Player Matchup

Bacchus
Bacchus
Aggoir
Bacchus
Level 86
God Stats
2W - 3L
1,708 SR
Queue Stats
235W - 199L
1,647 Elo+
Solo
Hachiman
Hachiman
E_nigma666
Hachiman
Level 123
God Stats
1W - 0L
1,312 SR
Queue Stats
123W - 100L
1,576 Elo+
Solo
Zeus
Zeus
Frostkick
Zeus
Level 157
God Stats
6W - 4L
1,500 SR
Queue Stats
206W - 226L
1,463 Elo+
Party 2
Surtr
Surtr
SunnyVain_207
Surtr
Level 108
God Stats
3W - 4L
1,595 SR
Queue Stats
198W - 204L
1,505 Elo+
Party 2
Hera
Hera
potra4enyi
Hera
Level 42
God Stats
4W - 0L
1,702 SR
Queue Stats
196W - 136L
1,536 Elo+
Solo
Team Averages
Level 103
1,564 SR
1,545 Elo+

VS

Team Averages
Level 99
1,487 SR
1,493 Elo+
Lancelot
Lancelot
 
Lancelot
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Canimaru
Heimdallr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,558 Elo+
Party 1
Xing Tian
Xing Tian
MAKC1135
Xing Tian
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 189L
1,510 Elo+
Party 1
Thoth
Thoth
benneuh
Thoth
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 200L
1,487 Elo+
Solo
Geb
Geb
kev40
Geb
Level 49
God Stats
8W - 7L
1,436 SR
Queue Stats
361W - 373L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aggoir
Bacchus
15
2 / 1 / 18
9,167
917
7,376
9,629
11,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
E_nigma666
Hachiman
15
7 / 1 / 13
9,146
915
12,629
6,758
3,326
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
17
9 / 2 / 11
9,967
997
15,615
5,745
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
7 / 1 / 13
9,301
930
10,321
10,895
8,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 12
8,017
802
7,632
6,071
2,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 6 / 1
6,923
692
4,159
11,224
7,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Canimaru
Heimdallr
13
1 / 6 / 1
7,194
719
6,122
10,652
5,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
MAKC1135
Xing Tian
12
1 / 5 / 2
7,206
721
4,626
13,599
14,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
benneuh
Thoth
13
0 / 6 / 4
7,111
711
5,114
8,964
3,539
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Geb
kev40
Geb
15
3 / 4 / 4
7,799
780
7,871
13,592
13,027
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
18
27
Kills
6
8
Deaths
27
67
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
6
1
0.25
W
Bacchus
Aggoir
Bacchus
2
1
18
11
L
Heimdallr
Canimaru
Heimdallr
1
6
1
0.25
W
Hachiman
E_nigma666
Hachiman
7
1
13
13.5
W
Zeus
9
2
11
7.25
L
Xing Tian
MAKC1135
Xing Tian
1
5
2
0.4
W
7
1
13
13.5
L
Thoth
benneuh
Thoth
0
6
4
0.33
L
Geb
kev40
Geb
3
4
4
1.25
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,573
Damage
27,892
39,098
Taken
58,031
28,600
Mitigated
43,581
17,968
Healing
8,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,159
376
346
1,295
11,224
7,287
0
5,773
5,256
0
5,894
W
Bacchus
Aggoir
Bacchus
7,376
834
666
3,578
9,629
11,005
207
3,058
6,539
9,941
0
L
Heimdallr
Canimaru
Heimdallr
6,122
2,423
277
519
10,652
5,196
0
5,372
5,150
0
13,542
W
Hachiman
E_nigma666
Hachiman
12,629
8,200
1,048
2,367
6,758
3,326
1,723
3,261
3,485
0
26,166
W
Zeus
15,615
1,686
1,649
1,239
5,745
2,805
721
3,438
2,181
29,204
0
L
Xing Tian
MAKC1135
Xing Tian
4,626
222
0
324
13,599
14,532
0
6,834
6,531
8,582
0
W
10,321
2,669
1,129
4,794
10,895
8,597
357
5,350
5,545
268
21,002
L
Thoth
benneuh
Thoth
5,114
84
487
887
8,964
3,539
0
5,355
3,423
20,974
0
L
Geb
kev40
Geb
7,871
117
1,041
3,718
13,592
13,027
0
6,601
6,713
17,154
0
W
7,632
1,839
1,002
496
6,071
2,867
881
2,522
3,509
15,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,598
Gold Earned
36,233
114
Minions Killed
86
0
Camps Cleared
0
1,034,128
Distance Traveled
875,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,923
692
6
1
0
209,061
0
W
Bacchus
9,167
917
11
1
0
235,882
0
L
Heimdallr
7,194
719
17
2
0
137,991
0
W
Hachiman
9,146
915
29
3
0
197,620
0
W
Zeus
9,967
997
42
4
0
170,139
0
L
Xing Tian
7,206
721
10
1
0
168,998
0
W
Surtr
9,301
930
17
2
0
234,716
0
L
Thoth
7,111
711
42
4
0
166,613
0
L
Geb
7,799
780
11
1
0
192,944
0
W
Hera
8,017
802
15
2
0
195,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role