Player Matchup

Nemesis
Nemesis
Diamond V
 
Nemesis
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
ByShady
Sun Wukong
Platinum IV
Level 149
God Stats
19W - 18L
1,685 SR
Queue Stats
730W - 753L
1,979 MMR
Solo
Merlin
Merlin
Diamond I
Narberious
Merlin
Diamond I
Level 139
God Stats
10W - 7L
1,715 SR
Queue Stats
106W - 90L
2,379 MMR
Solo
Ymir
Ymir
Platinum I
Tudusbagos
Ymir
Platinum I
Level 148
God Stats
1W - 9L
1,184 SR
Queue Stats
168W - 165L
1,864 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
xiBOTx
Heimdallr
Diamond IV
Level 156
God Stats
8W - 4L
1,727 SR
Queue Stats
130W - 119L
1,928 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,562 SR
1,930 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 175
1,554 SR
1,767 MMR
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond II
 
Nike
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum IV
NeedSugarMommy
Rama
Platinum IV
Level 155
God Stats
53W - 36L
1,670 SR
Queue Stats
593W - 595L
1,861 MMR
Solo
The Morrigan
The Morrigan
Diamond V
enzio157
The Morrigan
Diamond V
Level 239
God Stats
4W - 6L
1,541 SR
Queue Stats
989W - 992L
1,889 MMR
Solo
Agni
Agni
Diamond II
tomas8790
Agni
Diamond II
Level 163
God Stats
59W - 39L
1,561 SR
Queue Stats
689W - 681L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
3 / 2 / 0
3,946
789
2,164
4,005
1,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
ByShady
Sun Wukong
6
0 / 2 / 1
3,597
719
2,353
4,291
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Narberious
Merlin
6
0 / 2 / 2
3,384
677
1,894
3,143
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
2,420
484
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
xiBOTx
Heimdallr
7
0 / 0 / 0
3,475
695
397
2,346
694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThorKaliOlorunAwilix

VS

Bans
BakasuraKuzenboBaba YagaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
3 / 0 / 1
4,084
817
2,159
3,494
1,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
 
Nike
6
1 / 1 / 1
3,673
735
1,738
4,362
2,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 0 / 0
3,562
712
512
2,136
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Morrigan
enzio157
The Morrigan
6
0 / 0 / 0
3,453
691
342
2,161
1,026
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Agni
6
1 / 2 / 2
3,952
790
1,960
3,622
967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
6
6
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
2
0
1.5
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Nike
 
Nike
1
1
1
1.5
L
Sun Wukong
ByShady
Sun Wukong
0
2
1
0.25
L
Merlin
Narberious
Merlin
0
2
2
0.5
W
1
0
0
1
L
0
0
0
0
W
The Morrigan
enzio157
The Morrigan
0
0
0
0
W
Agni
1
2
2
1
L
Heimdallr
xiBOTx
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,808
Damage
6,711
13,785
Taken
15,775
4,646
Mitigated
6,617
4,603
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,164
1,318
0
705
4,005
1,142
0
554
3,451
0
15,857
W
Fenrir
 
Fenrir
2,159
794
0
1,387
3,494
1,090
0
495
2,943
0
19,435
W
Nike
 
Nike
1,738
501
0
1,387
4,362
2,901
0
0
4,362
0
18,390
L
Sun Wukong
ByShady
Sun Wukong
2,353
502
0
1,077
4,291
1,868
0
0
4,291
0
19,005
L
Merlin
Narberious
Merlin
1,894
471
0
880
3,143
942
0
1,406
1,737
15,290
0
W
512
435
0
852
2,136
633
0
0
2,136
0
19,505
L
0
0
0
0
0
0
0
0
0
0
0
W
The Morrigan
enzio157
The Morrigan
342
208
0
1,146
2,161
1,026
0
0
2,161
13,158
0
W
Agni
1,960
495
0
1,074
3,622
967
0
1,316
2,192
22,615
0
L
Heimdallr
xiBOTx
Heimdallr
397
157
0
1,941
2,346
694
0
342
2,004
0
19,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,822
Gold Earned
18,724
130
Minions Killed
185
0
Camps Cleared
0
432,226
Distance Traveled
497,574
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,946
789
26
5
0
117,422
0
W
Fenrir
4,084
817
37
7
0
112,582
0
W
Nike
3,673
735
32
6
0
102,779
0
L
Sun Wukong
3,597
719
37
7
0
106,723
0
L
Merlin
3,384
677
32
6
0
99,180
0
W
Rama
3,562
712
43
9
0
80,871
0
L
Ymir
2,420
484
0
0
0
14,846
0
W
The Morrigan
3,453
691
26
5
0
89,669
2
W
Agni
3,952
790
47
9
0
111,673
3
L
Heimdallr
3,475
695
35
7
0
94,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role