Player Matchup

Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Buttturdscotch
Chaac
Level 153
God Stats
16W - 14L
1,402 SR
Queue Stats
573W - 604L
1,455 Elo+
Party 1
Sun Wukong
Sun Wukong
EddieTheAssassin
Sun Wukong
Level 107
God Stats
5W - 8L
1,502 SR
Queue Stats
1,006W - 1,006L
1,507 Elo+
Solo
Atlas
Atlas
FizzyTheFox
Atlas
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 59L
1,467 Elo+
Party 2
Chiron
Chiron
MightyMouse1010
Chiron
Level 128
God Stats
8W - 5L
1,758 SR
Queue Stats
361W - 376L
1,447 Elo+
Party 1
Team Averages
Level 134
1,532 SR
1,475 Elo+

VS

Team Averages
Level 108
1,495 SR
1,508 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AHGojira
Atlas
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
384W - 379L
1,454 Elo+
Solo
Heimdallr
Heimdallr
NinthRealmGaming
Heimdallr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,551 Elo+
Solo
Artemis
Artemis
YouThinkSoBud
Artemis
Level 69
God Stats
1W - 2L
1,476 SR
Queue Stats
190W - 183L
1,566 Elo+
Solo
Rama
Rama
zeus3713
Rama
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 188L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 1 / 2
5,567
1,113
1,355
3,079
1,569
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 3
5,990
1,198
3,116
5,630
4,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
EddieTheAssassin
Sun Wukong
11
2 / 0 / 1
6,026
1,205
2,343
2,309
1,737
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 1 / 1
5,686
1,137
3,002
6,015
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
0 / 0 / 2
5,313
1,063
4,977
3,146
1,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 0
5,792
1,158
5,750
4,043
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
AHGojira
Atlas
1
0 / 0 / 0
1,436
287
0
0
0
Heimdallr
10
0 / 1 / 2
5,120
1,024
935
3,002
1,334
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
10
1 / 1 / 1
5,556
1,111
3,025
5,481
4,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
11
0 / 1 / 1
5,263
1,053
2,155
3,622
1,631
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
4
Kills
2
2
Deaths
4
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
2
2
L
Sol
 
Sol
1
1
0
1
L
Atlas
AHGojira
Atlas
0
0
0
0
W
1
0
3
2.5
W
Sun Wukong
EddieTheAssassin
Sun Wukong
2
0
1
2.5
W
0
1
1
0.5
W
0
0
2
1
L
Heimdallr
0
1
2
1
L
Artemis
1
1
1
1.5
L
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,793
Damage
11,865
20,179
Taken
16,148
14,669
Mitigated
9,329
6,784
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,355
459
259
523
3,079
1,569
256
1,166
1,853
0
7,927
L
Sol
 
Sol
5,750
432
244
1,695
4,043
1,442
0
754
3,289
18,526
0
L
Atlas
AHGojira
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
3,116
0
81
1,698
5,630
4,304
0
1,953
3,677
0
13,380
W
Sun Wukong
EddieTheAssassin
Sun Wukong
2,343
74
0
346
2,309
1,737
0
1,369
940
0
6,130
W
3,002
406
662
1,733
6,015
5,741
0
874
5,041
7,599
0
W
4,977
252
612
870
3,146
1,318
471
535
2,611
0
8,696
L
Heimdallr
935
93
401
264
3,002
1,334
0
358
2,644
0
3,844
L
Artemis
3,025
305
476
1,569
5,481
4,922
0
1,116
4,365
0
7,355
L
Rama
2,155
1,667
1,080
936
3,622
1,631
0
774
2,848
0
5,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,582
Gold Earned
23,167
68
Minions Killed
54
0
Camps Cleared
0
519,896
Distance Traveled
396,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,567
1,113
22
4
0
89,916
0
L
Sol
5,792
1,158
26
5
0
107,315
0
L
Atlas
1,436
287
0
0
0
0
0
W
Chaac
5,990
1,198
9
2
0
95,752
0
W
Sun Wukong
6,026
1,205
8
2
0
95,588
0
W
Atlas
5,686
1,137
13
3
0
114,059
0
W
Chiron
5,313
1,063
16
3
0
124,581
0
L
Heimdallr
5,120
1,024
9
2
0
102,953
0
L
Artemis
5,556
1,111
8
2
0
94,042
0
L
Rama
5,263
1,053
11
2
0
92,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role