Player Matchup

Nu Wa
Nu Wa
BigFatm3ani3
Nu Wa
Level 66
God Stats
3W - 1L
1,760 SR
Queue Stats
69W - 44L
1,588 Elo+
Solo
Ne Zha
Ne Zha
Diegocho97
Ne Zha
Level 128
God Stats
1W - 0L
1,646 SR
Queue Stats
6W - 3L
1,557 Elo+
Solo
Geb
Geb
LPJZoldiax
Geb
Level 188
God Stats
80W - 71L
1,486 SR
Queue Stats
316W - 308L
1,428 Elo+
Party 1
Ishtar
Ishtar
TheNeorise
Ishtar
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bellona
Bellona
laterreur3000
Bellona
Level 158
God Stats
1W - 2L
1,215 SR
Queue Stats
204W - 195L
1,441 Elo+
Party 1
Team Averages
Level 108
1,521 SR
1,503 Elo+

VS

Team Averages
Level 90
1,478 SR
1,445 Elo+
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Braidzay
Sun Wukong
Level 125
God Stats
10W - 6L
1,651 SR
Queue Stats
49W - 42L
1,494 Elo+
Solo
Rama
Rama
Quternion
Rama
Level 3
God Stats
1W - 3L
1,289 SR
Queue Stats
6W - 9L
1,295 Elo+
Solo
Nu Wa
Nu Wa
Samehada-VII
Nu Wa
Level 66
God Stats
90W - 65L
1,608 SR
Queue Stats
351W - 406L
1,411 Elo+
Solo
Janus
Janus
themaster258
Janus
Level 115
God Stats
1W - 5L
1,344 SR
Queue Stats
98W - 104L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
5,281
754
5,560
5,888
1,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Diegocho97
Ne Zha
12
3 / 1 / 0
5,925
846
4,201
5,138
3,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 0 / 3
5,887
841
2,121
4,938
2,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
TheNeorise
Ishtar
11
1 / 2 / 1
5,863
838
2,875
5,563
2,228
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
11
0 / 0 / 1
5,338
763
2,097
5,478
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 0 / 0
3,122
446
0
254
95
Sun Wukong
Braidzay
Sun Wukong
12
2 / 0 / 2
5,658
808
6,497
7,158
6,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
13
2 / 0 / 1
6,192
885
3,421
4,861
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 2
5,318
760
4,355
5,438
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 2 / 1
6,191
884
6,371
3,678
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
4
Kills
5
5
Deaths
4
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
0
2
4
1
L
Sun Wukong
Braidzay
Sun Wukong
2
0
2
3
W
Ne Zha
Diegocho97
Ne Zha
3
1
0
3
W
0
0
3
1.5
L
Rama
2
0
1
2.5
L
0
2
2
0.5
W
Ishtar
TheNeorise
Ishtar
1
2
1
0.75
W
Bellona
0
0
1
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,854
Damage
20,644
27,005
Taken
21,389
15,127
Mitigated
11,218
6,487
Healing
2,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
254
95
0
254
0
0
0
W
5,560
2,044
0
0
5,888
1,918
0
1,909
3,939
15,978
0
L
Sun Wukong
Braidzay
Sun Wukong
6,497
1,084
0
735
7,158
6,615
0
3,059
4,057
0
12,850
W
Ne Zha
Diegocho97
Ne Zha
4,201
746
0
563
5,138
3,907
0
1,335
3,801
0
20,024
W
2,121
185
873
2,462
4,938
2,869
0
2,269
2,549
11,464
0
L
Rama
3,421
2,397
0
1,995
4,861
1,864
24
920
3,781
0
22,348
L
4,355
1,685
0
247
5,438
1,541
197
2,132
3,230
19,889
0
W
Ishtar
TheNeorise
Ishtar
2,875
1,570
0
1,655
5,563
2,228
0
3,155
2,236
0
18,750
W
Bellona
2,097
47
0
934
5,478
4,205
0
1,638
3,736
0
12,923
L
6,371
581
0
0
3,678
1,103
0
1,350
2,213
27,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,294
Gold Earned
26,481
144
Minions Killed
157
0
Camps Cleared
0
793,602
Distance Traveled
636,116
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,122
446
0
0
0
0
0
W
Nu Wa
5,281
754
16
2
0
142,892
0
L
Sun Wukong
5,658
808
11
2
0
168,289
0
W
Ne Zha
5,925
846
31
4
0
172,659
0
W
Geb
5,887
841
17
2
0
155,215
0
L
Rama
6,192
885
50
7
0
157,627
0
L
Nu Wa
5,318
760
31
4
0
145,969
1
W
Ishtar
5,863
838
52
7
0
153,733
2
W
Bellona
5,338
763
28
4
0
169,103
0
L
Janus
6,191
884
65
9
0
164,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role