Player Matchup

Ganesha
Ganesha
DeHaanSolo
Ganesha
Level 140
God Stats
1W - 1L
1,493 SR
Queue Stats
235W - 237L
1,537 Elo+
Solo
Agni
Agni
Mydude768
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,393 Elo+
Party 2
Ix Chel
Ix Chel
XxslipedxX
Ix Chel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,393 Elo+
Party 2
Ymir
Ymir
akeldama333
Ymir
Level 58
God Stats
3W - 3L
1,734 SR
Queue Stats
524W - 487L
1,512 Elo+
Solo
King Arthur
King Arthur
kindboy2091493
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,393 Elo+
Party 2
Team Averages
Level 55
1,545 SR
1,446 Elo+

VS

Team Averages
Level 125
1,543 SR
1,527 Elo+
Susano
Susano
Mallard Sunday
Susano
Level 129
God Stats
1W - 1L
1,255 SR
Queue Stats
62W - 63L
1,498 Elo+
Party 1
The Morrigan
The Morrigan
Mr Chiddy Bang
The Morrigan
Level 147
God Stats
3W - 2L
1,703 SR
Queue Stats
238W - 228L
1,554 Elo+
Party 1
Baron Samedi
Baron Samedi
Ninetyninev
Baron Samedi
Level 100
God Stats
3W - 0L
1,774 SR
Queue Stats
167W - 157L
1,528 Elo+
Solo
Chronos
Chronos
PuuNCaK3
Chronos
Level 149
God Stats
5W - 4L
1,647 SR
Queue Stats
255W - 253L
1,559 Elo+
Party 1
Chaac
Chaac
Zalfirin
Chaac
Level 102
God Stats
5W - 5L
1,337 SR
Queue Stats
434W - 427L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DeHaanSolo
Ganesha
16
2 / 8 / 8
9,144
762
7,546
22,072
25,072
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Agni
17
3 / 8 / 10
9,465
789
7,421
12,849
5,267
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
XxslipedxX
Ix Chel
17
4 / 9 / 6
9,220
768
10,147
16,255
7,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 6 / 8
8,510
709
5,883
18,269
18,869
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
kindboy2091493
King Arthur
16
4 / 10 / 6
8,768
731
7,063
20,171
12,399
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 20
10,526
877
10,043
14,388
12,961
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Mr Chiddy Bang
The Morrigan
18
9 / 4 / 25
11,004
917
16,952
9,114
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Ninetyninev
Baron Samedi
18
7 / 2 / 22
10,710
893
17,415
12,828
6,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
PuuNCaK3
Chronos
18
4 / 3 / 21
10,718
893
18,362
10,739
4,169
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Zalfirin
Chaac
19
15 / 4 / 16
12,240
1,020
19,236
18,233
14,212
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
144
15
Kills
40
41
Deaths
17
38
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DeHaanSolo
Ganesha
2
8
8
0.75
W
5
4
20
3.75
W
The Morrigan
Mr Chiddy Bang
The Morrigan
9
4
25
5.38
L
Agni
3
8
10
1
W
Baron Samedi
Ninetyninev
Baron Samedi
7
2
22
9
W
Chronos
PuuNCaK3
Chronos
4
3
21
4.83
L
Ix Chel
XxslipedxX
Ix Chel
4
9
6
0.78
W
Chaac
Zalfirin
Chaac
15
4
16
5.75
L
2
6
8
1
L
King Arthur
kindboy2091493
King Arthur
4
10
6
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,060
Damage
82,008
89,616
Taken
65,302
68,846
Mitigated
41,950
12,599
Healing
25,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DeHaanSolo
Ganesha
7,546
737
1,938
2,746
22,072
25,072
138
12,789
8,390
19,849
0
W
10,043
1,678
0
2,978
14,388
12,961
259
7,554
6,542
0
19,573
W
The Morrigan
Mr Chiddy Bang
The Morrigan
16,952
3,435
1,529
1,149
9,114
3,920
848
4,386
4,009
24,225
0
L
Agni
7,421
712
0
1,261
12,849
5,267
0
8,917
3,503
20,101
0
W
Baron Samedi
Ninetyninev
Baron Samedi
17,415
1,272
6,187
5,408
12,828
6,688
850
5,698
6,833
28,839
0
W
Chronos
PuuNCaK3
Chronos
18,362
6,830
342
1,483
10,739
4,169
6,435
8,020
2,207
37,806
0
L
Ix Chel
XxslipedxX
Ix Chel
10,147
820
1,444
1,221
16,255
7,239
249
6,636
9,365
24,605
0
W
Chaac
Zalfirin
Chaac
19,236
3,339
2,295
4,412
18,233
14,212
110
8,122
9,251
0
43,700
L
5,883
374
1,008
2,211
18,269
18,869
0
10,217
7,604
10,679
0
L
King Arthur
kindboy2091493
King Arthur
7,063
439
0
770
20,171
12,399
70
13,135
6,487
7,108
9,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,107
Gold Earned
55,198
93
Minions Killed
153
0
Camps Cleared
0
949,505
Distance Traveled
1,122,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,144
762
3
0
0
192,155
0
W
Susano
10,526
877
15
1
0
229,220
0
W
The Morrigan
11,004
917
17
1
0
216,102
0
L
Agni
9,465
789
25
2
0
177,938
0
W
Baron Samedi
10,710
893
29
2
0
238,826
0
W
Chronos
10,718
893
45
4
0
207,957
0
L
Ix Chel
9,220
768
27
2
0
192,336
0
W
Chaac
12,240
1,020
47
4
0
230,630
0
L
Ymir
8,510
709
18
2
0
194,492
0
L
King Arthur
8,768
731
20
2
0
192,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role