Player Matchup

Sobek
Sobek
Mikemadeit9664
Sobek
Level 82
God Stats
19W - 11L
1,626 SR
Queue Stats
194W - 184L
1,372 Elo+
Party 2
Cupid
Cupid
PeaStain6158
Cupid
Level 145
God Stats
5W - 6L
1,900 SR
Queue Stats
299W - 318L
1,447 Elo+
Party 2
Janus
Janus
R3POD2
Janus
Level 148
God Stats
3W - 3L
1,307 SR
Queue Stats
641W - 613L
1,401 Elo+
Party 2
Nemesis
Nemesis
Z4NExJTG
Nemesis
Level 144
God Stats
0W - 3L
1,325 SR
Queue Stats
69W - 73L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
cjworgen
Sun Wukong
Level 31
God Stats
11W - 7L
1,583 SR
Queue Stats
161W - 157L
1,284 Elo+
Solo
Team Averages
Level 110
1,548 SR
1,374 Elo+

VS

Team Averages
Level 80
1,464 SR
1,425 Elo+
Xbalanque
Xbalanque
OhhBlitez
Xbalanque
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
OhhBoogieX
Ymir
Level 100
God Stats
49W - 54L
1,480 SR
Queue Stats
292W - 289L
1,445 Elo+
Party 1
Hun Batz
Hun Batz
SP2SM0k3Y
Hun Batz
Level 97
God Stats
5W - 5L
1,456 SR
Queue Stats
256W - 252L
1,395 Elo+
Party 1
Olorun
Olorun
TJW2016
Olorun
Level 44
God Stats
17W - 44L
1,329 SR
Queue Stats
22W - 52L
1,285 Elo+
Solo
Hel
Hel
XxRobinHood13xX
Hel
Level 111
God Stats
12W - 9L
1,554 SR
Queue Stats
156W - 154L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,714
619
757
6,323
3,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 0
3,665
611
1,058
2,287
612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
R3POD2
Janus
7
1 / 2 / 1
3,980
663
1,033
2,744
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Z4NExJTG
Nemesis
3
0 / 1 / 0
2,977
496
507
1,521
401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
cjworgen
Sun Wukong
6
0 / 2 / 0
3,654
609
1,404
3,431
1,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
OhhBlitez
Xbalanque
6
0 / 0 / 1
3,583
597
1,651
2,804
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
2 / 0 / 3
4,228
705
3,534
3,851
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
SP2SM0k3Y
Hun Batz
7
2 / 1 / 0
3,902
650
969
4,413
1,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
TJW2016
Olorun
1
0 / 0 / 0
2,640
440
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 1 / 2
4,148
691
1,620
3,086
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Xbalanque
OhhBlitez
Xbalanque
0
0
1
0.5
W
2
0
3
3.5
L
0
0
0
0
L
Janus
R3POD2
Janus
1
2
1
0.75
W
Hun Batz
SP2SM0k3Y
Hun Batz
2
1
0
2
W
Olorun
TJW2016
Olorun
0
0
0
0
W
1
1
2
2
L
Nemesis
Z4NExJTG
Nemesis
0
1
0
0
L
Sun Wukong
cjworgen
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,759
Damage
7,774
16,306
Taken
14,154
6,546
Mitigated
4,739
4,835
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
757
0
0
2,216
6,323
3,410
0
1,475
4,778
10,508
0
W
Xbalanque
OhhBlitez
Xbalanque
1,651
469
73
977
2,804
798
0
249
2,555
0
15,231
W
3,534
1,392
0
762
3,851
1,743
0
167
3,684
12,705
0
L
1,058
563
235
1,466
2,287
612
40
190
2,091
0
17,519
L
Janus
R3POD2
Janus
1,033
36
0
610
2,744
697
0
1,307
1,393
22,823
0
W
Hun Batz
SP2SM0k3Y
Hun Batz
969
236
0
365
4,413
1,277
0
136
4,277
0
20,837
W
Olorun
TJW2016
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
1,620
158
532
1,806
3,086
921
0
1,238
1,848
22,847
0
L
Nemesis
Z4NExJTG
Nemesis
507
246
0
75
1,521
401
0
633
866
0
4,152
L
Sun Wukong
cjworgen
Sun Wukong
1,404
333
0
233
3,431
1,426
0
1,295
2,024
0
15,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,990
Gold Earned
18,501
128
Minions Killed
129
0
Camps Cleared
0
480,156
Distance Traveled
518,928
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,714
619
13
2
0
110,142
2
W
Xbalanque
3,583
597
31
5
0
121,309
0
W
Ymir
4,228
705
29
5
0
130,244
0
L
Cupid
3,665
611
31
5
0
107,026
0
L
Janus
3,980
663
44
7
0
118,758
0
W
Hun Batz
3,902
650
35
6
0
142,177
2
W
Olorun
2,640
440
0
0
0
0
0
W
Hel
4,148
691
34
6
0
125,198
0
L
Nemesis
2,977
496
9
2
0
46,006
0
L
Sun Wukong
3,654
609
31
5
0
98,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role