats
130W - 176L
329 MMR
Solo
Cupid
Cupid
Bronze V
stealth nuget
Cupid
Bronze V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 57L
533 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,434 SR
503 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,495 SR
721 MMR
Hachiman
Hachiman
Bronze II
 
Hachiman
Bronze II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze I
GRIZI-_-eldmin
Achilles
Bronze I
Level 82
God Stats
2W - 1L
1,450 SR
Queue Stats
55W - 96L
326 MMR
Party 1
Ares
Ares
Bronze I
Gambit4643
Ares
Bronze I
Level 145
God Stats
9W - 8L
1,771 SR
Queue Stats
294W - 328L
562 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver V
Pablito0103
Morgan Le Fay
Silver V
Level 64
God Stats
2W - 2L
1,279 SR
Queue Stats
73W - 109L
547 MMR
Party 1
Ao Kuang
Ao Kuang
Silver V
guillies1
Ao Kuang
Silver V
Level 159
God Stats
4W - 11L
1,474 SR
Queue Stats
208W - 237L
669 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 3 / 2
7,186
423
5,053
11,609
11,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 2 / 0
9,464
557
4,372
10,911
10,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
13
0 / 3 / 0
7,846
462
8,029
10,793
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
papi-syrup
Awilix
14
2 / 3 / 0
8,510
501
7,890
14,293
5,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 0
6,343
373
536
8,604
2,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirMercuryAtlasThor

VS

Bans
Erlang ShenSerqetSusanoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
0 / 0 / 1
7,880
464
2,363
10,286
4,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
15
0 / 1 / 1
7,781
458
2,743
12,865
15,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 0 / 3
8,767
516
6,477
11,859
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Pablito0103
Morgan Le Fay
15
3 / 0 / 3
9,146
538
15,634
10,201
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
guillies1
Ao Kuang
14
4 / 2 / 0
8,545
503
6,610
16,476
8,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
1
0.5
L
Bacchus
0
3
2
0.33
L
1
2
0
0.5
W
Achilles
0
1
1
0.5
W
6
0
3
7.5
L
Merlin
0
3
0
0
W
Morgan Le Fay
Pablito0103
Morgan Le Fay
3
0
3
4.5
W
Ao Kuang
guillies1
Ao Kuang
4
2
0
2
L
Awilix
papi-syrup
Awilix
2
3
0
0.67
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,880
Damage
33,827
56,210
Taken
61,687
34,257
Mitigated
44,046
8,000
Healing
16,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,363
1,032
0
5,385
10,286
4,207
1,674
2,396
7,890
0
63,526
L
Bacchus
5,053
416
0
2,474
11,609
11,886
0
7,902
3,707
21,510
0
L
4,372
256
0
3,454
10,911
10,729
0
2,045
8,866
996
67,826
W
Achilles
2,743
553
0
2,221
12,865
15,590
7
268
12,597
0
51,475
W
6,477
83
0
1,621
11,859
10,825
340
2,848
9,011
29,968
0
L
Merlin
8,029
190
0
370
10,793
3,582
102
9,011
1,726
63,658
0
W
Morgan Le Fay
Pablito0103
Morgan Le Fay
15,634
2,003
0
751
10,201
4,612
936
5,512
4,689
82,444
0
W
Ao Kuang
guillies1
Ao Kuang
6,610
1,510
0
6,910
16,476
8,812
439
2,486
13,990
63,741
0
L
Awilix
papi-syrup
Awilix
7,890
3,302
0
0
14,293
5,552
0
6,630
7,663
0
66,172
L
536
119
887
815
8,604
2,508
0
3,129
5,475
0
26,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,349
Gold Earned
42,119
391
Minions Killed
409
0
Camps Cleared
0
1,751,330
Distance Traveled
1,671,102
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,880
464
81
5
0
317,968
0
L
Bacchus
7,186
423
25
1
0
345,126
4
L
Tyr
9,464
557
123
7
0
327,375
2
W
Achilles
7,781
458
82
5
0
318,770
1
W
Ares
8,767
516
41
2
0
325,138
2
L
Merlin
7,846
462
103
6
0
334,958
0
W
Morgan Le Fay
9,146
538
100
6
0
368,067
0
W
Ao Kuang
8,545
503
105
6
0
341,159
0
L
Awilix
8,510
501
99
6
0
383,837
0
L
Cupid
6,343
373
41
2
0
360,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role