Player Matchup

Artemis
Artemis
Daklama
Artemis
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
125W - 29L
1,431 Elo+
Solo
Da Ji
Da Ji
Sack_Sniper_
Da Ji
Level 75
God Stats
2W - 1L
1,741 SR
Queue Stats
564W - 592L
1,413 Elo+
Party 1
Kuzenbo
Kuzenbo
TreMoeNease
Kuzenbo
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
389W - 399L
1,437 Elo+
Solo
Cthulhu
Cthulhu
aussietrippa
Cthulhu
Level 68
God Stats
5W - 3L
1,462 SR
Queue Stats
565W - 595L
1,412 Elo+
Party 1
Erlang Shen
Erlang Shen
mpj1993
Erlang Shen
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 27L
1,433 Elo+
Solo
Team Averages
Level 77
1,541 SR
1,425 Elo+

VS

Team Averages
Level 119
1,494 SR
1,497 Elo+
Thanatos
Thanatos
BigKeif Jr26
Thanatos
Level 82
God Stats
5W - 20L
1,478 SR
Queue Stats
506W - 562L
1,412 Elo+
Solo
King Arthur
King Arthur
BrutalLev
King Arthur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
CelesDawn
Sun Wukong
Level 168
God Stats
7W - 5L
1,711 SR
Queue Stats
1,197W - 703L
1,546 Elo+
Solo
Medusa
Medusa
HawaiianBro64
Medusa
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,476 Elo+
Solo
Apollo
Apollo
King Biddle 21
Apollo
Level 137
God Stats
2W - 4L
1,283 SR
Queue Stats
180W - 202L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daklama
Artemis
20
10 / 5 / 10
12,191
813
25,886
14,741
9,521
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 6 / 12
10,497
700
7,150
15,266
10,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
TreMoeNease
Kuzenbo
19
4 / 1 / 14
12,453
830
12,087
20,621
35,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
aussietrippa
Cthulhu
17
4 / 4 / 16
11,701
780
13,686
16,564
26,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
mpj1993
Erlang Shen
19
3 / 0 / 18
11,800
787
6,120
18,736
24,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BigKeif Jr26
Thanatos
17
5 / 4 / 6
9,818
655
9,615
10,648
5,202
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
BrutalLev
King Arthur
16
3 / 10 / 6
9,364
624
12,311
21,296
16,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
CelesDawn
Sun Wukong
19
0 / 3 / 12
9,587
639
8,654
14,519
13,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 5 / 6
9,902
660
17,859
12,701
6,390
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 4 / 4
8,866
591
8,859
12,025
5,765
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
47
26
Kills
13
16
Deaths
26
70
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BigKeif Jr26
Thanatos
5
4
6
2
L
King Arthur
BrutalLev
King Arthur
3
10
6
0.6
L
Sun Wukong
CelesDawn
Sun Wukong
0
3
12
2
W
Artemis
Daklama
Artemis
10
5
10
3
L
3
5
6
1.2
L
2
4
4
1
W
5
6
12
1.83
W
Kuzenbo
TreMoeNease
Kuzenbo
4
1
14
11
W
Cthulhu
aussietrippa
Cthulhu
4
4
16
3
W
Erlang Shen
mpj1993
Erlang Shen
3
0
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,929
Damage
57,298
85,928
Taken
71,189
106,412
Mitigated
46,952
29,149
Healing
16,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BigKeif Jr26
Thanatos
9,615
1,361
1,541
4,163
10,648
5,202
0
4,266
6,070
0
14,305
L
King Arthur
BrutalLev
King Arthur
12,311
1,400
276
92
21,296
16,299
0
6,039
15,127
0
30,956
L
Sun Wukong
CelesDawn
Sun Wukong
8,654
1,213
1,326
3,274
14,519
13,296
0
5,329
8,685
0
23,383
W
Artemis
Daklama
Artemis
25,886
14,855
740
1,386
14,741
9,521
4,609
84
14,561
0
51,104
L
17,859
7,843
670
1,415
12,701
6,390
0
6,061
6,422
0
35,283
L
8,859
6,221
1,256
2,580
12,025
5,765
0
3,720
8,277
0
20,987
W
7,150
1,176
1,165
996
15,266
10,191
1,822
88
15,112
0
11,567
W
Kuzenbo
TreMoeNease
Kuzenbo
12,087
4,662
4,289
5,730
20,621
35,724
180
85
20,011
25,725
0
W
Cthulhu
aussietrippa
Cthulhu
13,686
348
3,471
2,849
16,564
26,240
354
6
16,527
35,952
83
W
Erlang Shen
mpj1993
Erlang Shen
6,120
1,876
2,459
6,064
18,736
24,736
879
129
18,327
0
21,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,642
Gold Earned
47,537
166
Minions Killed
134
0
Camps Cleared
0
1,425,221
Distance Traveled
1,313,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,818
655
6
0
0
255,181
0
L
King Arthur
9,364
624
21
1
0
231,526
0
L
Sun Wukong
9,587
639
41
3
0
323,873
0
W
Artemis
12,191
813
48
3
0
238,229
0
L
Medusa
9,902
660
39
3
0
265,184
0
L
Apollo
8,866
591
27
2
0
238,110
0
W
Da Ji
10,497
700
11
1
0
230,015
0
W
Kuzenbo
12,453
830
27
2
0
319,547
0
W
Cthulhu
11,701
780
43
3
0
306,191
0
W
Erlang Shen
11,800
787
37
2
0
331,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role