Player Matchup

Jormungandr
Jormungandr
Happy Apple 7
Jormungandr
Level 108
God Stats
16W - 18L
1,601 SR
Queue Stats
36W - 43L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
Jerry3752
Zhong Kui
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 72L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
Razuberi IX
Sun Wukong
Level 105
God Stats
1W - 1L
1,393 SR
Queue Stats
36W - 34L
1,529 Elo+
Party 2
Anhur
Anhur
daniel_v_39_
Anhur
Level 88
God Stats
7W - 4L
1,677 SR
Queue Stats
145W - 122L
1,483 Elo+
Party 3
Nemesis
Nemesis
echt_Borke
Nemesis
Level 20
God Stats
5W - 7L
1,421 SR
Queue Stats
59W - 44L
1,505 Elo+
Party 3
Team Averages
Level 94
1,518 SR
1,509 Elo+

VS

Team Averages
Level 117
1,457 SR
1,479 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Kyle10fs
Yu Huang
Level 126
God Stats
1W - 0L
1,302 SR
Queue Stats
78W - 79L
1,426 Elo+
Solo
Fenrir
Fenrir
Lotus-rouge35
Fenrir
Level 83
God Stats
6W - 8L
1,442 SR
Queue Stats
437W - 434L
1,501 Elo+
Solo
Geb
Geb
MAZEUR225
Geb
Level 121
God Stats
1W - 1L
1,291 SR
Queue Stats
235W - 235L
1,476 Elo+
Party 1
Chernobog
Chernobog
The_UwUnator
Chernobog
Level 129
God Stats
2W - 4L
1,749 SR
Queue Stats
255W - 236L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Happy Apple 7
Jormungandr
11
1 / 3 / 3
7,266
454
7,643
11,750
12,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Jerry3752
Zhong Kui
14
2 / 6 / 3
8,131
508
8,950
12,218
14,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Razuberi IX
Sun Wukong
12
2 / 2 / 4
7,799
487
7,919
13,864
13,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 2 / 0
5,472
342
2,164
4,607
1,231
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
echt_Borke
Nemesis
13
2 / 2 / 3
7,580
474
7,166
12,431
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
3 / 0 / 3
9,844
615
8,758
11,307
8,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Kyle10fs
Yu Huang
13
0 / 3 / 7
8,624
539
6,279
8,132
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 3 / 1
9,317
582
5,968
16,538
7,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 8
7,911
494
5,703
8,830
6,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
The_UwUnator
Chernobog
15
4 / 1 / 2
9,434
590
9,827
11,593
4,769
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
7
Kills
15
15
Deaths
7
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
3
4.5
L
Jormungandr
Happy Apple 7
Jormungandr
1
3
3
0.83
L
Zhong Kui
Jerry3752
Zhong Kui
2
6
3
0.58
W
Yu Huang
Kyle10fs
Yu Huang
0
3
7
1.17
W
8
3
1
2.83
W
0
0
8
4
L
Sun Wukong
Razuberi IX
Sun Wukong
2
2
4
2
W
Chernobog
The_UwUnator
Chernobog
4
1
2
5
L
0
2
0
0
L
Nemesis
echt_Borke
Nemesis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,842
Damage
36,535
54,870
Taken
56,400
45,859
Mitigated
31,345
6,292
Healing
17,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,758
1,292
0
4,038
11,307
8,570
0
2,259
9,048
176
86,627
L
Jormungandr
Happy Apple 7
Jormungandr
7,643
2,398
0
1,480
11,750
12,224
0
2,072
9,582
38,348
0
L
Zhong Kui
Jerry3752
Zhong Kui
8,950
1,418
0
1,937
12,218
14,863
0
3,358
8,860
56,328
829
W
Yu Huang
Kyle10fs
Yu Huang
6,279
1,198
0
662
8,132
3,706
1,982
2,798
5,334
61,898
0
W
5,968
2,664
0
5,151
16,538
7,782
57
3,422
13,107
0
55,201
W
5,703
1,205
0
2,058
8,830
6,518
182
3,062
5,708
16,132
0
L
Sun Wukong
Razuberi IX
Sun Wukong
7,919
1,747
0
714
13,864
13,391
0
3,023
10,777
0
51,176
W
Chernobog
The_UwUnator
Chernobog
9,827
6,366
0
5,818
11,593
4,769
883
4,430
7,163
0
71,864
L
2,164
1,322
0
874
4,607
1,231
0
577
4,030
0
14,180
L
Nemesis
echt_Borke
Nemesis
7,166
2,541
0
1,287
12,431
4,150
0
2,857
9,510
0
59,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
45,130
351
Minions Killed
491
0
Camps Cleared
0
1,318,178
Distance Traveled
1,678,129
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,844
615
157
10
0
372,954
4
L
Jormungandr
7,266
454
49
3
0
251,343
2
L
Zhong Kui
8,131
508
90
6
0
260,573
2
W
Yu Huang
8,624
539
105
7
0
275,104
0
W
Fenrir
9,317
582
71
4
0
356,055
0
W
Geb
7,911
494
18
1
0
335,875
0
L
Sun Wukong
7,799
487
100
6
0
293,857
4
W
Chernobog
9,434
590
140
9
0
338,141
3
L
Anhur
5,472
342
25
2
0
110,813
0
L
Nemesis
7,580
474
87
5
0
401,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role