Player Matchup

Hachiman
Hachiman
Primal Kakarot
Hachiman
Level 126
God Stats
4W - 5L
1,664 SR
Queue Stats
119W - 101L
1,564 Elo+
Party 2
Kali
Kali
Primal Rel
Kali
Level 161
God Stats
2W - 3L
1,782 SR
Queue Stats
146W - 119L
1,618 Elo+
Party 2
Vulcan
Vulcan
Punksoab
Vulcan
Level 160
God Stats
6W - 5L
1,683 SR
Queue Stats
425W - 409L
1,517 Elo+
Solo
Tiamat
Tiamat
hardcorewoody1
Tiamat
Level 153
God Stats
7W - 11L
1,464 SR
Queue Stats
190W - 180L
1,496 Elo+
Solo
Nemesis
Nemesis
sc_compendium
Nemesis
Level 144
God Stats
0W - 2L
1,243 SR
Queue Stats
7W - 12L
1,442 Elo+
Solo
Team Averages
Level 149
1,567 SR
1,527 Elo+

VS

Team Averages
Level 116
1,566 SR
1,563 Elo+
King Arthur
King Arthur
Boi a god
King Arthur
Level 82
God Stats
16W - 13L
1,660 SR
Queue Stats
206W - 197L
1,471 Elo+
Solo
Anubis
Anubis
I VIad l
Anubis
Level 148
God Stats
3W - 0L
1,734 SR
Queue Stats
84W - 62L
1,633 Elo+
Party 1
Skadi
Skadi
MittBama
Skadi
Level 159
God Stats
1W - 0L
1,699 SR
Queue Stats
69W - 62L
1,610 Elo+
Party 1
Janus
Janus
Optimalmoisture
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,530 Elo+
Solo
Erlang Shen
Erlang Shen
ZECKARIIUS
Erlang Shen
Level 62
God Stats
3W - 2L
1,237 SR
Queue Stats
201W - 187L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
0 / 3 / 1
8,557
475
5,940
12,357
4,837
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 0
8,571
476
4,878
17,442
6,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Punksoab
Vulcan
15
2 / 4 / 0
9,151
508
6,123
7,713
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 1
8,258
459
5,933
11,752
11,918
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
13
3 / 8 / 1
8,771
487
10,565
17,280
13,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Boi a god
King Arthur
14
4 / 2 / 5
9,409
523
10,946
18,798
19,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
I VIad l
Anubis
15
4 / 1 / 11
10,261
570
13,150
14,140
8,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
MittBama
Skadi
18
6 / 1 / 3
11,123
618
12,651
10,942
4,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 4
10,352
575
6,116
9,532
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
ZECKARIIUS
Erlang Shen
16
2 / 1 / 5
9,561
531
4,430
18,652
13,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
21
21
Deaths
7
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Boi a god
King Arthur
4
2
5
3.25
W
Anubis
I VIad l
Anubis
4
1
11
9.5
W
Skadi
MittBama
Skadi
6
1
3
7.5
W
5
2
4
3.5
L
Hachiman
0
3
1
0.17
L
1
2
0
0.5
L
Vulcan
Punksoab
Vulcan
2
4
0
0.5
W
Erlang Shen
ZECKARIIUS
Erlang Shen
2
1
5
4.5
L
1
4
1
0.38
L
Nemesis
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,439
Damage
47,293
66,544
Taken
72,064
39,509
Mitigated
49,327
13,489
Healing
20,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Boi a god
King Arthur
10,946
1,519
0
3,218
18,798
19,383
0
2,914
14,927
0
58,504
W
Anubis
I VIad l
Anubis
13,150
765
0
4,307
14,140
8,279
338
3,662
10,297
77,660
151
W
Skadi
MittBama
Skadi
12,651
6,640
0
3,458
10,942
4,762
1,618
1,201
9,741
0
99,288
W
6,116
334
0
2,603
9,532
3,423
1,259
4,348
5,107
88,337
0
L
Hachiman
5,940
4,176
0
4,103
12,357
4,837
156
889
11,468
0
57,567
L
4,878
1,954
0
3,227
17,442
6,790
0
5,088
12,264
0
81,458
L
Vulcan
Punksoab
Vulcan
6,123
2,062
0
950
7,713
2,177
638
6,200
1,317
75,311
0
W
Erlang Shen
ZECKARIIUS
Erlang Shen
4,430
2,842
0
7,336
18,652
13,480
147
3,038
15,512
0
79,186
L
5,933
826
0
1,912
11,752
11,918
258
2,963
8,759
45,677
0
L
Nemesis
10,565
4,105
0
3,297
17,280
13,787
143
3,874
13,344
0
55,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,308
Gold Earned
50,706
499
Minions Killed
581
0
Camps Cleared
0
1,801,648
Distance Traveled
1,864,874
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,409
523
73
4
0
345,122
0
W
Anubis
10,261
570
76
4
0
359,399
0
W
Skadi
11,123
618
174
10
0
359,016
0
W
Janus
10,352
575
147
8
0
365,522
2
L
Hachiman
8,557
475
97
5
0
321,399
5
L
Kali
8,571
476
113
6
0
436,407
2
L
Vulcan
9,151
508
127
7
0
360,489
1
W
Erlang Shen
9,561
531
111
6
0
435,815
0
L
Tiamat
8,258
459
75
4
0
347,032
2
L
Nemesis
8,771
487
87
5
0
336,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role