Player Matchup

Kuzenbo
Kuzenbo
BROWKENY
Kuzenbo
Level 158
God Stats
1W - 1L
1,537 SR
Queue Stats
133W - 76L
1,630 Elo+
Party 2
Hachiman
Hachiman
BlackCats
Hachiman
Level 140
God Stats
14W - 20L
1,447 SR
Queue Stats
116W - 118L
1,481 Elo+
Solo
Vulcan
Vulcan
KwisatzHaderach7
Vulcan
Level 96
God Stats
8W - 2L
1,661 SR
Queue Stats
221W - 108L
1,600 Elo+
Party 2
Janus
Janus
Nip94
Janus
Level 143
God Stats
3W - 7L
1,757 SR
Queue Stats
77W - 81L
1,497 Elo+
Solo
Bakasura
Bakasura
YoricKumajin
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,309 Elo+
Party 2
Team Averages
Level 110
1,580 SR
1,503 Elo+

VS

Team Averages
Level 169
1,491 SR
1,521 Elo+
Lancelot
Lancelot
 
Lancelot
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
LuxCrowd
Athena
Level 145
God Stats
8W - 3L
1,577 SR
Queue Stats
124W - 131L
1,466 Elo+
Solo
Anubis
Anubis
fangblackcat
Anubis
Level 162
God Stats
1W - 8L
1,376 SR
Queue Stats
303W - 218L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BROWKENY
Kuzenbo
8
2 / 1 / 1
5,570
557
3,719
6,627
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
BlackCats
Hachiman
10
0 / 2 / 0
5,705
571
3,396
5,945
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 0
6,164
616
6,116
7,424
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
Nip94
Janus
10
1 / 1 / 1
5,369
537
2,154
4,112
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
YoricKumajin
Bakasura
9
1 / 2 / 2
5,399
540
1,507
8,905
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 1 / 1
6,106
611
4,800
9,908
5,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
 
Fenrir
10
2 / 1 / 1
5,558
556
1,757
8,431
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
 
Cupid
8
1 / 1 / 1
4,806
481
2,322
5,797
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
LuxCrowd
Athena
7
0 / 2 / 3
4,789
479
2,718
8,941
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
12
4 / 0 / 1
6,847
685
5,980
4,926
2,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
10
10
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
1
3.5
W
Fenrir
 
Fenrir
2
1
1
2.5
W
Cupid
 
Cupid
1
1
1
1.5
L
Kuzenbo
BROWKENY
Kuzenbo
2
1
1
2.5
L
Hachiman
BlackCats
Hachiman
0
2
0
0
L
1
4
0
0.25
W
Athena
LuxCrowd
Athena
0
2
3
0.75
L
Janus
Nip94
Janus
1
1
1
1.5
L
Bakasura
YoricKumajin
Bakasura
1
2
2
1
W
Anubis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,892
Damage
17,577
33,013
Taken
38,003
14,468
Mitigated
19,123
9,853
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,800
1,071
0
4,658
9,908
5,839
0
5,993
3,915
0
41,332
W
Fenrir
 
Fenrir
1,757
253
0
1,660
8,431
3,265
0
1,305
7,106
0
37,984
W
Cupid
 
Cupid
2,322
1,288
329
3,027
5,797
1,776
0
1,432
4,325
0
26,179
L
Kuzenbo
BROWKENY
Kuzenbo
3,719
1,340
0
2,584
6,627
5,622
0
3,558
3,005
14,478
0
L
Hachiman
BlackCats
Hachiman
3,396
2,203
0
2,291
5,945
2,180
0
1,603
4,342
0
40,479
L
6,116
2,402
0
2,307
7,424
2,360
0
396
7,028
42,674
0
W
Athena
LuxCrowd
Athena
2,718
856
231
1,051
8,941
5,783
0
1,369
7,406
12,671
0
L
Janus
Nip94
Janus
2,154
334
0
735
4,112
1,320
0
1,115
2,997
45,024
0
L
Bakasura
YoricKumajin
Bakasura
1,507
1,146
0
1,936
8,905
2,986
0
2,051
6,854
0
30,640
W
Anubis
5,980
684
0
3,941
4,926
2,460
0
1,885
2,930
63,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,207
Gold Earned
28,106
321
Minions Killed
326
0
Camps Cleared
0
1,014,708
Distance Traveled
1,045,888
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,106
611
79
8
0
200,837
2
W
Fenrir
5,558
556
65
7
0
238,181
0
W
Cupid
4,806
481
47
5
0
179,049
0
L
Kuzenbo
5,570
557
16
2
0
211,586
2
L
Hachiman
5,705
571
92
9
0
174,530
3
L
Vulcan
6,164
616
68
7
0
206,948
2
W
Athena
4,789
479
17
2
0
230,678
0
L
Janus
5,369
537
81
8
0
199,401
0
L
Bakasura
5,399
540
64
6
0
222,243
0
W
Anubis
6,847
685
118
12
0
197,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role