Player Matchup

Cupid
Cupid
FlightToBoston
Cupid
Level 157
God Stats
1W - 1L
1,210 SR
Queue Stats
41W - 43L
1,473 Elo+
Solo
Camazotz
Camazotz
Hailboogie
Camazotz
Level 128
God Stats
2W - 0L
1,742 SR
Queue Stats
50W - 38L
1,524 Elo+
Solo
Ix Chel
Ix Chel
PacoliX0
Ix Chel
Level 17
God Stats
2W - 0L
1,694 SR
Queue Stats
38W - 33L
1,551 Elo+
Party 2
Cthulhu
Cthulhu
Simps0n
Cthulhu
Level 85
God Stats
6W - 2L
1,683 SR
Queue Stats
119W - 110L
1,497 Elo+
Party 2
Merlin
Merlin
mending1337
Merlin
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Team Averages
Level 81
1,566 SR
1,509 Elo+

VS

Team Averages
Level 128
1,392 SR
1,487 Elo+
Anubis
Anubis
Blackfuzz
Anubis
Level 108
God Stats
1W - 3L
1,210 SR
Queue Stats
124W - 115L
1,511 Elo+
Solo
Ishtar
Ishtar
Khawazu
Ishtar
Level 131
God Stats
3W - 1L
1,707 SR
Queue Stats
40W - 45L
1,517 Elo+
Solo
Cthulhu
Cthulhu
SouloJuju
Cthulhu
Level 111
God Stats
2W - 7L
1,247 SR
Queue Stats
250W - 251L
1,418 Elo+
Solo
Thor
Thor
traveler0chl
Thor
Level 146
God Stats
2W - 7L
1,403 SR
Queue Stats
4W - 10L
1,397 Elo+
Party 1
Fenrir
Fenrir
钢哥123
Fenrir
Level 146
God Stats
1W - 2L
1,390 SR
Queue Stats
67W - 56L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
9,908
1,239
7,777
8,018
2,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Camazotz
Hailboogie
Camazotz
14
3 / 3 / 6
8,989
1,124
9,139
8,414
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
PacoliX0
Ix Chel
15
2 / 4 / 10
9,227
1,153
7,991
7,762
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Simps0n
Cthulhu
15
6 / 2 / 7
9,910
1,239
12,065
12,640
13,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
15
3 / 1 / 9
9,389
1,174
12,941
7,308
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

279

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Blackfuzz
Anubis
15
6 / 3 / 4
10,494
1,312
11,452
10,117
4,502
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Khawazu
Ishtar
15
0 / 4 / 7
8,951
1,119
9,587
12,130
4,740
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SouloJuju
Cthulhu
13
0 / 3 / 1
7,648
956
4,345
9,867
5,273
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 3 / 4
8,660
1,083
2,935
7,175
2,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
钢哥123
Fenrir
15
5 / 5 / 4
9,917
1,240
12,701
14,614
7,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
18
Kills
12
12
Deaths
18
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
Blackfuzz
Anubis
6
3
4
2.67
W
4
2
9
4.25
W
Camazotz
Hailboogie
Camazotz
3
3
6
2
L
Ishtar
Khawazu
Ishtar
0
4
7
0.88
W
Ix Chel
PacoliX0
Ix Chel
2
4
10
1.75
W
Cthulhu
Simps0n
Cthulhu
6
2
7
4.75
L
Cthulhu
SouloJuju
Cthulhu
0
3
1
0.17
W
Merlin
3
1
9
7.5
L
1
3
4
1
L
Fenrir
钢哥123
Fenrir
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,913
Damage
41,020
44,142
Taken
53,903
23,454
Mitigated
24,818
6,619
Healing
5,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Blackfuzz
Anubis
11,452
1,092
0
903
10,117
4,502
0
5,639
4,171
30,963
0
W
7,777
4,254
378
1,974
8,018
2,831
0
1,665
6,215
0
26,314
W
Camazotz
Hailboogie
Camazotz
9,139
2,024
0
2,040
8,414
2,750
0
4,236
3,930
0
19,425
L
Ishtar
Khawazu
Ishtar
9,587
5,013
0
2,044
12,130
4,740
0
6,521
5,327
0
24,033
W
Ix Chel
PacoliX0
Ix Chel
7,991
831
689
416
7,762
2,391
0
1,683
5,902
25,705
0
W
Cthulhu
Simps0n
Cthulhu
12,065
964
579
543
12,640
13,121
0
6,126
6,418
19,175
1,229
L
Cthulhu
SouloJuju
Cthulhu
4,345
465
53
1,686
9,867
5,273
0
5,809
3,876
10,102
0
W
Merlin
12,941
927
0
0
7,308
2,361
0
2,132
5,049
33,738
0
L
2,935
92
0
0
7,175
2,383
0
4,802
2,226
0
14,428
L
Fenrir
钢哥123
Fenrir
12,701
3,238
0
896
14,614
7,920
0
7,936
6,238
0
19,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,423
Gold Earned
45,670
161
Minions Killed
156
7
Camps Cleared
5
803,380
Distance Traveled
781,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,494
1,312
54
7
2
175,401
0
W
Cupid
9,908
1,239
27
3
3
142,095
0
W
Camazotz
8,989
1,124
27
3
3
157,194
0
L
Ishtar
8,951
1,119
39
5
0
150,146
0
W
Ix Chel
9,227
1,153
46
6
0
158,419
0
W
Cthulhu
9,910
1,239
19
2
0
180,446
0
L
Cthulhu
7,648
956
25
3
1
122,324
0
W
Merlin
9,389
1,174
42
5
1
165,226
0
L
Thor
8,660
1,083
23
3
2
150,360
0
L
Fenrir
9,917
1,240
15
2
0
183,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role