Player Matchup

Cthulhu
Cthulhu
Mozzie_2213
Cthulhu
Level 28
God Stats
3W - 3L
1,594 SR
Queue Stats
3W - 3L
1,554 Elo+
Party 2
Fenrir
Fenrir
Pertonater123
Fenrir
Level 84
God Stats
1W - 2L
1,571 SR
Queue Stats
6W - 6L
1,554 Elo+
Party 2
Erlang Shen
Erlang Shen
XxNobCamus_08xX
Erlang Shen
Level 127
God Stats
2W - 2L
1,517 SR
Queue Stats
159W - 161L
1,459 Elo+
Solo
Poseidon
Poseidon
oOo_ChRiS-4_oOo
Poseidon
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,218 Elo+
Solo
Cupid
Cupid
pablorodred
Cupid
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 127L
1,380 Elo+
Solo
Team Averages
Level 88
1,536 SR
1,433 Elo+

VS

Team Averages
Level 102
1,478 SR
1,466 Elo+
Izanami
Izanami
BOP_BastBond
Izanami
Level 87
God Stats
2W - 4L
1,142 SR
Queue Stats
57W - 50L
1,480 Elo+
Party 1
Yemoja
Yemoja
BOP_MomoLeader
Yemoja
Level 86
God Stats
9W - 4L
1,646 SR
Queue Stats
59W - 57L
1,433 Elo+
Party 1
Anubis
Anubis
Ivan kauan85
Anubis
Level 109
God Stats
29W - 28L
1,533 SR
Queue Stats
271W - 248L
1,507 Elo+
Solo
Sol
Sol
Janenzki
Sol
Level 87
God Stats
17W - 8L
1,568 SR
Queue Stats
101W - 96L
1,493 Elo+
Solo
Fenrir
Fenrir
ThatGuyPonz
Fenrir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mozzie_2213
Cthulhu
11
2 / 3 / 0
7,793
487
6,513
14,213
10,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 0
7,708
482
4,986
10,824
7,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
XxNobCamus_08xX
Erlang Shen
10
2 / 4 / 1
6,878
430
2,524
10,398
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
14
2 / 7 / 1
8,899
556
8,200
12,325
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
0 / 3 / 2
6,211
388
2,163
8,418
2,903
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOP_BastBond
Izanami
16
1 / 0 / 3
9,224
577
4,716
9,074
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 9
9,104
569
4,765
12,306
9,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
14
1 / 3 / 2
8,846
553
5,925
8,904
3,989
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
6 / 3 / 5
9,323
583
10,891
10,744
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
16
11 / 2 / 5
10,396
650
15,517
16,865
8,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
9
Kills
20
20
Deaths
9
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
BOP_BastBond
Izanami
1
0
3
2.5
W
1
1
9
5.5
W
Anubis
1
3
2
0.67
W
6
3
5
2.83
L
Cthulhu
Mozzie_2213
Cthulhu
2
3
0
0.67
L
3
3
0
1
W
Fenrir
11
2
5
6.75
L
Erlang Shen
XxNobCamus_08xX
Erlang Shen
2
4
1
0.63
L
Poseidon
2
7
1
0.36
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,386
Damage
41,814
56,178
Taken
57,893
28,464
Mitigated
28,828
10,444
Healing
25,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BOP_BastBond
Izanami
4,716
2,760
0
4,169
9,074
3,505
3,505
1,530
7,544
0
93,388
W
4,765
1,137
4,992
3,603
12,306
9,505
228
4,256
8,050
23,177
0
W
Anubis
5,925
49
0
3,904
8,904
3,989
2,359
322
8,582
56,591
0
W
10,891
4,705
0
4,611
10,744
3,673
2,594
5,153
5,515
65,218
0
L
Cthulhu
Mozzie_2213
Cthulhu
6,513
210
1,001
1,312
14,213
10,082
0
5,548
8,665
28,617
0
L
4,986
1,671
0
2,023
10,824
7,177
0
5,453
5,371
0
33,562
W
Fenrir
15,517
4,081
0
4,123
16,865
8,156
0
3,729
13,136
0
91,818
L
Erlang Shen
XxNobCamus_08xX
Erlang Shen
2,524
1,200
0
3,903
10,398
4,231
0
1,828
8,526
0
31,015
L
Poseidon
8,200
1,027
0
625
12,325
4,071
562
4,661
7,568
66,824
0
L
2,163
1,355
79
1,501
8,418
2,903
0
4,000
4,418
0
24,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,489
Gold Earned
46,893
308
Minions Killed
483
0
Camps Cleared
0
1,223,308
Distance Traveled
1,408,498
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,224
577
154
10
0
274,057
0
W
Yemoja
9,104
569
26
2
0
290,560
1
W
Anubis
8,846
553
90
6
0
217,492
0
W
Sol
9,323
583
104
7
0
283,936
0
L
Cthulhu
7,793
487
28
2
0
333,847
7
L
Fenrir
7,708
482
71
4
0
219,635
3
W
Fenrir
10,396
650
109
7
0
342,453
0
L
Erlang Shen
6,878
430
51
3
0
174,347
0
L
Poseidon
8,899
556
120
8
0
271,384
0
L
Cupid
6,211
388
38
2
0
224,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role