Player Matchup

Awilix
Awilix
Silver I
ICammyTrillI
Awilix
Silver I
Level 69
God Stats
51W - 39L
1,564 SR
Queue Stats
620W - 627L
1,399 MMR
Solo
Tyr
Tyr
Bronze IV
ImHume
Tyr
Bronze IV
Level 124
God Stats
1W - 0L
1,376 SR
Queue Stats
9W - 11L
1,437 MMR
Party 1
Ganesha
Ganesha
Bronze III
PharaohReturns
Ganesha
Bronze III
Level 140
God Stats
2W - 0L
1,356 SR
Queue Stats
4W - 8L
1,368 MMR
Party 1
Anubis
Anubis
Gold V
Serten66
Anubis
Gold V
Level 87
God Stats
16W - 14L
1,662 SR
Queue Stats
65W - 71L
1,410 MMR
Solo
Xbalanque
Xbalanque
Silver III
ii care not
Xbalanque
Silver III
Level 129
God Stats
4W - 8L
1,500 SR
Queue Stats
132W - 140L
1,400 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,492 SR
1,403 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,530 SR
1,453 MMR
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Bronze III
AthenaLopez4198
Nox
Bronze III
Level 98
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 8L
1,407 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
SenorMogly
Sun Wukong
Bronze III
Level 148
God Stats
1W - 1L
1,743 SR
Queue Stats
12W - 16L
1,407 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
erickfe123
Nu Wa
Gold IV
Level 106
God Stats
38W - 33L
1,624 SR
Queue Stats
113W - 116L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
3 / 1 / 3
6,516
592
6,624
8,071
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
ImHume
Tyr
12
1 / 0 / 1
6,839
622
8,556
9,140
5,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 3
6,355
578
1,547
7,921
5,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Serten66
Anubis
13
5 / 0 / 1
7,699
700
5,299
4,072
2,328
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
ii care not
Xbalanque
11
0 / 1 / 1
5,987
544
4,791
8,187
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
OdinAgniHerculesKali

VS

Bans
BakasuraHachimanThanatosKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 1 / 2
5,880
535
4,227
6,507
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
10
2 / 4 / 1
5,842
531
2,402
10,651
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 1
5,298
482
3,107
7,444
4,848
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
SenorMogly
Sun Wukong
11
0 / 2 / 0
6,091
554
6,208
13,855
11,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
11
1 / 1 / 0
6,102
555
4,136
3,213
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
3
3
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
1
2
1
L
Fenrir
 
Fenrir
2
4
1
0.63
L
0
1
1
0.5
W
Awilix
3
1
3
4.5
W
Tyr
ImHume
Tyr
1
0
1
1.5
W
0
1
3
1.5
L
Sun Wukong
SenorMogly
Sun Wukong
0
2
0
0
W
Anubis
Serten66
Anubis
5
0
1
5.5
L
Nu Wa
1
1
0
1
W
Xbalanque
ii care not
Xbalanque
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,817
Damage
20,080
37,391
Taken
41,670
19,049
Mitigated
22,764
16,275
Healing
14,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,227
2,418
0
4,038
6,507
2,225
0
587
5,920
0
37,806
L
Fenrir
 
Fenrir
2,402
624
0
4,112
10,651
3,688
0
3,099
7,552
0
28,859
L
3,107
457
0
1,465
7,444
4,848
0
1,773
5,671
16,161
0
W
Awilix
6,624
2,531
0
943
8,071
3,094
0
2,173
5,834
0
47,465
W
Tyr
ImHume
Tyr
8,556
1,959
0
4,122
9,140
5,387
0
661
8,479
0
50,951
W
1,547
244
1,847
2,551
7,921
5,330
0
1,671
6,250
13,763
0
L
Sun Wukong
SenorMogly
Sun Wukong
6,208
2,367
0
4,759
13,855
11,134
0
304
13,551
0
46,630
W
Anubis
Serten66
Anubis
5,299
561
0
2,464
4,072
2,328
700
1,553
2,519
74,328
0
L
Nu Wa
4,136
846
0
283
3,213
869
0
1,118
2,095
51,368
0
W
Xbalanque
ii care not
Xbalanque
4,791
1,625
0
4,348
8,187
2,910
0
1,293
6,894
0
46,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
29,213
404
Minions Killed
330
0
Camps Cleared
0
1,165,202
Distance Traveled
1,099,309
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,880
535
82
7
0
203,596
0
L
Fenrir
5,842
531
52
5
0
230,752
0
L
Nox
5,298
482
29
3
0
207,672
0
W
Awilix
6,516
592
69
6
0
275,316
0
W
Tyr
6,839
622
103
9
0
248,239
2
W
Ganesha
6,355
578
4
0
0
245,963
2
L
Sun Wukong
6,091
554
74
7
0
232,437
1
W
Anubis
7,699
700
134
12
0
204,929
0
L
Nu Wa
6,102
555
93
8
0
224,852
0
W
Xbalanque
5,987
544
94
9
0
190,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role