Player Matchup

Medusa
Medusa
EldenDruid
Medusa
Level 108
God Stats
29W - 31L
1,347 SR
Queue Stats
84W - 88L
1,287 Elo+
Party 1
Nike
Nike
Minnamouse33
Nike
Level 89
God Stats
5W - 10L
1,184 SR
Queue Stats
121W - 132L
1,019 Elo+
Party 1
Nu Wa
Nu Wa
lilbigDboy
Nu Wa
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 39L
1,498 Elo+
Solo
Team Averages
Level 98
1,344 SR
1,268 Elo+

VS

Team Averages
Level 81
1,460 SR
1,411 Elo+
Da Ji
Da Ji
Broodmother04
Da Ji
Level 102
God Stats
7W - 5L
1,453 SR
Queue Stats
81W - 74L
1,454 Elo+
Solo
Anubis
Anubis
TanglingWheel25
Anubis
Level 49
God Stats
6W - 2L
1,730 SR
Queue Stats
261W - 271L
1,491 Elo+
Solo
Chaac
Chaac
knittingandnylon
Chaac
Level 92
God Stats
9W - 8L
1,196 SR
Queue Stats
617W - 672L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EldenDruid
Medusa
9
0 / 4 / 2
6,867
687
5,345
8,347
2,453
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
6,454
645
3,601
7,284
4,822
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
11
2 / 3 / 0
7,415
742
9,715
6,165
1,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
8,244
824
2,961
6,128
1,971
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 2 / 4
8,629
863
10,104
8,766
4,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 6
7,571
757
5,064
9,796
4,491
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
9
9
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Medusa
EldenDruid
Medusa
0
4
2
0.25
L
0
2
1
0.25
W
4
2
4
3
W
1
0
6
4
L
Nu Wa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,661
Damage
18,129
21,796
Taken
24,690
9,109
Mitigated
10,490
934
Healing
5,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,961
1,417
178
180
6,128
1,971
736
3,789
2,339
0
27,880
L
Medusa
EldenDruid
Medusa
5,345
2,151
0
932
8,347
2,453
0
4,145
4,202
0
25,046
L
3,601
225
0
0
7,284
4,822
0
3,495
3,729
502
12,710
W
10,104
237
56
3,636
8,766
4,028
486
3,066
5,700
37,688
0
W
5,064
878
0
1,286
9,796
4,491
91
3,967
5,829
0
22,148
L
Nu Wa
9,715
3,262
0
2
6,165
1,834
0
3,275
2,806
31,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,736
Gold Earned
24,444
85
Minions Killed
122
0
Camps Cleared
0
483,795
Distance Traveled
561,212
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,244
824
46
5
0
169,761
0
L
Medusa
6,867
687
31
3
0
134,980
0
L
Nike
6,454
645
15
2
0
179,985
5
W
Anubis
8,629
863
47
5
0
183,909
1
W
Chaac
7,571
757
29
3
0
207,542
0
L
Nu Wa
7,415
742
39
4
0
168,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role