Player Matchup

Apollo
Apollo
 
Apollo
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Dracull--
Xing Tian
Level 157
God Stats
1W - 3L
2,019 SR
Queue Stats
53W - 73L
1,467 Elo+
Party 1
Achilles
Achilles
Gordon96
Achilles
Level 159
God Stats
0W - 2L
1,173 SR
Queue Stats
81W - 107L
1,495 Elo+
Party 1
Merlin
Merlin
Soulzc
Merlin
Level 147
God Stats
2W - 3L
1,649 SR
Queue Stats
105W - 120L
1,503 Elo+
Party 1
Cu Chulainn
Cu Chulainn
spooderphat
Cu Chulainn
Level 157
God Stats
3W - 5L
1,583 SR
Queue Stats
74W - 101L
1,474 Elo+
Party 1
Team Averages
Level 135
1,585 SR
1,488 Elo+

VS

Team Averages
Level 123
1,682 SR
1,580 Elo+
Kuzenbo
Kuzenbo
Achillės
Kuzenbo
Level 124
God Stats
1W - 1L
1,715 SR
Queue Stats
44W - 35L
1,560 Elo+
Party 2
Ra
Ra
Alēx
Ra
Level 155
God Stats
6W - 3L
1,629 SR
Queue Stats
136W - 131L
1,575 Elo+
Party 2
Cernunnos
Cernunnos
Haviesmite
Cernunnos
Level 67
God Stats
16W - 7L
1,713 SR
Queue Stats
204W - 177L
1,572 Elo+
Solo
Nox
Nox
Jay2038
Nox
Level 123
God Stats
1W - 2L
1,611 SR
Queue Stats
58W - 47L
1,621 Elo+
Solo
Bakasura
Bakasura
bEY0nDThEHoR1Z0N
Bakasura
Level 144
God Stats
83W - 64L
1,742 SR
Queue Stats
891W - 937L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 2 / 0
5,334
533
4,109
6,769
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Dracull--
Xing Tian
8
0 / 2 / 1
5,191
519
2,432
7,183
4,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Gordon96
Achilles
9
0 / 1 / 0
4,950
495
1,110
8,223
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Soulzc
Merlin
10
0 / 1 / 0
5,281
528
3,588
2,976
907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
spooderphat
Cu Chulainn
9
0 / 5 / 0
5,419
542
5,089
10,084
6,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Achillės
Kuzenbo
10
3 / 0 / 1
6,156
616
4,086
7,999
7,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ra
12
1 / 0 / 2
6,627
663
3,610
4,672
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Haviesmite
Cernunnos
11
4 / 1 / 0
6,230
623
6,480
7,174
2,598
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
10
0 / 1 / 2
5,548
555
2,747
5,902
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 1
6,689
669
2,975
6,407
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
11
11
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
2
0
1
W
Kuzenbo
Achillės
Kuzenbo
3
0
1
3.5
W
Ra
1
0
2
2
L
Xing Tian
Dracull--
Xing Tian
0
2
1
0.25
L
Achilles
Gordon96
Achilles
0
1
0
0
W
Cernunnos
Haviesmite
Cernunnos
4
1
0
4
W
Nox
0
1
2
1
L
Merlin
Soulzc
Merlin
0
1
0
0
W
3
0
1
3.5
L
Cu Chulainn
spooderphat
Cu Chulainn
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,328
Damage
19,898
35,235
Taken
32,154
18,459
Mitigated
18,734
7,377
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,109
2,721
0
2,504
6,769
2,262
0
656
6,010
0
33,593
W
Kuzenbo
Achillės
Kuzenbo
4,086
1,257
0
2,155
7,999
7,743
0
0
7,999
31,319
0
W
Ra
3,610
820
600
2,080
4,672
1,999
0
1,564
2,962
65,458
0
L
Xing Tian
Dracull--
Xing Tian
2,432
430
0
2,244
7,183
4,289
0
2,577
4,509
14,062
0
L
Achilles
Gordon96
Achilles
1,110
357
0
1,433
8,223
4,443
0
1,483
6,586
0
33,030
W
Cernunnos
Haviesmite
Cernunnos
6,480
3,775
0
3,875
7,174
2,598
0
1,192
5,838
0
47,775
W
Nox
2,747
826
0
1,612
5,902
3,664
0
2,843
2,879
18,983
0
L
Merlin
Soulzc
Merlin
3,588
175
0
520
2,976
907
0
738
2,173
44,748
0
W
2,975
2,028
0
2,923
6,407
2,730
0
920
5,371
0
44,950
L
Cu Chulainn
spooderphat
Cu Chulainn
5,089
811
0
676
10,084
6,558
0
4,623
4,786
0
37,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,175
Gold Earned
31,250
299
Minions Killed
389
0
Camps Cleared
0
1,010,511
Distance Traveled
1,052,337
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,334
533
71
7
0
187,922
2
W
Kuzenbo
6,156
616
71
7
0
210,997
2
W
Ra
6,627
663
121
12
0
220,338
0
L
Xing Tian
5,191
519
24
2
0
210,219
0
L
Achilles
4,950
495
59
6
0
219,809
2
W
Cernunnos
6,230
623
88
9
0
188,849
2
W
Nox
5,548
555
18
2
0
178,214
0
L
Merlin
5,281
528
85
9
0
211,955
1
W
Bakasura
6,689
669
91
9
0
253,939
0
L
Cu Chulainn
5,419
542
60
6
0
180,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role