Player Matchup

Kukulkan
Kukulkan
BurningBassist
Kukulkan
Level 28
God Stats
1W - 1L
1,412 SR
Queue Stats
58W - 63L
1,364 Elo+
Party 2
Neith
Neith
CN SAYPER
Neith
Level 48
God Stats
11W - 6L
1,500 SR
Queue Stats
114W - 110L
1,442 Elo+
Solo
King Arthur
King Arthur
PYRO BEATB0X
King Arthur
Level 152
God Stats
5W - 4L
1,767 SR
Queue Stats
193W - 165L
1,486 Elo+
Solo
Fenrir
Fenrir
ProPrcPopper
Fenrir
Level 65
God Stats
2W - 5L
1,229 SR
Queue Stats
45W - 39L
1,515 Elo+
Party 2
Aphrodite
Aphrodite
spiderrider21
Aphrodite
Level 85
God Stats
10W - 2L
1,774 SR
Queue Stats
94W - 96L
1,392 Elo+
Party 2
Team Averages
Level 76
1,536 SR
1,440 Elo+

VS

Team Averages
Level 67
1,581 SR
1,392 Elo+
Jing Wei
Jing Wei
MoMo eL cHinEse
Jing Wei
Level 37
God Stats
6W - 3L
1,585 SR
Queue Stats
42W - 50L
1,319 Elo+
Party 1
Susano
Susano
NOTB4RBZ
Susano
Level 44
God Stats
3W - 6L
1,316 SR
Queue Stats
44W - 61L
1,288 Elo+
Party 1
Janus
Janus
SoliderOne2002
Janus
Level 120
God Stats
23W - 26L
1,602 SR
Queue Stats
774W - 743L
1,481 Elo+
Solo
Chang'e
Chang'e
jdaniel23194
Chang'e
Level 86
God Stats
3W - 2L
1,525 SR
Queue Stats
86W - 82L
1,440 Elo+
Solo
Cthulhu
Cthulhu
kekkush
Cthulhu
Level 48
God Stats
3W - 0L
1,878 SR
Queue Stats
80W - 91L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
0 / 3 / 1
8,051
424
4,003
8,570
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
CN SAYPER
Neith
15
0 / 5 / 0
8,684
457
5,425
14,842
4,395
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
PYRO BEATB0X
King Arthur
15
2 / 1 / 2
8,049
424
7,434
13,385
11,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
15
5 / 6 / 1
9,931
523
11,000
21,069
15,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
spiderrider21
Aphrodite
12
0 / 3 / 2
7,818
411
6,051
16,394
13,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 1 / 5
8,155
429
8,043
10,801
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
NOTB4RBZ
Susano
19
4 / 1 / 5
11,000
579
10,971
15,225
7,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
8 / 1 / 1
11,824
622
13,144
10,338
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chang'e
jdaniel23194
Chang'e
16
6 / 2 / 3
9,966
525
12,131
9,916
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
kekkush
Cthulhu
13
0 / 2 / 2
7,473
393
7,821
11,525
6,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
7
Kills
18
18
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
3
1
0.17
L
Neith
CN SAYPER
Neith
0
5
0
0
W
Jing Wei
0
1
5
2.5
W
Susano
NOTB4RBZ
Susano
4
1
5
6.5
L
King Arthur
PYRO BEATB0X
King Arthur
2
1
2
3
L
Fenrir
5
6
1
0.92
W
8
1
1
8.5
W
Chang'e
jdaniel23194
Chang'e
6
2
3
3.75
W
Cthulhu
kekkush
Cthulhu
0
2
2
0.5
L
Aphrodite
spiderrider21
Aphrodite
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,913
Damage
52,110
74,260
Taken
57,805
48,337
Mitigated
26,768
21,283
Healing
16,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
4,003
1,040
0
210
8,570
3,007
0
5,777
2,793
52,331
0
L
Neith
CN SAYPER
Neith
5,425
1,004
0
3,464
14,842
4,395
333
10,358
4,008
0
59,360
W
Jing Wei
8,043
6,390
0
4,032
10,801
3,832
1,269
2,058
8,743
0
48,078
W
Susano
NOTB4RBZ
Susano
10,971
2,492
0
2,023
15,225
7,616
103
2,928
12,297
0
118,103
L
King Arthur
PYRO BEATB0X
King Arthur
7,434
846
0
3,713
13,385
11,834
0
4,351
8,866
0
52,589
L
Fenrir
11,000
3,109
0
2,128
21,069
15,637
0
4,936
16,025
0
63,087
W
13,144
0
0
2,640
10,338
4,771
234
383
9,955
90,864
0
W
Chang'e
jdaniel23194
Chang'e
12,131
1,186
160
3,897
9,916
4,345
538
2,880
6,956
68,299
0
W
Cthulhu
kekkush
Cthulhu
7,821
361
228
3,413
11,525
6,204
0
2,194
9,331
43,475
0
L
Aphrodite
spiderrider21
Aphrodite
6,051
850
5,469
6,299
16,394
13,464
0
6,904
9,402
31,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,533
Gold Earned
48,418
400
Minions Killed
567
0
Camps Cleared
0
1,639,806
Distance Traveled
1,844,899
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,051
424
91
5
0
261,536
0
L
Neith
8,684
457
103
5
0
300,930
0
W
Jing Wei
8,155
429
75
4
0
366,480
0
W
Susano
11,000
579
163
9
0
411,780
0
L
King Arthur
8,049
424
75
4
0
374,099
0
L
Fenrir
9,931
523
91
5
0
350,529
0
W
Janus
11,824
622
168
9
0
351,769
7
W
Chang'e
9,966
525
95
5
0
375,977
0
W
Cthulhu
7,473
393
66
3
0
338,893
1
L
Aphrodite
7,818
411
40
2
0
352,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role