Player Matchup

Hel
Hel
BrokenOats
Hel
Level 109
God Stats
6W - 6L
1,449 SR
Queue Stats
297W - 298L
1,485 Elo+
Solo
Charybdis
Charybdis
EchoStormwind
Charybdis
Level 77
God Stats
8W - 3L
1,857 SR
Queue Stats
152W - 149L
1,511 Elo+
Solo
Zeus
Zeus
MrErick
Zeus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,260 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheGreatRobino7
Morgan Le Fay
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 86L
1,470 Elo+
Party 1
Tyr
Tyr
YourPAPA96
Tyr
Level 106
God Stats
1W - 1L
1,301 SR
Queue Stats
56W - 49L
1,536 Elo+
Party 1
Team Averages
Level 98
1,521 SR
1,452 Elo+

VS

Team Averages
Level 95
1,525 SR
1,501 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BigBoggzy
Hel
Level 51
God Stats
6W - 4L
1,613 SR
Queue Stats
337W - 423L
1,356 Elo+
Solo
Erlang Shen
Erlang Shen
DaleanFlow
Erlang Shen
Level 86
God Stats
0W - 2L
1,509 SR
Queue Stats
195W - 210L
1,497 Elo+
Solo
Bacchus
Bacchus
i hate coco96
Bacchus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,587 Elo+
Solo
Arachne
Arachne
yuliusgamer123
Arachne
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 167L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 16
11,379
813
13,386
17,005
12,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charybdis
EchoStormwind
Charybdis
18
8 / 3 / 8
11,138
796
14,732
13,976
6,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
MrErick
Zeus
17
2 / 3 / 10
9,944
710
15,415
9,595
4,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
TheGreatRobino7
Morgan Le Fay
16
2 / 4 / 7
9,401
672
8,819
12,073
5,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 3 / 14
11,230
802
11,277
19,427
20,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
18
3 / 4 / 8
9,653
690
21,700
11,988
6,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 6 / 5
7,625
545
3,399
12,755
9,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
DaleanFlow
Erlang Shen
16
3 / 2 / 9
9,118
651
8,164
12,594
13,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
15
0 / 7 / 10
8,218
587
10,063
18,499
25,491
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
8 / 4 / 5
9,631
688
10,512
16,187
14,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
51
23
Kills
14
14
Deaths
23
55
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
3
4
8
1.75
L
0
6
5
0.42
W
6
1
16
14
L
Erlang Shen
DaleanFlow
Erlang Shen
3
2
9
3.75
W
Charybdis
EchoStormwind
Charybdis
8
3
8
4
W
Zeus
MrErick
Zeus
2
3
10
2.33
W
Morgan Le Fay
TheGreatRobino7
Morgan Le Fay
2
4
7
1.38
W
5
3
14
4
L
Bacchus
0
7
10
0.71
L
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,629
Damage
53,838
72,076
Taken
72,023
50,280
Mitigated
69,789
39,357
Healing
22,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
21,700
296
1,410
3,129
11,988
6,799
0
7,555
4,423
47,961
0
L
3,399
563
2,539
2,078
12,755
9,259
32
6,141
6,614
10,283
0
W
13,386
987
14,627
12,465
17,005
12,528
364
8,222
8,017
31,520
0
L
Erlang Shen
DaleanFlow
Erlang Shen
8,164
2,454
995
4,061
12,594
13,579
185
6,109
6,406
0
16,887
W
Charybdis
EchoStormwind
Charybdis
14,732
8,188
162
2,114
13,976
6,825
2,165
8,611
4,961
0
30,249
W
Zeus
MrErick
Zeus
15,415
751
794
1,537
9,595
4,317
483
4,512
4,717
39,454
0
W
Morgan Le Fay
TheGreatRobino7
Morgan Le Fay
8,819
725
837
902
12,073
5,698
152
7,362
4,314
30,120
0
W
11,277
1,453
1,493
4,426
19,427
20,912
907
6,302
12,534
0
20,232
L
Bacchus
10,063
675
641
1,973
18,499
25,491
0
6,988
11,395
15,099
0
L
10,512
5,562
380
4,936
16,187
14,661
612
10,652
5,411
0
15,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,092
Gold Earned
44,245
211
Minions Killed
121
0
Camps Cleared
0
1,265,870
Distance Traveled
1,058,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,653
690
65
5
0
232,825
0
L
Hel
7,625
545
17
1
0
186,168
0
W
Hel
11,379
813
59
4
0
262,555
0
L
Erlang Shen
9,118
651
18
1
0
165,244
0
W
Charybdis
11,138
796
44
3
0
246,075
0
W
Zeus
9,944
710
55
4
0
224,691
0
W
Morgan Le Fay
9,401
672
35
3
0
233,072
0
W
Tyr
11,230
802
18
1
0
299,477
0
L
Bacchus
8,218
587
9
1
0
236,480
0
L
Arachne
9,631
688
12
1
0
237,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role