Player Matchup

Anubis
Anubis
BeanDejo
Anubis
Level 108
God Stats
4W - 4L
1,688 SR
Queue Stats
86W - 88L
1,472 Elo+
Party 1
Fenrir
Fenrir
Big_Byrd_07
Fenrir
Level 104
God Stats
5W - 2L
1,896 SR
Queue Stats
165W - 165L
1,499 Elo+
Party 1
Horus
Horus
Black wolf9012
Horus
Level 92
God Stats
1W - 2L
1,247 SR
Queue Stats
162W - 161L
1,441 Elo+
Solo
Izanami
Izanami
ItsJustDavis
Izanami
Level 89
God Stats
12W - 11L
1,543 SR
Queue Stats
124W - 132L
1,435 Elo+
Party 1
Bacchus
Bacchus
WingNuutzz
Bacchus
Level 144
God Stats
12W - 7L
1,626 SR
Queue Stats
472W - 461L
1,480 Elo+
Party 1
Team Averages
Level 107
1,600 SR
1,466 Elo+

VS

Team Averages
Level 94
1,484 SR
1,450 Elo+
Atlas
Atlas
Deadshot534
Atlas
Level 68
God Stats
2W - 2L
1,432 SR
Queue Stats
38W - 27L
1,498 Elo+
Party 2
Scylla
Scylla
Glawky
Scylla
Level 59
God Stats
32W - 25L
1,538 SR
Queue Stats
57W - 58L
1,441 Elo+
Party 3
Surtr
Surtr
Steamrolled82
Surtr
Level 127
God Stats
24W - 27L
1,476 SR
Queue Stats
91W - 92L
1,473 Elo+
Party 2
Chronos
Chronos
dragowarri
Chronos
Level 115
God Stats
34W - 28L
1,537 SR
Queue Stats
215W - 212L
1,421 Elo+
Party 3
Thanatos
Thanatos
teh_bomb391
Thanatos
Level 102
God Stats
11W - 15L
1,439 SR
Queue Stats
155W - 162L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BeanDejo
Anubis
15
4 / 7 / 2
9,305
547
12,037
18,050
9,056
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
2 / 7 / 2
8,125
478
7,605
21,719
9,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 0 / 0
8,411
495
5,604
18,975
17,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
ItsJustDavis
Izanami
14
1 / 2 / 1
8,777
516
4,273
8,937
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
WingNuutzz
Bacchus
11
1 / 5 / 7
8,099
476
6,295
15,998
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
5,868
345
1,065
2,502
1,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Glawky
Scylla
14
5 / 3 / 4
8,603
506
14,177
9,991
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 1 / 5
8,773
516
17,801
14,822
12,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
dragowarri
Chronos
14
7 / 3 / 7
9,260
545
14,379
14,428
4,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
teh_bomb391
Thanatos
16
9 / 2 / 3
9,523
560
9,182
12,483
5,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
9
Kills
21
21
Deaths
9
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
BeanDejo
Anubis
4
7
2
0.71
L
Fenrir
2
7
2
0.43
L
1
0
0
1
W
0
0
0
0
W
Scylla
Glawky
Scylla
5
3
4
2.33
L
Izanami
ItsJustDavis
Izanami
1
2
1
0.75
W
0
1
5
2.5
L
Bacchus
WingNuutzz
Bacchus
1
5
7
0.9
W
Chronos
dragowarri
Chronos
7
3
7
3.5
W
Thanatos
teh_bomb391
Thanatos
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,814
Damage
56,604
83,679
Taken
54,226
53,080
Mitigated
27,941
30,664
Healing
17,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BeanDejo
Anubis
12,037
608
0
7,386
18,050
9,056
309
11,364
6,566
73,581
0
L
Fenrir
7,605
1,280
0
6,809
21,719
9,245
0
8,178
13,541
0
71,559
L
5,604
3,334
70
10,840
18,975
17,660
773
2,519
16,456
0
64,030
W
1,065
432
0
730
2,502
1,795
0
211
2,291
8,878
0
W
Scylla
Glawky
Scylla
14,177
616
0
750
9,991
3,287
0
7,423
2,568
61,152
0
L
Izanami
ItsJustDavis
Izanami
4,273
2,869
0
3,378
8,937
3,115
572
4,489
4,448
0
65,610
W
17,801
5,543
0
4,972
14,822
12,055
507
1,136
13,686
11,169
66,836
L
Bacchus
WingNuutzz
Bacchus
6,295
1,086
0
2,181
15,998
14,004
0
5,557
10,201
16,229
0
W
Chronos
dragowarri
Chronos
14,379
4,472
0
1,363
14,428
4,842
0
5,568
8,860
57,101
0
W
Thanatos
teh_bomb391
Thanatos
9,182
883
0
9,522
12,483
5,962
0
4,214
8,269
0
60,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,717
Gold Earned
42,027
437
Minions Killed
363
0
Camps Cleared
0
1,545,120
Distance Traveled
1,452,908
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,305
547
109
6
0
267,464
0
L
Fenrir
8,125
478
83
5
0
358,779
0
L
Horus
8,411
495
97
6
0
308,748
0
W
Atlas
5,868
345
8
0
0
109,606
0
W
Scylla
8,603
506
92
5
0
323,914
2
L
Izanami
8,777
516
124
7
0
289,603
0
W
Surtr
8,773
516
98
6
0
336,871
0
L
Bacchus
8,099
476
24
1
0
320,526
4
W
Chronos
9,260
545
82
5
0
324,547
0
W
Thanatos
9,523
560
83
5
0
357,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role