Player Matchup

Bacchus
Bacchus
Far too dench
Bacchus
Level 124
God Stats
28W - 29L
1,581 SR
Queue Stats
314W - 313L
1,477 Elo+
Party 3
Thanatos
Thanatos
Flipppz
Thanatos
Level 112
God Stats
2W - 2L
1,580 SR
Queue Stats
149W - 158L
1,499 Elo+
Party 3
Discordia
Discordia
LG4SHx
Discordia
Level 99
God Stats
2W - 1L
1,704 SR
Queue Stats
123W - 120L
1,408 Elo+
Party 3
Surtr
Surtr
Walkerdot
Surtr
Level 40
God Stats
20W - 14L
1,597 SR
Queue Stats
61W - 75L
1,414 Elo+
Party 3
Ishtar
Ishtar
wantacookie2
Ishtar
Level 108
God Stats
45W - 46L
1,544 SR
Queue Stats
135W - 144L
1,477 Elo+
Party 3
Team Averages
Level 97
1,601 SR
1,455 Elo+

VS

Team Averages
Level 57
1,460 SR
1,349 Elo+
Ares
Ares
 
Ares
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Kingclassic7502
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,171 Elo+
Party 1
Surtr
Surtr
Minimalistiga198
Surtr
Level 178
God Stats
18W - 14L
1,604 SR
Queue Stats
327W - 347L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
xToxicBranco
Ne Zha
Level 32
God Stats
0W - 7L
1,197 SR
Queue Stats
4W - 27L
1,212 Elo+
Party 2
Scylla
Scylla
xToxicChri
Scylla
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 15L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
2 / 0 / 9
6,909
628
4,949
5,270
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
Flipppz
Thanatos
11
3 / 1 / 1
6,481
589
3,100
8,583
2,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
LG4SHx
Discordia
11
2 / 1 / 2
6,383
580
5,352
4,165
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Walkerdot
Surtr
11
0 / 2 / 0
6,002
546
4,556
8,615
5,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
12
7 / 0 / 1
7,090
645
7,949
5,109
2,161
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 5 / 0
4,587
417
1,553
10,314
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 0
4,886
444
2,889
5,898
1,701
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,469
588
4,939
7,718
7,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
12
3 / 1 / 0
6,514
592
4,357
8,972
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
xToxicChri
Scylla
9
0 / 4 / 1
5,002
455
675
6,635
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
4
4
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
0
0
W
Bacchus
2
0
9
6.5
W
Thanatos
Flipppz
Thanatos
3
1
1
3.5
L
0
4
0
0
W
Discordia
LG4SHx
Discordia
2
1
2
3
L
1
0
1
1.5
W
Surtr
Walkerdot
Surtr
0
2
0
0
W
Ishtar
7
0
1
7.5
L
Ne Zha
3
1
0
3
L
Scylla
xToxicChri
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,906
Damage
14,413
31,742
Taken
39,537
16,576
Mitigated
20,548
13,247
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,553
583
0
1,091
10,314
6,500
0
3,219
7,095
10,307
0
W
Bacchus
4,949
1,028
235
1,712
5,270
4,923
99
922
4,348
15,468
0
W
Thanatos
Flipppz
Thanatos
3,100
395
0
5,032
8,583
2,833
0
388
8,195
0
38,823
L
2,889
1,507
0
471
5,898
1,701
0
1,394
4,504
0
23,400
W
Discordia
LG4SHx
Discordia
5,352
311
0
375
4,165
1,268
481
380
3,785
40,311
0
L
4,939
1,521
0
2,567
7,718
7,163
7
292
7,426
858
44,853
W
Surtr
Walkerdot
Surtr
4,556
2,008
0
2,280
8,615
5,391
0
274
8,341
910
39,412
W
Ishtar
7,949
5,812
0
3,613
5,109
2,161
650
664
4,445
0
59,146
L
Ne Zha
4,357
1,419
0
1,476
8,972
3,316
0
1,490
7,482
0
52,987
L
Scylla
xToxicChri
Scylla
675
267
0
1,230
6,635
1,868
0
4,198
2,437
21,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,865
Gold Earned
27,458
312
Minions Killed
258
0
Camps Cleared
0
1,094,295
Distance Traveled
1,125,939
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,587
417
22
2
0
207,031
0
W
Bacchus
6,909
628
12
1
0
224,557
4
W
Thanatos
6,481
589
65
6
0
257,659
0
L
Medusa
4,886
444
29
3
0
232,658
0
W
Discordia
6,383
580
67
6
0
210,324
0
L
Surtr
6,469
588
85
8
0
248,868
3
W
Surtr
6,002
546
73
7
0
198,272
0
W
Ishtar
7,090
645
95
9
0
203,483
0
L
Ne Zha
6,514
592
80
7
0
253,277
0
L
Scylla
5,002
455
42
4
0
184,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role