Player Matchup

Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
ArkansasCabbage
Tyr
Silver IV
Level 115
God Stats
1W - 0L
1,294 SR
Queue Stats
43W - 45L
736 MMR
Party 2
Hachiman
Hachiman
Gold V
CrayCrayCabbage
Hachiman
Gold V
Level 137
God Stats
53W - 37L
1,627 SR
Queue Stats
130W - 113L
1,262 MMR
Party 2
Lancelot
Lancelot
Silver II
NiicoTSR
Lancelot
Silver II
Level 127
God Stats
23W - 28L
1,451 SR
Queue Stats
719W - 737L
1,158 MMR
Solo
Scylla
Scylla
Silver II
porxsis
Scylla
Silver II
Level 80
God Stats
18W - 20L
1,510 SR
Queue Stats
55W - 70L
1,185 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,476 SR
1,168 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,483 SR
1,229 MMR
Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
AleK-302
Kuzenbo
Silver III
Level 129
God Stats
4W - 7L
1,500 SR
Queue Stats
118W - 129L
1,160 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
Deltamino
Ao Kuang
Silver I
Level 107
God Stats
3W - 4L
1,526 SR
Queue Stats
265W - 275L
1,205 MMR
Solo
Surtr
Surtr
Silver II
Its-alex10gs
Surtr
Silver II
Level 163
God Stats
3W - 4L
1,485 SR
Queue Stats
206W - 214L
1,164 MMR
Solo
Izanami
Izanami
Silver III
ti-king-27
Izanami
Silver III
Level 89
God Stats
2W - 4L
1,403 SR
Queue Stats
72W - 88L
1,115 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 11
8,249
550
5,173
10,052
8,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 2 / 1
8,459
564
6,833
13,315
9,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
14
6 / 0 / 4
9,430
629
12,902
7,544
2,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
NiicoTSR
Lancelot
15
3 / 1 / 4
8,882
592
8,564
13,754
6,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
porxsis
Scylla
14
5 / 1 / 4
9,022
601
11,880
9,081
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
RavanaIshtarVamanaMercury

VS

Bans
AgniZhong KuiSerqetAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 5 / 1
7,622
508
5,216
11,536
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
AleK-302
Kuzenbo
10
0 / 2 / 2
6,778
452
4,071
12,327
11,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Deltamino
Ao Kuang
12
3 / 4 / 1
7,318
488
7,121
16,034
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 0
7,812
521
9,122
14,106
14,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
ti-king-27
Izanami
12
1 / 3 / 1
7,436
496
4,020
9,588
3,107
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
16
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
11
5.5
L
Merlin
 
Merlin
0
5
1
0.1
L
Kuzenbo
AleK-302
Kuzenbo
0
2
2
0.5
W
1
2
1
0.75
W
Hachiman
6
0
4
8
L
Ao Kuang
Deltamino
Ao Kuang
3
4
1
0.88
L
1
2
0
0.5
W
Lancelot
NiicoTSR
Lancelot
3
1
4
5
W
Scylla
porxsis
Scylla
5
1
4
7
L
Izanami
ti-king-27
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,352
Damage
29,550
53,746
Taken
63,591
31,096
Mitigated
39,790
13,096
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,173
633
0
1,532
10,052
8,614
392
2,905
7,129
25,668
0
L
Merlin
 
Merlin
5,216
339
0
3,343
11,536
4,205
0
5,326
6,210
72,182
0
L
Kuzenbo
AleK-302
Kuzenbo
4,071
1,557
0
2,681
12,327
11,770
44
5,223
7,104
21,516
0
W
6,833
1,102
0
2,210
13,315
9,663
534
1,538
11,777
0
55,614
W
Hachiman
12,902
7,925
0
4,191
7,544
2,940
1,057
2,632
4,892
0
67,930
L
Ao Kuang
Deltamino
Ao Kuang
7,121
2,000
0
3,496
16,034
5,854
0
3,707
12,327
51,096
0
L
9,122
2,877
0
3,334
14,106
14,854
0
720
13,386
1,839
49,157
W
Lancelot
NiicoTSR
Lancelot
8,564
2,539
0
2,701
13,754
6,365
2,481
4,661
9,039
0
77,683
W
Scylla
porxsis
Scylla
11,880
2,123
0
2,462
9,081
3,514
847
6,077
2,952
59,927
0
L
Izanami
ti-king-27
Izanami
4,020
2,532
0
1,841
9,588
3,107
0
2,098
7,490
0
51,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,042
Gold Earned
36,966
465
Minions Killed
440
0
Camps Cleared
0
1,612,962
Distance Traveled
1,510,785
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,249
550
2
0
0
314,331
3
L
Merlin
7,622
508
117
8
0
271,712
2
L
Kuzenbo
6,778
452
37
2
0
300,164
1
W
Tyr
8,459
564
116
8
0
312,761
3
W
Hachiman
9,430
629
129
9
0
291,791
5
L
Ao Kuang
7,318
488
76
5
0
343,236
0
L
Surtr
7,812
521
101
7
0
286,746
3
W
Lancelot
8,882
592
120
8
0
378,535
3
W
Scylla
9,022
601
98
7
0
315,544
3
L
Izanami
7,436
496
109
7
0
308,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role