Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
AdriaenCryWolf
Morgan Le Fay
Level 120
God Stats
1W - 2L
1,212 SR
Queue Stats
72W - 74L
1,434 Elo+
Party 2
Hercules
Hercules
JangoFred
Hercules
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 179L
1,798 Elo+
Solo
Vamana
Vamana
UrakeTal
Vamana
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 80L
1,544 Elo+
Solo
Horus
Horus
drugsusually
Horus
Level 89
God Stats
1W - 0L
1,582 SR
Queue Stats
13W - 15L
1,315 Elo+
Solo
Team Averages
Level 110
1,459 SR
1,518 Elo+

VS

Team Averages
Level 134
1,372 SR
1,465 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Storm3382
Chang'e
Level 117
God Stats
2W - 5L
1,322 SR
Queue Stats
666W - 675L
1,512 Elo+
Solo
Ishtar
Ishtar
Tapon
Ishtar
Level 119
God Stats
4W - 6L
1,293 SR
Queue Stats
451W - 430L
1,415 Elo+
Party 1
Thor
Thor
Usakopon
Thor
Level 105
God Stats
0W - 2L
1,243 SR
Queue Stats
364W - 364L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
1 / 1 / 9
7,814
781
10,221
5,685
2,890
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
AdriaenCryWolf
Morgan Le Fay
14
2 / 2 / 8
7,974
797
7,505
5,827
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
JangoFred
Hercules
11
2 / 2 / 6
7,329
733
7,796
7,603
5,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
UrakeTal
Vamana
16
4 / 1 / 8
8,690
869
6,462
8,947
10,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
6 / 2 / 8
9,411
941
12,075
12,599
13,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 3 / 4
7,599
760
7,256
13,508
15,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Loki
 
Loki
7
0 / 1 / 0
5,741
574
2,743
2,590
912
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Storm3382
Chang'e
13
2 / 6 / 1
7,394
739
6,530
13,057
5,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ishtar
Tapon
Ishtar
17
2 / 2 / 3
8,066
807
6,378
9,152
4,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
15
1 / 3 / 4
7,258
726
4,805
9,321
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
15
Kills
6
8
Deaths
15
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
1
9
5.5
L
Kuzenbo
 
Kuzenbo
1
3
4
1
L
Loki
 
Loki
0
1
0
0
W
Morgan Le Fay
AdriaenCryWolf
Morgan Le Fay
2
2
8
3
W
Hercules
JangoFred
Hercules
2
2
6
2.5
L
Chang'e
Storm3382
Chang'e
2
6
1
0.42
L
Ishtar
Tapon
Ishtar
2
2
3
1.75
W
Vamana
UrakeTal
Vamana
4
1
8
8
L
Thor
1
3
4
1
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,059
Damage
27,712
40,661
Taken
47,628
35,623
Mitigated
30,418
13,246
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,221
742
435
1,132
5,685
2,890
1,199
2,083
3,602
23,298
0
L
Kuzenbo
 
Kuzenbo
7,256
2,862
474
1,012
13,508
15,032
0
6,209
6,779
14,094
0
L
Loki
 
Loki
2,743
699
355
493
2,590
912
0
693
1,799
0
3,321
W
Morgan Le Fay
AdriaenCryWolf
Morgan Le Fay
7,505
526
1,437
300
5,827
3,397
1,494
1,273
4,428
24,738
0
W
Hercules
JangoFred
Hercules
7,796
2,239
1,099
1,638
7,603
5,495
403
2,798
4,683
0
11,426
L
Chang'e
Storm3382
Chang'e
6,530
146
6,146
2,676
13,057
5,393
0
5,189
7,548
13,266
0
L
Ishtar
Tapon
Ishtar
6,378
3,385
125
1,211
9,152
4,532
0
3,615
5,414
0
22,569
W
Vamana
UrakeTal
Vamana
6,462
3,334
711
959
8,947
10,554
537
3,745
4,990
0
17,111
L
Thor
4,805
161
510
270
9,321
4,549
0
3,292
5,799
0
7,954
W
12,075
3,621
1,610
3,925
12,599
13,287
54
3,896
8,697
2,120
14,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,218
Gold Earned
36,058
105
Minions Killed
73
0
Camps Cleared
0
960,664
Distance Traveled
821,143
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,814
781
30
3
0
185,586
0
L
Kuzenbo
7,599
760
4
0
0
225,949
0
L
Loki
5,741
574
2
0
0
51,089
0
W
Morgan Le Fay
7,974
797
31
3
0
203,164
1
W
Hercules
7,329
733
11
1
0
156,380
0
L
Chang'e
7,394
739
12
1
0
170,335
0
L
Ishtar
8,066
807
41
4
0
172,644
0
W
Vamana
8,690
869
16
2
0
205,405
0
L
Thor
7,258
726
14
1
0
201,126
0
W
Horus
9,411
941
17
2
0
210,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role