Player Matchup

Medusa
Medusa
Axewyouyou
Medusa
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 37L
1,543 Elo+
Solo
Ares
Ares
Moxy501
Ares
Level 185
God Stats
9W - 4L
1,601 SR
Queue Stats
676W - 582L
1,555 Elo+
Solo
Cu Chulainn
Cu Chulainn
adlars
Cu Chulainn
Level 173
God Stats
5W - 1L
1,681 SR
Queue Stats
734W - 536L
1,718 Elo+
Party 1
Fenrir
Fenrir
itsyaboyshaun
Fenrir
Level 194
God Stats
2W - 0L
1,892 SR
Queue Stats
109W - 80L
1,648 Elo+
Solo
Anubis
Anubis
Āngel
Anubis
Level 192
God Stats
13W - 4L
1,858 SR
Queue Stats
311W - 294L
1,523 Elo+
Party 1
Team Averages
Level 164
1,706 SR
1,597 Elo+

VS

Team Averages
Level 150
1,476 SR
1,618 Elo+
Kuzenbo
Kuzenbo
ABitTooCheesy
Kuzenbo
Level 133
God Stats
10W - 9L
1,670 SR
Queue Stats
188W - 172L
1,622 Elo+
Solo
Chaac
Chaac
FluffyWalnut
Chaac
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 110L
1,577 Elo+
Solo
Da Ji
Da Ji
YT-Klax
Da Ji
Level 181
God Stats
2W - 3L
1,320 SR
Queue Stats
877W - 885L
1,602 Elo+
Solo
Rama
Rama
Yugí
Rama
Level 137
God Stats
4W - 6L
1,390 SR
Queue Stats
247W - 206L
1,594 Elo+
Solo
He Bo
He Bo
vintegefour
He Bo
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 36L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Axewyouyou
Medusa
14
1 / 1 / 2
7,960
531
7,712
8,311
3,338
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Moxy501
Ares
13
4 / 1 / 6
8,298
553
8,031
13,145
11,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
adlars
Cu Chulainn
15
3 / 2 / 1
9,189
613
8,079
11,442
13,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 1 / 10
9,367
624
12,116
17,079
10,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Āngel
Anubis
15
8 / 4 / 8
9,546
636
20,124
12,899
8,173
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
2 / 4 / 2
7,881
525
5,137
17,264
19,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 3 / 1
8,129
542
10,060
17,996
18,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
YT-Klax
Da Ji
12
1 / 8 / 3
7,521
501
8,110
16,551
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
Yugí
Rama
13
1 / 1 / 2
8,092
539
7,977
9,360
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 4
7,698
513
7,988
13,791
4,371
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
22
Kills
9
9
Deaths
22
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
2
4
2
0.75
W
Medusa
Axewyouyou
Medusa
1
1
2
2
L
4
3
1
1.5
W
Ares
Moxy501
Ares
4
1
6
7
L
Da Ji
YT-Klax
Da Ji
1
8
3
0.31
L
Rama
Yugí
Rama
1
1
2
2
W
Cu Chulainn
adlars
Cu Chulainn
3
2
1
1.75
W
6
1
10
11
L
1
6
4
0.5
W
Anubis
Āngel
Anubis
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,062
Damage
39,272
62,876
Taken
74,962
48,009
Mitigated
51,652
23,742
Healing
16,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
5,137
2,117
0
3,646
17,264
19,685
0
8,216
8,992
29,203
0
W
Medusa
Axewyouyou
Medusa
7,712
3,021
0
3,288
8,311
3,338
0
397
7,914
0
65,440
L
10,060
2,069
0
6,205
17,996
18,128
0
5,483
12,150
1,659
49,992
W
Ares
Moxy501
Ares
8,031
695
1,670
4,164
13,145
11,874
0
4,221
8,724
25,487
0
L
Da Ji
YT-Klax
Da Ji
8,110
3,051
0
669
16,551
5,970
0
4,712
11,839
0
59,525
L
Rama
Yugí
Rama
7,977
6,173
0
4,875
9,360
3,498
1,000
2,697
6,663
0
70,827
W
Cu Chulainn
adlars
Cu Chulainn
8,079
1,415
0
2,364
11,442
13,968
0
264
11,178
11,930
64,816
W
12,116
5,442
0
6,971
17,079
10,656
0
2,784
14,060
0
77,669
L
7,988
674
0
1,473
13,791
4,371
0
8,522
5,269
62,130
0
W
Anubis
Āngel
Anubis
20,124
2,416
0
5,285
12,899
8,173
0
6,327
6,385
85,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,360
Gold Earned
39,321
524
Minions Killed
448
0
Camps Cleared
0
1,557,154
Distance Traveled
1,481,527
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,881
525
32
2
0
316,920
4
W
Medusa
7,960
531
124
8
0
310,955
3
L
Chaac
8,129
542
82
5
0
287,184
3
W
Ares
8,298
553
37
2
0
304,042
1
L
Da Ji
7,521
501
91
6
0
301,982
0
L
Rama
8,092
539
135
9
0
281,747
0
W
Cu Chulainn
9,189
613
138
9
0
303,721
1
W
Fenrir
9,367
624
109
7
0
365,226
0
L
He Bo
7,698
513
108
7
0
293,694
1
W
Anubis
9,546
636
116
8
0
273,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role