Player Matchup

Ix Chel
Ix Chel
AWildDvaMain8
Ix Chel
Level 109
God Stats
4W - 5L
1,385 SR
Queue Stats
86W - 65L
1,562 Elo+
Party 1
Izanami
Izanami
Vagabond1281
Izanami
Level 17
God Stats
0W - 1L
1,202 SR
Queue Stats
3W - 3L
1,306 Elo+
Party 1
Jormungandr
Jormungandr
VivianaThorns
Jormungandr
Level 129
God Stats
31W - 42L
1,479 SR
Queue Stats
104W - 125L
1,442 Elo+
Party 1
Team Averages
Level 85
1,355 SR
1,436 Elo+

VS

Team Averages
Level 84
1,576 SR
1,471 Elo+
Morgan Le Fay
Morgan Le Fay
AFSupreme
Morgan Le Fay
Level 116
God Stats
3W - 1L
1,688 SR
Queue Stats
65W - 54L
1,406 Elo+
Solo
King Arthur
King Arthur
Doughboy_Lu
King Arthur
Level 67
God Stats
13W - 21L
1,461 SR
Queue Stats
330W - 330L
1,468 Elo+
Solo
Charybdis
Charybdis
barst30
Charybdis
Level 69
God Stats
48W - 33L
1,580 SR
Queue Stats
688W - 700L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
2 / 4 / 4
9,090
699
9,604
10,338
4,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Vagabond1281
Izanami
13
2 / 4 / 3
9,369
721
6,130
12,678
4,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
VivianaThorns
Jormungandr
11
2 / 3 / 4
9,229
710
6,922
12,647
10,804
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AFSupreme
Morgan Le Fay
15
7 / 0 / 4
11,133
856
14,751
8,291
3,317
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Doughboy_Lu
King Arthur
13
1 / 4 / 6
9,471
729
6,316
14,233
11,915
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
barst30
Charybdis
14
3 / 2 / 5
10,355
797
9,906
6,396
2,397
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
6
Kills
11
11
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AFSupreme
Morgan Le Fay
7
0
4
9
L
Ix Chel
2
4
4
1
W
King Arthur
Doughboy_Lu
King Arthur
1
4
6
1
L
Izanami
Vagabond1281
Izanami
2
4
3
0.88
L
Jormungandr
VivianaThorns
Jormungandr
2
3
4
1.33
W
Charybdis
barst30
Charybdis
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,656
Damage
30,973
35,663
Taken
28,920
19,377
Mitigated
17,629
5,434
Healing
5,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AFSupreme
Morgan Le Fay
14,751
941
0
876
8,291
3,317
1,230
5,311
2,980
64,502
0
L
Ix Chel
9,604
935
1,593
2,549
10,338
4,028
0
3,628
6,710
26,977
0
W
King Arthur
Doughboy_Lu
King Arthur
6,316
77
0
2,579
14,233
11,915
22
7,525
6,708
1,054
15,374
L
Izanami
Vagabond1281
Izanami
6,130
3,941
0
1,042
12,678
4,545
0
6,143
6,496
0
42,921
L
Jormungandr
VivianaThorns
Jormungandr
6,922
1,381
0
250
12,647
10,804
0
5,703
6,917
23,098
0
W
Charybdis
barst30
Charybdis
9,906
5,229
707
1,249
6,396
2,397
1,663
4,425
1,971
0
50,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,688
Gold Earned
30,959
128
Minions Killed
165
0
Camps Cleared
0
666,004
Distance Traveled
717,775
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,133
856
67
5
0
242,168
0
L
Ix Chel
9,090
699
36
3
0
243,712
0
W
King Arthur
9,471
729
15
1
0
249,619
1
L
Izanami
9,369
721
72
6
0
204,006
0
L
Jormungandr
9,229
710
20
2
0
218,286
0
W
Charybdis
10,355
797
83
6
0
225,988
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role