Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Araulius
Fenrir
Gold III
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
97W - 95L
1,481 MMR
Solo
Aphrodite
Aphrodite
Gold II
STICKxTALK
Aphrodite
Gold II
Level 54
God Stats
1W - 1L
1,315 SR
Queue Stats
62W - 67L
1,457 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
YaBoiKyoe
Cu Chulainn
Gold I
Level 142
God Stats
10W - 14L
1,481 SR
Queue Stats
254W - 241L
1,583 MMR
Party 1
Bellona
Bellona
Gold III
ZelDUUUUUH
Bellona
Gold III
Level 157
God Stats
4W - 5L
1,677 SR
Queue Stats
669W - 668L
1,380 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,494 SR
1,480 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,583 SR
1,473 MMR
King Arthur
King Arthur
Gold III
ALLAHblewMEN
King Arthur
Gold III
Level 96
God Stats
0W - 6L
1,288 SR
Queue Stats
107W - 107L
1,485 MMR
Solo
Medusa
Medusa
Gold V
MikeG92
Medusa
Gold V
Level 140
God Stats
5W - 3L
1,879 SR
Queue Stats
111W - 106L
1,451 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Nemesis518
Baron Samedi
Gold III
Level 170
God Stats
3W - 6L
1,522 SR
Queue Stats
518W - 516L
1,471 MMR
Solo
Nox
Nox
Gold III
diegofph2295
Nox
Gold III
Level 156
God Stats
7W - 5L
1,812 SR
Queue Stats
160W - 171L
1,465 MMR
Solo
Shiva
Shiva
Gold IV
fredsworlds
Shiva
Gold IV
Level 148
God Stats
21W - 29L
1,413 SR
Queue Stats
168W - 176L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 2 / 6
8,543
610
6,678
9,253
3,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Araulius
Fenrir
15
8 / 1 / 1
9,087
649
8,476
13,183
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
STICKxTALK
Aphrodite
14
2 / 2 / 2
8,229
588
7,245
10,523
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
YaBoiKyoe
Cu Chulainn
15
5 / 2 / 2
9,594
685
9,769
14,897
12,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
ZelDUUUUUH
Bellona
11
1 / 2 / 5
7,585
542
6,182
11,260
11,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThorArachneTsukuyomiAchilles

VS

Bans
SusanoBacchusBakasuraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALLAHblewMEN
King Arthur
12
1 / 5 / 2
6,978
498
7,860
15,435
11,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Medusa
MikeG92
Medusa
11
0 / 4 / 1
6,563
469
5,395
10,460
3,786
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Nemesis518
Baron Samedi
12
1 / 2 / 4
7,598
543
5,193
9,047
6,908
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 3 / 1
7,958
568
5,341
7,938
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 3 / 1
7,936
567
6,715
12,849
7,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
17
Kills
9
9
Deaths
17
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
6
2
L
King Arthur
ALLAHblewMEN
King Arthur
1
5
2
0.4
W
Fenrir
Araulius
Fenrir
8
1
1
8.5
L
Medusa
MikeG92
Medusa
0
4
1
0.13
L
Baron Samedi
Nemesis518
Baron Samedi
1
2
4
1.5
W
Aphrodite
STICKxTALK
Aphrodite
2
2
2
1.5
W
Cu Chulainn
YaBoiKyoe
Cu Chulainn
5
2
2
3
W
Bellona
ZelDUUUUUH
Bellona
1
2
5
1.75
L
3
3
1
1.17
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,350
Damage
30,504
59,116
Taken
55,729
38,221
Mitigated
33,831
21,301
Healing
12,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,678
3,225
0
5,530
9,253
3,588
2,081
1,062
8,191
0
66,667
L
King Arthur
ALLAHblewMEN
King Arthur
7,860
1,239
0
2,053
15,435
11,706
0
2,306
13,114
0
45,871
W
Fenrir
Araulius
Fenrir
8,476
3,126
0
2,750
13,183
5,673
1,064
2,122
10,911
0
69,402
L
Medusa
MikeG92
Medusa
5,395
2,695
0
3,865
10,460
3,786
0
49
10,411
0
48,346
L
Baron Samedi
Nemesis518
Baron Samedi
5,193
431
475
2,576
9,047
6,908
0
2,077
6,970
26,526
0
W
Aphrodite
STICKxTALK
Aphrodite
7,245
1,443
2,384
6,114
10,523
4,694
0
3,780
6,743
74,829
0
W
Cu Chulainn
YaBoiKyoe
Cu Chulainn
9,769
1,228
0
1,965
14,897
12,820
453
1,361
13,536
670
77,348
W
Bellona
ZelDUUUUUH
Bellona
6,182
2,315
0
2,558
11,260
11,446
0
2,816
8,420
0
15,054
L
5,341
826
0
1,191
7,938
3,494
0
1,735
6,203
69,487
0
L
6,715
1,333
55
1,814
12,849
7,937
0
1,830
10,943
121
62,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,038
Gold Earned
37,033
468
Minions Killed
419
0
Camps Cleared
0
1,460,107
Distance Traveled
1,292,688
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,543
610
109
8
0
270,986
4
L
King Arthur
6,978
498
75
5
0
220,295
0
W
Fenrir
9,087
649
99
7
0
329,598
2
L
Medusa
6,563
469
81
6
0
246,003
2
L
Baron Samedi
7,598
543
33
2
0
262,355
5
W
Aphrodite
8,229
588
132
9
0
280,691
1
W
Cu Chulainn
9,594
685
118
8
0
291,243
2
W
Bellona
7,585
542
10
1
0
287,589
1
L
Nox
7,958
568
133
10
0
262,473
0
L
Shiva
7,936
567
97
7
0
301,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role