Player Matchup

Guan Yu
Guan Yu
AlucarD_Yos
Guan Yu
Level 68
God Stats
9W - 10L
1,489 SR
Queue Stats
206W - 192L
1,465 Elo+
Party 2
Ishtar
Ishtar
Dr-Mezcalina
Ishtar
Level 122
God Stats
61W - 52L
1,534 SR
Queue Stats
816W - 794L
1,413 Elo+
Solo
Kuzenbo
Kuzenbo
Plaal
Kuzenbo
Level 129
God Stats
13W - 16L
1,477 SR
Queue Stats
350W - 329L
1,473 Elo+
Solo
Agni
Agni
fiero551vikingo
Agni
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 87L
1,459 Elo+
Party 2
Fenrir
Fenrir
grubenvsb67
Fenrir
Level 113
God Stats
11W - 6L
1,636 SR
Queue Stats
232W - 217L
1,478 Elo+
Solo
Team Averages
Level 107
1,527 SR
1,458 Elo+

VS

Team Averages
Level 66
1,642 SR
1,455 Elo+
Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
EaZy kyky 58
Freya
Level 89
God Stats
14W - 12L
1,768 SR
Queue Stats
303W - 277L
1,424 Elo+
Party 1
Izanami
Izanami
LAMA D TERRE
Izanami
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Bakasura
Bakasura
optic shadow734
Bakasura
Level 87
God Stats
14W - 7L
1,712 SR
Queue Stats
474W - 448L
1,432 Elo+
Party 1
Chaac
Chaac
pitoun
Chaac
Level 22
God Stats
6W - 2L
1,732 SR
Queue Stats
59W - 69L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AlucarD_Yos
Guan Yu
13
1 / 0 / 0
7,352
525
3,249
8,421
6,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ishtar
12
2 / 0 / 1
6,871
491
8,632
6,085
2,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Plaal
Kuzenbo
11
1 / 1 / 2
7,212
515
4,530
10,713
9,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 3 / 2
8,495
607
7,164
5,316
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
14
4 / 1 / 3
8,049
575
7,215
12,179
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 1 / 0
6,556
468
3,384
7,221
3,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 3 / 1
7,529
538
5,432
11,122
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
LAMA D TERRE
Izanami
10
0 / 3 / 1
5,132
367
3,249
4,625
1,506
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
13
2 / 3 / 0
7,358
526
6,587
13,816
5,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
pitoun
Chaac
10
0 / 1 / 1
6,381
456
5,041
10,991
10,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
5
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
1
0
0
W
Guan Yu
AlucarD_Yos
Guan Yu
1
0
0
1
W
Ishtar
2
0
1
2.5
L
3
3
1
1.17
L
Izanami
LAMA D TERRE
Izanami
0
3
1
0.17
W
Kuzenbo
Plaal
Kuzenbo
1
1
2
2
W
3
3
2
1.33
W
Fenrir
4
1
3
5.5
L
Bakasura
2
3
0
0.67
L
Chaac
pitoun
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,790
Damage
23,693
42,714
Taken
47,775
25,572
Mitigated
25,063
15,842
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,384
412
22
4,457
7,221
3,344
0
0
6,795
43,831
0
W
Guan Yu
AlucarD_Yos
Guan Yu
3,249
779
100
3,679
8,421
6,180
345
2,308
5,639
0
51,021
W
Ishtar
8,632
4,369
0
2,344
6,085
2,237
482
0
6,045
0
58,600
L
5,432
1,439
0
2,615
11,122
3,763
0
5,516
5,606
53,082
0
L
Izanami
LAMA D TERRE
Izanami
3,249
2,267
0
660
4,625
1,506
0
1,589
3,036
0
23,465
W
Kuzenbo
Plaal
Kuzenbo
4,530
1,690
2,071
3,167
10,713
9,534
98
0
10,456
15,039
0
W
7,164
320
0
506
5,316
2,112
0
3,567
1,704
59,212
0
W
Fenrir
7,215
2,594
0
3,975
12,179
5,509
0
2,491
9,429
0
59,363
L
Bakasura
6,587
4,802
0
4,739
13,816
5,991
0
2,339
11,477
0
58,238
L
Chaac
pitoun
Chaac
5,041
453
0
4,148
10,991
10,459
0
2,250
8,741
0
32,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
32,956
379
Minions Killed
359
0
Camps Cleared
0
1,413,417
Distance Traveled
1,222,410
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,556
468
83
6
0
159,653
2
W
Guan Yu
7,352
525
80
6
0
275,341
0
W
Ishtar
6,871
491
98
7
0
257,954
2
L
Freya
7,529
538
84
6
0
237,204
0
L
Izanami
5,132
367
31
2
0
220,932
0
W
Kuzenbo
7,212
515
19
1
0
284,491
6
W
Agni
8,495
607
103
7
0
276,318
0
W
Fenrir
8,049
575
79
6
0
319,313
0
L
Bakasura
7,358
526
116
8
0
304,039
0
L
Chaac
6,381
456
45
3
0
300,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role