Player Matchup

Neith
Neith
Hawaii_sodaa
Neith
Level 28
God Stats
10W - 11L
1,500 SR
Queue Stats
712W - 748L
1,390 Elo+
Solo
Chang'e
Chang'e
Kubeside
Chang'e
Level 84
God Stats
6W - 3L
1,603 SR
Queue Stats
219W - 199L
1,533 Elo+
Solo
Tiamat
Tiamat
PAOparadise
Tiamat
Level 167
God Stats
22W - 13L
1,719 SR
Queue Stats
979W - 1,007L
1,593 Elo+
Party 1
Chaac
Chaac
mickaeljacks
Chaac
Level 129
God Stats
6W - 5L
1,303 SR
Queue Stats
285W - 310L
1,528 Elo+
Solo
Fenrir
Fenrir
少侠姥爷
Fenrir
Level 191
God Stats
13W - 7L
1,606 SR
Queue Stats
836W - 869L
1,591 Elo+
Party 1
Team Averages
Level 120
1,546 SR
1,527 Elo+

VS

Team Averages
Level 143
1,547 SR
1,472 Elo+
Osiris
Osiris
Ambicus
Osiris
Level 154
God Stats
6W - 5L
1,396 SR
Queue Stats
569W - 596L
1,540 Elo+
Solo
Ravana
Ravana
Gh0stSamurai92
Ravana
Level 228
God Stats
2W - 5L
1,512 SR
Queue Stats
314W - 330L
1,475 Elo+
Solo
Rama
Rama
H0W3AN
Rama
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 63L
1,459 Elo+
Solo
Ra
Ra
NotDaves
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,277 Elo+
Solo
Skadi
Skadi
iHappyViolence
Skadi
Level 145
God Stats
6W - 8L
1,825 SR
Queue Stats
415W - 332L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
6,440
1,288
4,294
5,396
2,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
Kubeside
Chang'e
11
2 / 0 / 7
6,238
1,248
2,828
4,809
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tiamat
9
0 / 1 / 6
5,410
1,082
1,736
2,549
1,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 9
5,560
1,112
4,571
5,623
5,678
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
11
5 / 1 / 4
6,720
1,344
2,408
5,719
5,385
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ambicus
Osiris
6
0 / 1 / 3
4,663
933
227
1,586
1,183
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 2 / 1
5,897
1,179
2,737
3,723
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
H0W3AN
Rama
9
0 / 3 / 1
4,787
957
752
4,115
1,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 5
5,779
1,156
4,474
3,554
1,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 2 / 2
5,921
1,184
4,250
3,880
1,431
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
10
Kills
5
5
Deaths
10
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
Ambicus
Osiris
0
1
3
1.5
L
3
2
1
1.75
L
Rama
H0W3AN
Rama
0
3
1
0.17
W
3
2
5
2.75
W
Chang'e
Kubeside
Chang'e
2
0
7
5.5
L
0
2
5
1.25
W
Tiamat
0
1
6
3
L
2
2
2
1.5
W
0
1
9
4.5
W
Fenrir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,837
Damage
12,440
24,096
Taken
16,858
16,878
Mitigated
7,344
11,349
Healing
2,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Ambicus
Osiris
227
81
55
101
1,586
1,183
0
381
1,205
0
286
L
2,737
276
0
637
3,723
1,737
0
1,816
1,755
0
6,402
L
Rama
H0W3AN
Rama
752
620
0
201
4,115
1,568
0
1,093
3,022
0
3,023
W
4,294
588
191
447
5,396
2,341
129
1,587
3,726
0
16,752
W
Chang'e
Kubeside
Chang'e
2,828
197
3,328
3,460
4,809
1,794
746
719
4,034
6,786
0
L
4,474
143
500
767
3,554
1,425
0
843
2,711
16,885
0
W
Tiamat
1,736
191
338
452
2,549
1,680
157
77
2,417
3,801
0
L
4,250
1,889
0
269
3,880
1,431
0
1,137
2,715
0
8,419
W
4,571
231
427
1,751
5,623
5,678
72
848
4,575
0
9,946
W
Fenrir
2,408
0
40
915
5,719
5,385
52
1,147
4,344
776
2,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
27,047
60
Minions Killed
57
0
Camps Cleared
0
524,724
Distance Traveled
414,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,663
933
0
0
0
28,495
0
L
Ravana
5,897
1,179
9
2
0
86,403
0
L
Rama
4,787
957
9
2
0
75,413
0
W
Neith
6,440
1,288
32
6
0
98,395
0
W
Chang'e
6,238
1,248
7
1
0
117,622
0
L
Ra
5,779
1,156
25
5
0
117,883
0
W
Tiamat
5,410
1,082
5
1
0
96,925
0
L
Skadi
5,921
1,184
14
3
0
106,113
0
W
Chaac
5,560
1,112
9
2
0
102,855
0
W
Fenrir
6,720
1,344
7
1
0
108,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role