Player Matchup

Bacchus
Bacchus
Buda__Green
Bacchus
Level 103
God Stats
91W - 86L
1,539 SR
Queue Stats
291W - 293L
1,495 Elo+
Solo
King Arthur
King Arthur
Drunk_Vikings
King Arthur
Level 141
God Stats
95W - 87L
1,598 SR
Queue Stats
410W - 400L
1,559 Elo+
Party 1
Izanami
Izanami
Frost_SouI
Izanami
Level 66
God Stats
8W - 5L
1,339 SR
Queue Stats
244W - 228L
1,538 Elo+
Solo
Awilix
Awilix
LilGiant-SLYR-
Awilix
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,432 Elo+
Party 1
Janus
Janus
Viking_Vapes
Janus
Level 89
God Stats
2W - 2L
1,745 SR
Queue Stats
21W - 25L
1,409 Elo+
Party 1
Team Averages
Level 101
1,544 SR
1,487 Elo+

VS

Team Averages
Level 91
1,560 SR
1,448 Elo+
Izanami
Izanami
BreakingMan2005
Izanami
Level 123
God Stats
3W - 8L
1,712 SR
Queue Stats
80W - 120L
1,455 Elo+
Party 2
Fenrir
Fenrir
Emperors_Will
Fenrir
Level 130
God Stats
15W - 16L
1,564 SR
Queue Stats
123W - 133L
1,461 Elo+
Party 3
Gilgamesh
Gilgamesh
KD0GG180212
Gilgamesh
Level 59
God Stats
0W - 3L
1,574 SR
Queue Stats
110W - 108L
1,470 Elo+
Party 3
Aphrodite
Aphrodite
PillsburyHxe
Aphrodite
Level 45
God Stats
176W - 169L
1,471 SR
Queue Stats
176W - 173L
1,470 Elo+
Party 2
Fafnir
Fafnir
ScorchedProtato
Fafnir
Level 99
God Stats
43W - 38L
1,477 SR
Queue Stats
364W - 333L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Buda__Green
Bacchus
12
3 / 0 / 3
8,027
573
4,891
11,993
11,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Drunk_Vikings
King Arthur
14
2 / 1 / 0
8,699
621
9,402
10,748
9,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Frost_SouI
Izanami
11
1 / 2 / 2
6,710
479
5,842
8,772
3,484
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 1 / 3
8,601
614
8,041
7,983
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 0 / 2
8,762
626
8,328
7,071
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,507
465
9,061
9,257
3,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 0
6,675
477
5,905
12,533
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
KD0GG180212
Gilgamesh
11
0 / 2 / 2
6,155
440
3,713
12,734
11,402
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
PillsburyHxe
Aphrodite
13
0 / 3 / 0
6,799
486
4,818
11,365
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 3 / 2
6,393
457
3,886
11,226
12,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
15
Kills
4
4
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Bacchus
Buda__Green
Bacchus
3
0
3
4.5
W
King Arthur
Drunk_Vikings
King Arthur
2
1
0
2
L
2
3
0
0.67
W
Izanami
Frost_SouI
Izanami
1
2
2
1
L
Gilgamesh
KD0GG180212
Gilgamesh
0
2
2
0.5
W
7
1
3
8.5
L
Aphrodite
PillsburyHxe
Aphrodite
0
3
0
0
L
0
3
2
0.33
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,504
Damage
27,383
46,567
Taken
57,115
30,569
Mitigated
35,476
9,468
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,061
6,831
0
1,508
9,257
3,486
374
1,979
7,278
0
61,024
W
Bacchus
Buda__Green
Bacchus
4,891
531
189
4,470
11,993
11,872
604
1,748
10,085
31,147
0
W
King Arthur
Drunk_Vikings
King Arthur
9,402
1,857
0
2,376
10,748
9,971
0
112
10,636
418
65,252
L
5,905
2,605
0
2,111
12,533
5,144
0
1,956
10,535
0
49,118
W
Izanami
Frost_SouI
Izanami
5,842
4,479
0
1,696
8,772
3,484
0
1,869
6,903
0
47,761
L
Gilgamesh
KD0GG180212
Gilgamesh
3,713
1,311
0
3,460
12,734
11,402
0
197
12,537
0
30,756
W
8,041
3,177
0
250
7,983
2,880
0
772
7,211
0
64,532
L
Aphrodite
PillsburyHxe
Aphrodite
4,818
606
191
4,253
11,365
3,405
0
6,674
4,427
53,649
0
L
3,886
967
0
3,494
11,226
12,039
130
2,487
8,523
8,514
0
W
8,328
774
0
487
7,071
2,362
755
4,289
2,782
77,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,799
Gold Earned
32,529
443
Minions Killed
331
0
Camps Cleared
0
1,400,322
Distance Traveled
1,355,512
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,507
465
106
8
0
251,912
0
W
Bacchus
8,027
573
47
3
0
266,971
3
W
King Arthur
8,699
621
109
8
0
257,744
0
L
Fenrir
6,675
477
72
5
0
280,241
0
W
Izanami
6,710
479
65
5
0
268,615
0
L
Gilgamesh
6,155
440
49
4
0
290,596
0
W
Awilix
8,601
614
83
6
0
333,476
0
L
Aphrodite
6,799
486
95
7
0
246,091
0
L
Fafnir
6,393
457
9
1
0
286,672
0
W
Janus
8,762
626
139
10
0
273,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role