Player Matchup

Chronos
Chronos
AmagiMaple
Chronos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 42L
1,521 Elo+
Party 1
Achilles
Achilles
Drewbi420
Achilles
Level 28
God Stats
12W - 11L
1,556 SR
Queue Stats
49W - 61L
1,486 Elo+
Party 1
Apollo
Apollo
Kajiix
Apollo
Level 64
God Stats
3W - 11L
1,338 SR
Queue Stats
255W - 245L
1,516 Elo+
Solo
Arachne
Arachne
REC ORIGINAL
Arachne
Level 117
God Stats
3W - 6L
1,313 SR
Queue Stats
426W - 456L
1,456 Elo+
Solo
Fafnir
Fafnir
metroidhunter77
Fafnir
Level 159
God Stats
3W - 3L
1,791 SR
Queue Stats
337W - 322L
1,531 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,502 Elo+

VS

Team Averages
Level 130
1,418 SR
1,497 Elo+
Sun Wukong
Sun Wukong
DripSkylark
Sun Wukong
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,514 Elo+
Solo
Janus
Janus
Nakata_mito
Janus
Level 186
God Stats
32W - 29L
1,634 SR
Queue Stats
471W - 478L
1,448 Elo+
Solo
Artio
Artio
Stainlesssteel
Artio
Level 88
God Stats
2W - 0L
1,152 SR
Queue Stats
17W - 21L
1,384 Elo+
Solo
Poseidon
Poseidon
Zackarn
Poseidon
Level 118
God Stats
9W - 6L
1,500 SR
Queue Stats
141W - 118L
1,603 Elo+
Solo
Anhur
Anhur
itzzdizzie
Anhur
Level 102
God Stats
1W - 1L
1,306 SR
Queue Stats
85W - 73L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AmagiMaple
Chronos
16
2 / 3 / 4
9,705
747
11,428
11,483
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Drewbi420
Achilles
15
2 / 4 / 2
8,807
677
7,411
17,216
19,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Kajiix
Apollo
16
4 / 5 / 3
9,758
751
9,457
15,556
6,321
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
REC ORIGINAL
Arachne
15
0 / 3 / 4
8,856
681
7,005
14,515
10,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 4 / 7
9,368
721
6,492
18,052
20,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DripSkylark
Sun Wukong
17
6 / 1 / 11
10,234
787
16,042
15,745
13,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 2 / 4
10,890
838
9,786
6,656
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 4 / 9
9,037
695
8,093
17,259
16,506
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
Zackarn
Poseidon
18
3 / 2 / 10
10,266
790
18,722
8,722
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
17
2 / 0 / 12
9,940
765
10,342
3,919
1,605
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
8
Kills
19
19
Deaths
9
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chronos
AmagiMaple
Chronos
2
3
4
1.33
L
Achilles
Drewbi420
Achilles
2
4
2
0.75
W
Sun Wukong
DripSkylark
Sun Wukong
6
1
11
11.5
L
Apollo
Kajiix
Apollo
4
5
3
1.1
W
6
2
4
4
L
Arachne
REC ORIGINAL
Arachne
0
3
4
0.67
W
2
4
9
1.63
W
Poseidon
Zackarn
Poseidon
3
2
10
4
W
Anhur
2
0
12
8
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,793
Damage
62,985
76,822
Taken
52,301
60,462
Mitigated
38,258
16,055
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AmagiMaple
Chronos
11,428
3,860
0
546
11,483
4,291
1,066
5,216
6,267
53,654
0
L
Achilles
Drewbi420
Achilles
7,411
1,968
0
3,169
17,216
19,000
232
8,740
8,332
0
18,575
W
Sun Wukong
DripSkylark
Sun Wukong
16,042
4,034
0
3,266
15,745
13,615
538
5,123
9,830
0
40,225
L
Apollo
Kajiix
Apollo
9,457
6,185
0
2,841
15,556
6,321
175
8,392
7,164
0
37,819
W
9,786
771
0
540
6,656
3,068
1,717
1,616
4,877
45,261
0
L
Arachne
REC ORIGINAL
Arachne
7,005
3,815
0
3,606
14,515
10,837
0
5,643
8,872
5,348
28,284
W
8,093
830
1,177
2,680
17,259
16,506
380
6,796
9,798
11,857
518
W
Poseidon
Zackarn
Poseidon
18,722
2,624
0
1,210
8,722
3,464
252
4,050
4,433
53,971
0
W
Anhur
10,342
5,547
0
1,737
3,919
1,605
1,745
719
2,985
0
37,008
L
6,492
1,791
1,536
4,357
18,052
20,013
40
7,941
9,993
11,771
401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,494
Gold Earned
50,367
235
Minions Killed
301
0
Camps Cleared
0
1,290,290
Distance Traveled
1,365,260
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,705
747
100
8
0
243,710
0
L
Achilles
8,807
677
20
2
0
255,174
0
W
Sun Wukong
10,234
787
54
4
0
301,336
0
L
Apollo
9,758
751
67
5
0
269,461
0
W
Janus
10,890
838
83
6
0
253,677
3
L
Arachne
8,856
681
41
3
0
274,822
0
W
Artio
9,037
695
7
1
0
263,966
4
W
Poseidon
10,266
790
98
8
0
277,933
0
W
Anhur
9,940
765
59
5
0
268,348
0
L
Fafnir
9,368
721
7
1
0
247,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role