Player Matchup

Scylla
Scylla
Michael_Bundy010
Scylla
Level 145
God Stats
2W - 8L
1,128 SR
Queue Stats
494W - 493L
1,453 Elo+
Solo
King Arthur
King Arthur
icey1083
King Arthur
Level 92
God Stats
13W - 8L
1,590 SR
Queue Stats
62W - 53L
1,462 Elo+
Party 1
Izanami
Izanami
o Ethxn o
Izanami
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
636W - 653L
1,500 Elo+
Party 3
Shiva
Shiva
owenbabowen
Shiva
Level 86
God Stats
1W - 2L
1,311 SR
Queue Stats
389W - 387L
1,430 Elo+
Party 3
Merlin
Merlin
saabbat
Merlin
Level 80
God Stats
9W - 14L
1,361 SR
Queue Stats
40W - 47L
1,418 Elo+
Party 1
Team Averages
Level 100
1,378 SR
1,453 Elo+

VS

Team Averages
Level 136
1,444 SR
1,559 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
CISCAR-_-420
Pele
Level 148
God Stats
1W - 0L
1,396 SR
Queue Stats
7W - 1L
1,782 Elo+
Party 4
Cthulhu
Cthulhu
Dw Cub
Cthulhu
Level 129
God Stats
3W - 3L
1,321 SR
Queue Stats
409W - 403L
1,519 Elo+
Solo
Bastet
Bastet
ITZ GREENO
Bastet
Level 103
God Stats
6W - 3L
1,502 SR
Queue Stats
47W - 44L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
7,073
1,010
5,736
5,879
2,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
icey1083
King Arthur
11
0 / 0 / 0
6,241
892
0
0
0
Izanami
o Ethxn o
Izanami
12
1 / 6 / 0
7,245
1,035
7,701
13,556
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 1
7,041
1,006
7,219
12,576
9,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
saabbat
Merlin
12
2 / 3 / 1
7,636
1,091
6,353
9,914
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

299

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 0 / 6
8,212
1,173
8,371
5,391
3,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
 
Ix Chel
13
3 / 1 / 7
8,021
1,146
7,918
4,803
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 6
8,018
1,145
6,909
9,720
7,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
Dw Cub
Cthulhu
13
1 / 1 / 9
7,471
1,067
9,122
7,980
6,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bastet
ITZ GREENO
Bastet
14
0 / 0 / 10
7,633
1,090
6,433
4,185
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
3
Kills
12
12
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
6
7
W
Ix Chel
 
Ix Chel
3
1
7
6.5
W
4
1
6
7
W
Cthulhu
Dw Cub
Cthulhu
1
1
9
5.5
W
Bastet
ITZ GREENO
Bastet
0
0
10
5
L
0
0
2
1
L
King Arthur
icey1083
King Arthur
0
0
0
0
L
Izanami
o Ethxn o
Izanami
1
6
0
0.17
L
0
3
1
0.17
L
Merlin
saabbat
Merlin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,009
Damage
38,753
41,925
Taken
32,079
19,899
Mitigated
21,204
3,109
Healing
6,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
8,371
1,966
0
2,658
5,391
3,116
0
2,110
3,170
17,706
0
W
Ix Chel
 
Ix Chel
7,918
915
910
832
4,803
2,038
0
1,922
2,681
26,567
0
W
6,909
867
0
1,201
9,720
7,919
0
3,804
5,550
1,030
13,054
W
Cthulhu
Dw Cub
Cthulhu
9,122
546
96
461
7,980
6,407
0
2,828
4,630
15,499
0
W
Bastet
ITZ GREENO
Bastet
6,433
1,863
0
629
4,185
1,724
0
1,102
2,879
0
14,171
L
5,736
593
0
1,410
5,879
2,073
0
3,407
2,249
13,656
0
L
King Arthur
icey1083
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
o Ethxn o
Izanami
7,701
5,310
0
613
13,556
4,840
0
9,097
3,900
0
19,223
L
7,219
640
0
465
12,576
9,501
0
7,034
4,714
207
20,629
L
Merlin
saabbat
Merlin
6,353
185
50
571
9,914
3,485
0
4,908
4,497
20,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,236
Gold Earned
39,355
127
Minions Killed
136
3
Camps Cleared
6
522,101
Distance Traveled
718,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,212
1,173
21
3
1
143,973
0
W
Ix Chel
8,021
1,146
53
8
2
131,661
0
W
Pele
8,018
1,145
26
4
0
140,431
0
W
Cthulhu
7,471
1,067
22
3
0
144,478
0
W
Bastet
7,633
1,090
14
2
3
158,007
0
L
Scylla
7,073
1,010
20
3
0
137,594
0
L
King Arthur
6,241
892
0
0
0
0
0
L
Izanami
7,245
1,035
43
6
2
109,098
0
L
Shiva
7,041
1,006
32
5
1
145,032
0
L
Merlin
7,636
1,091
32
5
0
130,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role